[PATCH v4 2/2] ARM: vfp: clear fpscr length and stride bits on entry to sig handler
Jon Medhurst (Tixy)
tixy at linaro.org
Mon May 14 10:33:55 EDT 2012
Hi Will
I've bisected a screen corruption problem on vexpress down to this
commit, I've commented at the end of the patch at to what I see the
problem being...
On Thu, 2012-02-23 at 15:07 +0000, Will Deacon wrote:
> The ARM PCS mandates that the length and stride bits of the fpscr are
> cleared on entry to and return from a public interface. Although signal
> handlers run asynchronously with respect to the interrupted function,
> the handler itself expects to run as though it has been called like a
> normal function.
>
> This patch updates the state mirroring the VFP hardware before entry to
> a signal handler so that it adheres to the PCS. Furthermore, we disable
> VFP to ensure that we trap on any floating point operation performed by
> the signal handler and synchronise the hardware appropriately. A check
> is inserted after the signal handler to avoid redundant flushing if VFP
> was not used.
>
> Reported-by: Peter Maydell <peter.maydell at linaro.org>
> Signed-off-by: Will Deacon <will.deacon at arm.com>
> ---
> arch/arm/vfp/vfpmodule.c | 22 +++++++++++++++++++++-
> 1 files changed, 21 insertions(+), 1 deletions(-)
>
> diff --git a/arch/arm/vfp/vfpmodule.c b/arch/arm/vfp/vfpmodule.c
> index 1dfe7d8..269f40d 100644
> --- a/arch/arm/vfp/vfpmodule.c
> +++ b/arch/arm/vfp/vfpmodule.c
> @@ -562,6 +562,21 @@ int vfp_preserve_user_clear_hwstate(struct user_vfp __user *ufp,
>
> if (err)
> return -EFAULT;
> +
> + /* Ensure that VFP is disabled. */
> + vfp_flush_hwstate(thread);
> +
> + /*
> + * As per the PCS, clear the length and stride bits for function
> + * entry.
> + */
> + hwstate->fpscr &= ~(FPSCR_LENGTH_MASK | FPSCR_STRIDE_MASK);
> +
> + /*
> + * Disable VFP in the hwstate so that we can detect if it gets
> + * used.
> + */
> + hwstate->fpexc &= ~FPEXC_EN;
> return 0;
> }
>
> @@ -574,7 +589,12 @@ int vfp_restore_user_hwstate(struct user_vfp __user *ufp,
> unsigned long fpexc;
> int err = 0;
>
> - vfp_flush_hwstate(thread);
> + /*
> + * If VFP has been used, then disable it to avoid corrupting
> + * the new thread state.
> + */
> + if (hwstate->fpexc & FPEXC_EN)
> + vfp_flush_hwstate(thread);
>
> /*
> * Copy the floating point registers. There can be unused
If the signal handler uses VFP, will it actually cause hwstate->fpexc &
FPEXC_EN to be set? Won't it instead just enable the VFP in the hardware
registers? (It looks to me that hwstate only gets updated by
vfp_flush_hwstate().)
This certainly seems to be the case in my screen corruption situation
where on entry to vfp_restore_user_hwstate() "fmrx(FPEXC) & FPEXC_EN"
is true and "hwstate->fpexc & FPEXC_EN" is false.
With the code as it stands this means that on return from a signal
handler the vfp hardware registers will be in whatever state the signal
handler left them in, not the thread's state at the point the signal
happened.
Assuming that I have understood things correctly, then I plan on posting
a patch that would make code changes like...
diff --git a/arch/arm/vfp/vfpmodule.c b/arch/arm/vfp/vfpmodule.c
index bc683b8..386a81a 100644
--- a/arch/arm/vfp/vfpmodule.c
+++ b/arch/arm/vfp/vfpmodule.c
@@ -574,11 +574,6 @@ int vfp_preserve_user_clear_hwstate(struct user_vfp
__user *ufp,
*/
hwstate->fpscr &= ~(FPSCR_LENGTH_MASK | FPSCR_STRIDE_MASK);
- /*
- * Disable VFP in the hwstate so that we can detect if it gets
- * used.
- */
- hwstate->fpexc &= ~FPEXC_EN;
return 0;
}
@@ -591,12 +586,7 @@ int vfp_restore_user_hwstate(struct user_vfp __user
*ufp,
unsigned long fpexc;
int err = 0;
- /*
- * If VFP has been used, then disable it to avoid corrupting
- * the new thread state.
- */
- if (hwstate->fpexc & FPEXC_EN)
- vfp_flush_hwstate(thread);
+ vfp_flush_hwstate(thread);
/*
* Copy the floating point registers. There can be unused
--
Tixy
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