[PATCH v4 3/7] iommu/arm-smmu-v3: Introduce a per-domain arm_smmu_invs array
Nicolin Chen
nicolinc at nvidia.com
Fri Nov 7 12:23:56 PST 2025
On Fri, Nov 07, 2025 at 03:41:58PM -0400, Jason Gunthorpe wrote:
> On Mon, Oct 27, 2025 at 11:54:17AM -0700, Nicolin Chen wrote:
> > +struct arm_smmu_invs *arm_smmu_invs_merge(struct arm_smmu_invs *invs,
> > + struct arm_smmu_invs *to_merge)
> > +{
> > + struct arm_smmu_invs *new_invs;
> > + struct arm_smmu_inv *new;
> > + size_t num_trashes = 0;
> > + size_t num_adds = 0;
> > + size_t i, j;
> > +
> > + for (i = j = 0; i != invs->num_invs || j != to_merge->num_invs;) {
> > + int cmp = arm_smmu_invs_cmp(invs, i, to_merge, j);
> > +
> > + /* Skip any unwanted trash entry */
> > + if (cmp < 0 && !refcount_read(&invs->inv[i].users)) {
>
> Do we need cmp < 0 here and in all these other similar ifs? Can't we
> just fully ignore trash entries no matter how they cmopare to the
> other list?
The index "i" might overflow in case of cmp > 1. So, if we don't
check cmp, we'd need to check "i != invs->num_invs" instead.
> If cmp ==0 and we do num_trash++ then the next iteration will see j
> ass cmp > 1 so it will do num_adds++ and the two will cancel out.
Yea, cmp == 0 should work with an additional iteration.
Perhaps we can do this:
+ int cmp;
+
+ /* Skip any trash entry */
+ if (i != invs->num_invs && !refcount_read(&invs->inv[i].users)) {
+ num_trashes++;
+ i++;
+ continue;
+ }
+
+ cmp = arm_smmu_invs_cmp(invs, i, to_merge, j);
And I will fix the other two places too.
Thanks
Nicolin
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