[PATCH] ARM: Add BUG_ON when hlt counter is wrongly used

FanWu fwu at marvell.com
Fri Sep 28 20:45:36 EDT 2012


On 09/29/2012 03:45 AM, Nicolas Pitre wrote:
> On Fri, 28 Sep 2012, Fan Wu wrote:
>
>> From: fwu <fwu at marvell.com>
>>
>> 1. On ARM platform, "nohlt" can be used to prevent core from idle
>>     process, returning immediately.
>> 2. There are two interfaces, exported for other modules, named
>>     "disable_hlt" and "enable_hlt" are used to enable/disable the
>>     cpuidle mechanism by increasing/decreasing "hlt_counter".
>>     Disable_hlt and enable_hlt are paired operation,
>>     when you first call disable_hlt and then enable_hlt, the
>>     semantics are right.
>> 3. There is no obvious constraint to prevent user(driver/module)
>>     code to prevent the case that enable_hlt is ahead of disable_hlt,
>>     which is a fatal operation on kernel state change from user,
>>     and there is no any WARNING or notification if the case happens
>>     in current kernel code.
>>     This patch aims to report BUG when the case happens, just like
>>     what the kernel do when enable_irq is ahead of disable_irq.
>>
>> Signed-off-by: fwu <fwu at marvell.com>
>> Signed-off-by: YiLu Mao <ylmao at marvell.com>
>> Signed-off-by: Ning Jiang <ning.jiang at marvell.com>
> This looks sensible to me.
>
> Acked-by: Nicolas Pitre <nico at linaro.org>
>
>> Change-Id: Iddacf45aec012bb663e130801727b4eb3d11436b
> Please don't forget to strip that when submitting your patch to
> Russell's patch system.
>
>> ---
>>   arch/arm/kernel/process.c |    1 +
>>   1 files changed, 1 insertions(+), 0 deletions(-)
>>
>> diff --git a/arch/arm/kernel/process.c b/arch/arm/kernel/process.c
>> index 693b744..5bbd3be 100644
>> --- a/arch/arm/kernel/process.c
>> +++ b/arch/arm/kernel/process.c
>> @@ -70,6 +70,7 @@ EXPORT_SYMBOL(disable_hlt);
>>   void enable_hlt(void)
>>   {
>>   	hlt_counter--;
>> +	BUG_ON(hlt_counter < 0)
>>   }
>>   
>>   EXPORT_SYMBOL(enable_hlt);
>> -- 
>> 1.7.0.4
>>
Thanks a lot for reviewing the patch.
I'll remove that in the new patch version.
Thanks again.



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