[PATCH v6 14/18] media: verisilicon: vp9: Use destination buffer height to compute chroma offset
Jernej Škrabec
jernej.skrabec at gmail.com
Mon Sep 11 09:36:19 PDT 2023
Dne ponedeljek, 11. september 2023 ob 10:55:02 CEST je Benjamin Gaignard
napisal(a):
> Le 10/09/2023 à 15:21, Jernej Škrabec a écrit :
> > Hi Benjamin!
> >
> > Dne petek, 01. september 2023 ob 14:44:10 CEST je Benjamin Gaignard
> >
> > napisal(a):
> >> Source and destination buffer height may not be the same because
> >> alignment constraint are different.
> >> Use destination height to compute chroma offset because we target
> >> this buffer as hardware output.
> >>
> >> Signed-off-by: Benjamin Gaignard <benjamin.gaignard at collabora.com>
> >> Fixes: e2da465455ce ("media: hantro: Support VP9 on the G2 core")
> >> ---
> >>
> >> drivers/media/platform/verisilicon/hantro_g2_vp9_dec.c | 4 +---
> >> 1 file changed, 1 insertion(+), 3 deletions(-)
> >>
> >> diff --git a/drivers/media/platform/verisilicon/hantro_g2_vp9_dec.c
> >> b/drivers/media/platform/verisilicon/hantro_g2_vp9_dec.c index
> >> 6db1c32fce4d..1f3f5e7ce978 100644
> >> --- a/drivers/media/platform/verisilicon/hantro_g2_vp9_dec.c
> >> +++ b/drivers/media/platform/verisilicon/hantro_g2_vp9_dec.c
> >> @@ -93,9 +93,7 @@ static int start_prepare_run(struct hantro_ctx *ctx,
> >> const struct v4l2_ctrl_vp9_ static size_t chroma_offset(const struct
> >> hantro_ctx *ctx,
> >>
> >> const struct v4l2_ctrl_vp9_frame
> >
> > *dec_params)
> >
> >> {
> >>
> >> - int bytes_per_pixel = dec_params->bit_depth == 8 ? 1 : 2;
> >> -
> >> - return ctx->src_fmt.width * ctx->src_fmt.height * bytes_per_pixel;
> >> + return ctx->dst_fmt.width * ctx->dst_fmt.height * ctx->bit_depth /
> >
> > 8;
> >
> > Commit message doesn't mention bit_depth change at all. While I think
> > there is no difference between dec_params->bit_depth and ctx->bit_depth,
> > you shouldn't just use ordinary division. If bit_depth is 10, it will be
> > rounded down. And if you decide to use bit_depth from context, please
> > remove dec_params argument.
>
> I will change this patch and create a helpers function for chroma and motion
> vectors offsets that VP9 and HEVC code will use since they are identical.
> I don't see issue with the division. If you have in mind a solution please
> write it so I could test it.
Solution is same as the code that you removed:
int bytes_per_pixel = dec_params->bit_depth == 8 ? 1 : 2;
Or alternatively:
int bytes_per_pixel = DIV_ROUND_UP(dec_params->bit_depth, 8);
Consider bit_depth being 10. With old code you get 2, with yours you get 1.
Best regards,
Jernej
>
> Regards,
> Benjamin
>
> > Best regards,
> > Jernej
> >
> >> }
> >>
> >> static size_t mv_offset(const struct hantro_ctx *ctx,
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