[RFT PATCH v1 6/7] amd64: avoid saving and restoring FPSIMD registers until threads access them
Will Deacon
will.deacon at arm.com
Fri Sep 27 06:59:03 EDT 2013
On Fri, Sep 27, 2013 at 09:04:46AM +0100, Jiang Liu wrote:
> From: Jiang Liu <jiang.liu at huawei.com>
>
> Use PF_USED_MATH flag to mark whether the thread has accessed any FPSIMD
> registers, so we could avoid saving and restroing FPSIMD registers until
> threads access them. This may improve performance when lazy FPSIMD restore
> is disabled.
Hehe, the subject made me smile :)
I suppose that means I have to give a semi-useful review for the patch...
> Signed-off-by: Jiang Liu <jiang.liu at huawei.com>
> Cc: Jiang Liu <liuj97 at gmail.com>
> ---
> arch/arm64/kernel/fpsimd.c | 38 +++++++++++++++++++++++---------------
> 1 file changed, 23 insertions(+), 15 deletions(-)
>
> diff --git a/arch/arm64/kernel/fpsimd.c b/arch/arm64/kernel/fpsimd.c
> index 267e54a..a81af5f 100644
> --- a/arch/arm64/kernel/fpsimd.c
> +++ b/arch/arm64/kernel/fpsimd.c
> @@ -99,7 +99,8 @@ void fpsimd_disable_lazy_restore(void)
> * If lazy mode is enabled, caller needs to disable preemption
> * when calling fpsimd_load_state_lazy() and fpsimd_save_state_lazy().
> */
> -static void fpsimd_load_state_lazy(struct fpsimd_state *state)
> +static void fpsimd_load_state_lazy(struct fpsimd_state *state,
> + struct task_struct *tsk)
> {
> /* Could we reuse the hardware context? */
> if (state->last_cpu == smp_processor_id() &&
> @@ -109,13 +110,19 @@ static void fpsimd_load_state_lazy(struct fpsimd_state *state)
> if (static_key_false(&fpsimd_lazy_mode)) {
> fpsimd_clear_on_hw(state);
> fpsimd_enable_trap();
> - } else {
> + } else if (tsk_used_math(tsk)) {
> + fpsimd_disable_trap();
> fpsimd_load_state(state);
> + } else {
> + fpsimd_enable_trap();
One thing worth checking in sequences like this is that you have the
relevant memory barriers (isb instructions) to ensure that the CPU is
synchronised wrt side-effects from the msr instructions. *Some* operations
are self-synchronising, but I don't think this is the case for fpsimd in v8
(although I haven't re-checked).
Your earlier patch (3/7) doesn't seem to have any of these barriers.
Will
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