[PATCH 1/4] add gpio keyboard support
Sascha Hauer
s.hauer at pengutronix.de
Thu Feb 16 02:51:03 EST 2012
On Wed, Feb 15, 2012 at 05:14:26PM +0100, Jean-Christophe PLAGNIOL-VILLARD wrote:
> >
> > This information would be far more informative if you printed the
> > button that is pressed/released here.
> ok
> >
> > > + }
> > > + gb->previous_state = val;
> > > + }
> >
> > You do nothing for debouncing the keys.
> yes my hardware manage directly (gpio IP)
>
> we can add it later
> > > + return ret;
> > > + }
> > > + gpio_direction_input(gpio);
> > > + }
> > > +
> > > + pdata->poller.func = gpio_key_poller;
> > > +
> > > + cdev = &pdata->cdev;
> > > + dev->type_data = cdev;
> > > + cdev->dev = dev;
> > > + cdev->f_caps = CONSOLE_STDIN;
> > > + cdev->tstc = gpio_keys_tstc;
> > > + cdev->getc = gpio_keys_getc;
> > > +
> > > + console_register(&pdata->cdev);
> >
> > As I tried to explain yesterday I'm not sure that directly registering
> > the gpio keys as a console is the right thing to do. A keyboard has
> > more attributes than what we have in the console. For example a keyboard
> > has a button press / button release event which we don't have on the
> > console.
> agreed but today we do not have a input framework yet
>
> I'm planning to add such framework but as a second step
> I'll add the usb keyboard too
Ok, we can to it like this.
Sascha
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