[PATCH v2 1/3] drm/vc4: Syncobj import support
Stefan Schake
stschake at gmail.com
Tue Apr 24 15:03:45 PDT 2018
Allow userland to specify a syncobj that is waited on before a render job
starts processing.
v2: Use 0 as invalid syncobj to drop flag (Eric)
Drop extra newline (Eric)
Signed-off-by: Stefan Schake <stschake at gmail.com>
---
drivers/gpu/drm/vc4/vc4_drv.h | 1 +
drivers/gpu/drm/vc4/vc4_gem.c | 30 +++++++++++++++++++++++++-----
include/uapi/drm/vc4_drm.h | 7 +++----
3 files changed, 29 insertions(+), 9 deletions(-)
diff --git a/drivers/gpu/drm/vc4/vc4_drv.h b/drivers/gpu/drm/vc4/vc4_drv.h
index 22589d3..554a4e8 100644
--- a/drivers/gpu/drm/vc4/vc4_drv.h
+++ b/drivers/gpu/drm/vc4/vc4_drv.h
@@ -11,6 +11,7 @@
#include <drm/drm_encoder.h>
#include <drm/drm_gem_cma_helper.h>
#include <drm/drm_atomic.h>
+#include <drm/drm_syncobj.h>
#include "uapi/drm/vc4_drm.h"
diff --git a/drivers/gpu/drm/vc4/vc4_gem.c b/drivers/gpu/drm/vc4/vc4_gem.c
index 2107b0d..e305ccde 100644
--- a/drivers/gpu/drm/vc4/vc4_gem.c
+++ b/drivers/gpu/drm/vc4/vc4_gem.c
@@ -27,6 +27,7 @@
#include <linux/device.h>
#include <linux/io.h>
#include <linux/sched/signal.h>
+#include <linux/dma-fence-array.h>
#include "uapi/drm/vc4_drm.h"
#include "vc4_drv.h"
@@ -1115,6 +1116,7 @@ vc4_submit_cl_ioctl(struct drm_device *dev, void *data,
struct drm_vc4_submit_cl *args = data;
struct vc4_exec_info *exec;
struct ww_acquire_ctx acquire_ctx;
+ struct dma_fence *in_fence;
int ret = 0;
if ((args->flags & ~(VC4_SUBMIT_CL_USE_CLEAR_COLOR |
@@ -1125,11 +1127,6 @@ vc4_submit_cl_ioctl(struct drm_device *dev, void *data,
return -EINVAL;
}
- if (args->pad2 != 0) {
- DRM_DEBUG("->pad2 must be set to zero\n");
- return -EINVAL;
- }
-
exec = kcalloc(1, sizeof(*exec), GFP_KERNEL);
if (!exec) {
DRM_ERROR("malloc failure on exec struct\n");
@@ -1164,6 +1161,29 @@ vc4_submit_cl_ioctl(struct drm_device *dev, void *data,
}
}
+ if (args->in_sync) {
+ ret = drm_syncobj_find_fence(file_priv, args->in_sync,
+ &in_fence);
+ if (ret)
+ goto fail;
+
+ /* When the fence (or fence array) is exclusively from our
+ * context we can skip the wait since jobs are executed in
+ * order of their submission through this ioctl and this can
+ * only have fences from a prior job.
+ */
+ if (!dma_fence_match_context(in_fence,
+ vc4->dma_fence_context)) {
+ ret = dma_fence_wait(in_fence, true);
+ if (ret) {
+ dma_fence_put(in_fence);
+ goto fail;
+ }
+ }
+
+ dma_fence_put(in_fence);
+ }
+
if (exec->args->bin_cl_size != 0) {
ret = vc4_get_bcl(dev, exec);
if (ret)
diff --git a/include/uapi/drm/vc4_drm.h b/include/uapi/drm/vc4_drm.h
index b95a0e1..d97065b 100644
--- a/include/uapi/drm/vc4_drm.h
+++ b/include/uapi/drm/vc4_drm.h
@@ -183,11 +183,10 @@ struct drm_vc4_submit_cl {
/* ID of the perfmon to attach to this job. 0 means no perfmon. */
__u32 perfmonid;
- /* Unused field to align this struct on 64 bits. Must be set to 0.
- * If one ever needs to add an u32 field to this struct, this field
- * can be used.
+ /* Syncobj handle to wait on. If set, processing of this render job
+ * will not start until the syncobj is signaled. 0 means ignore.
*/
- __u32 pad2;
+ __u32 in_sync;
};
/**
--
2.7.4
More information about the linux-rpi-kernel
mailing list