[PATCH] state: remove unused variables
Sascha Hauer
s.hauer at pengutronix.de
Thu May 11 01:10:03 PDT 2017
There's no need to check for the existence of the backend property as
this is done implicitly later anyway. With this check removed of_path
is only assigned, but never used. Remove the unused code.
Signed-off-by: Sascha Hauer <s.hauer at pengutronix.de>
---
common/state/state.c | 9 ---------
1 file changed, 9 deletions(-)
diff --git a/common/state/state.c b/common/state/state.c
index b4a634fa99..878fd1b0fb 100644
--- a/common/state/state.c
+++ b/common/state/state.c
@@ -570,10 +570,8 @@ struct state *state_new_from_node(struct device_node *node, char *path,
{
struct state *state;
int ret = 0;
- int len;
const char *backend_type;
const char *storage_type;
- const char *of_path;
const char *alias;
uint32_t stridesize;
@@ -587,12 +585,6 @@ struct state *state_new_from_node(struct device_node *node, char *path,
if (IS_ERR(state))
return state;
- of_path = of_get_property(node, "backend", &len);
- if (!of_path) {
- ret = -ENODEV;
- goto out_release_state;
- }
-
if (!path) {
struct device_node *partition_node;
@@ -603,7 +595,6 @@ struct state *state_new_from_node(struct device_node *node, char *path,
goto out_release_state;
}
- of_path = partition_node->full_name;
ret = of_find_path_by_node(partition_node, &path, 0);
if (ret) {
if (ret != -EPROBE_DEFER)
--
2.11.0
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