[PATCH 1/3] state: Add state to state_variable
Sascha Hauer
s.hauer at pengutronix.de
Tue Sep 20 01:30:40 PDT 2016
A state variable should know which state it belongs to. Add field
for it to struct state_variable.
Signed-off-by: Sascha Hauer <s.hauer at pengutronix.de>
---
common/state/state.h | 3 +--
common/state/state_variables.c | 11 +++++++----
2 files changed, 8 insertions(+), 6 deletions(-)
diff --git a/common/state/state.h b/common/state/state.h
index 7b3e495..855ba9d 100644
--- a/common/state/state.h
+++ b/common/state/state.h
@@ -138,6 +138,7 @@ struct variable_type {
/* instance of a single variable */
struct state_variable {
+ struct state *state;
enum state_variable_type type;
struct list_head list;
const char *name;
@@ -152,7 +153,6 @@ struct state_variable {
struct state_uint32 {
struct state_variable var;
struct param_d *param;
- struct state *state;
uint32_t value;
uint32_t value_default;
};
@@ -185,7 +185,6 @@ struct state_mac {
struct state_string {
struct state_variable var;
struct param_d *param;
- struct state *state;
char *value;
const char *value_default;
char raw[];
diff --git a/common/state/state_variables.c b/common/state/state_variables.c
index 0d2a626..4f82462 100644
--- a/common/state/state_variables.c
+++ b/common/state/state_variables.c
@@ -91,7 +91,7 @@ static int state_uint32_import(struct state_variable *sv,
static int state_uint8_set(struct param_d *p, void *priv)
{
struct state_uint32 *su32 = priv;
- struct state *state = su32->state;
+ struct state *state = su32->var.state;
if (su32->value > 255)
return -ERANGE;
@@ -122,7 +122,7 @@ static struct state_variable *state_uint8_create(struct state *state,
#else
su32->var.raw = &su32->value + 3;
#endif
- su32->state = state;
+ su32->var.state = state;
return &su32->var;
}
@@ -146,6 +146,7 @@ static struct state_variable *state_uint32_create(struct state *state,
su32->param = param;
su32->var.size = sizeof(uint32_t);
su32->var.raw = &su32->value;
+ su32->var.state = state;
return &su32->var;
}
@@ -235,6 +236,7 @@ static struct state_variable *state_enum32_create(struct state *state,
enum32->num_names = num_names;
enum32->var.size = sizeof(uint32_t);
enum32->var.raw = &enum32->value;
+ enum32->var.state = state;
for (i = 0; i < num_names; i++) {
const char *name;
@@ -307,6 +309,7 @@ static struct state_variable *state_mac_create(struct state *state,
mac->var.size = ARRAY_SIZE(mac->value);
mac->var.raw = mac->value;
+ mac->var.state = state;
mac->param = dev_add_param_mac(&state->dev, name, state_set_dirty,
NULL, mac->value, state);
@@ -373,7 +376,7 @@ static int state_string_import(struct state_variable *sv,
static int state_string_set(struct param_d *p, void *priv)
{
struct state_string *string = priv;
- struct state *state = string->state;
+ struct state *state = string->var.state;
int ret;
ret = state_string_copy_to_raw(string, string->value);
@@ -418,7 +421,7 @@ static struct state_variable *state_string_create(struct state *state,
string = xzalloc(sizeof(*string) + start_size[1]);
string->var.size = start_size[1];
string->var.raw = &string->raw;
- string->state = state;
+ string->var.state = state;
string->param = dev_add_param_string(&state->dev, name,
state_string_set, state_string_get,
--
2.8.1
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