[PATCH 2/3] state: make locally used function static

Sascha Hauer s.hauer at pengutronix.de
Tue Sep 20 01:30:41 PDT 2016


state_set_dirty() is only used in one file, make it static.

Signed-off-by: Sascha Hauer <s.hauer at pengutronix.de>
---
 common/state/state.h           | 1 -
 common/state/state_variables.c | 2 +-
 2 files changed, 1 insertion(+), 2 deletions(-)

diff --git a/common/state/state.h b/common/state/state.h
index 855ba9d..bc6917d 100644
--- a/common/state/state.h
+++ b/common/state/state.h
@@ -190,7 +190,6 @@ struct state_string {
 	char raw[];
 };
 
-int state_set_dirty(struct param_d *p, void *priv);
 int state_from_node(struct state *state, struct device_node *node, bool create);
 struct device_node *state_to_node(struct state *state,
 				  struct device_node *parent,
diff --git a/common/state/state_variables.c b/common/state/state_variables.c
index 4f82462..6f2b1ae 100644
--- a/common/state/state_variables.c
+++ b/common/state/state_variables.c
@@ -34,7 +34,7 @@
  * @param priv
  * @return
  */
-int state_set_dirty(struct param_d *p, void *priv)
+static int state_set_dirty(struct param_d *p, void *priv)
 {
 	struct state *state = priv;
 
-- 
2.8.1




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