[PATCH] mtd: atmel_nand: fix bug driver will in a dead lock if no nand detected
Brian Norris
computersforpeace at gmail.com
Thu Nov 7 13:09:42 EST 2013
On Thu, Nov 07, 2013 at 06:26:39PM +0800, Josh Wu wrote:
> Hi, Brian
>
> On 11/7/2013 4:39 PM, Brian Norris wrote:
> >Hi Josh,
> >
> >On Tue, Nov 05, 2013 at 05:59:07PM +0800, Josh Wu wrote:
> >>In the atmel driver probe function, the code shows like following:
> >> atmel_nand_probe(...) {
> >> ...
> >>
> >> err_nand_ioremap:
> >> platform_driver_unregister(&atmel_nand_nfc_driver);
> >> return res;
> >> }
> >>
> >>If no nand flash detected, the driver probe function will goto
> >>err_nand_ioremap label.
> >>Then platform_driver_unregister() will be called. It will get the
> >>lock of atmel_nand device since it is parent of nfc_device. The
> >>problem is the lock is already hold by atmel_nand_probe itself.
> >>So system will be in a dead lock.
> >>
> >>This patch just simply removed to platform_driver_unregister() call.
> >>When atmel_nand driver is quit the platform_driver_unregister() will
> >>be called in atmel_nand_remove().
> >The real key, here, is that the platform-driver probe() has no business
> >un-registering another driver, right?
>
> right.
>
> >Shouldn't both drivers just be
> >registered/unregistered in the module init/exit, and not in probe()?
>
> currently the NFC driver is registered in the beginning of nand
> probe function. After NFC driver is initialized, the rest of the
> nand probe function
> will check the NFC driver status.
> I am not sure it is proper to registered another driver in a probe().
This whole 2-driver registration process seems like a totally racy mess.
Unless I'm reading this wrong, the code is entirely wrong. You are not
properly expressing the dependency between the NFC device and the
atmel_nand device, so I think you're relying purely on happenstance that
when the NAND probe registers the NFC driver, it will complete the NFC
probe before the NAND probe reaches:
if (nand_nfc.is_initialized) {
...
This is a race, no?
Anyway, I think the current patch (fixing a deadlock) is still ready for
stable, while I would expect you can fix up this racy situation in a
subsequent patch. Or perhaps I'm misreading something?
Brian
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