[PATCH] clk: Fix race conditions between clk_set_parent() and clk_enable()
Peter De Schrijver
pdeschrijver at nvidia.com
Tue May 22 09:58:13 EDT 2012
On Tue, May 15, 2012 at 08:20:44PM +0200, Saravana Kannan wrote:
> On 05/11/2012 09:59 PM, Saravana Kannan wrote:
> > Without this patch, the following race conditions are possible.
> >
> > Race condition 1:
> > * clk-A has two parents - clk-X and clk-Y.
> > * All three are disabled and clk-X is current parent.
> > * Thread A: clk_set_parent(clk-A, clk-Y).
> > * Thread A:<snip execution flow>
> > * Thread A: Grabs enable lock.
> > * Thread A: Sees enable count of clk-A is 0, so doesn't enable clk-Y.
> > * Thread A: Releases enable lock.
> > * Thread B: Calls clk_enable(clk-A), which in turn enables clk-X.
> > * Thread A: Switches clk-A's parent to clk-Y in hardware.
> >
> > clk-A is now enabled in software, but not clocking in hardware.
> >
> > Race condition 2:
> > * clk-A has two parents - clk-X and clk-Y.
> > * All three are disabled and clk-X is current parent.
> > * Thread A: clk_set_parent(clk-A, clk-Y).
> > * Thread A:<snip execution flow>
> > * Thread A: Switches parent in hardware to clk-Y.
> > * Thread A: Grabs enable lock.
> > * Thread A: Sees enable count of clk-A is 0, so doesn't disable clk-X.
> > * Thread A: Releases enable lock.
> > * Thread B: Calls clk_enable(clk-A)
> > * Thread B: Software state still says parent is clk-X.
> > * Thread B: So, enables clk-X and then itself.
> > * Thread A: Updates parent in software state to clk-Y.
> >
This looks correct to me. Is there any usecase where enabling/disabling a
clock would require sleeping but changing the parent would not?
Cheers,
Peter.
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