[PATCH 12/20] KVM: arm64: Add RESx_WHEN_E2Hx constraints as configuration flags

Fuad Tabba tabba at google.com
Wed Jan 28 09:43:40 PST 2026


Hi Marc,

On Mon, 26 Jan 2026 at 12:17, Marc Zyngier <maz at kernel.org> wrote:
>
> "Thanks" to VHE, SCTLR_EL2 radically changes shape depending on the
> value of HCR_EL2.E2H, as a lot of the bits that didn't have much
> meaning with E2H=0 start impacting EL0 with E2H=1.
>
> This has a direct impact on the RESx behaviour of these bits, and
> we need a way to express them.
>
> For this purpose, introduce a set of 4 new constaints that, when
> the controlling feature is not present, force the RESx value to
> be either 0 or 1 depending on the value of E2H.
>
> This allows diverging RESx values depending on the value of E2H,
> something that is required by a bunch of SCTLR_EL2 bits.
>
> Signed-off-by: Marc Zyngier <maz at kernel.org>
> ---
>  arch/arm64/kvm/config.c | 24 +++++++++++++++++++++---
>  1 file changed, 21 insertions(+), 3 deletions(-)
>
> diff --git a/arch/arm64/kvm/config.c b/arch/arm64/kvm/config.c
> index 1990cebc77c66..7063fffc22799 100644
> --- a/arch/arm64/kvm/config.c
> +++ b/arch/arm64/kvm/config.c
> @@ -26,6 +26,10 @@ struct reg_bits_to_feat_map {
>  #define        MASKS_POINTER   BIT(3)  /* Pointer to fgt_masks struct instead of bits */
>  #define        AS_RES1         BIT(4)  /* RES1 when not supported */
>  #define        REQUIRES_E2H1   BIT(5)  /* Add HCR_EL2.E2H RES1 as a pre-condition */
> +#define        RES0_WHEN_E2H0  BIT(6)  /* RES0 when E2H=0 and not supported */
> +#define        RES0_WHEN_E2H1  BIT(7)  /* RES0 when E2H=1 and not supported */
> +#define        RES1_WHEN_E2H0  BIT(8)  /* RES1 when E2H=0 and not supported */
> +#define        RES1_WHEN_E2H1  BIT(9)  /* RES1 when E2H=1 and not supported */
>
>         unsigned long   flags;
>
> @@ -1298,10 +1302,24 @@ struct resx compute_resx_bits(struct kvm *kvm,
>                         match &= !e2h0;
>
>                 if (!match) {
> +                       u64 bits = reg_feat_map_bits(&map[i]);
> +
> +                       if (e2h0) {
> +                               if      (map[i].flags & RES1_WHEN_E2H0)
> +                                       resx.res1 |= bits;
> +                               else if (map[i].flags & RES0_WHEN_E2H0)
> +                                       resx.res0 |= bits;
> +                       } else {
> +                               if      (map[i].flags & RES1_WHEN_E2H1)
> +                                       resx.res1 |= bits;
> +                               else if (map[i].flags & RES0_WHEN_E2H1)
> +                                       resx.res0 |= bits;
> +                       }
> +
>                         if (map[i].flags & AS_RES1)
> -                               resx.res1 |= reg_feat_map_bits(&map[i]);
> -                       else
> -                               resx.res0 |= reg_feat_map_bits(&map[i]);
> +                               resx.res1 |= bits;
> +                       else if (!(resx.res1 & bits))
> +                               resx.res0 |= bits;

The logic here feels a bit more complex than necessary, specifically
regarding the interaction between the E2H checks and the fallthrough
to AS_RES1.

Although AS_RES1 and RES0_WHEN_E2H0 are mutually exclusive in
practice, the current structure technically permits a scenario where
both res0 and res1 get set if the flags are mixed (the e2h0 block sets
res0, and the AS_RES1 block falls through and sets res1). This cannot
be ruled out by looking at this function alone.

  It might be cleaner (and safer) to determine the res1 first, and
then apply the masks. Something like:

+                       bool is_res1 = false;
+
+                       if (map[i].flags & AS_RES1)
+                               is_res1 = true;
+                       else if (e2h0)
+                               is_res1 = (map[i].flags & RES1_WHEN_E2H0);
+                       else
+                               is_res1 = (map[i].flags & RES1_WHEN_E2H1);
...

This also brings up a side point: given the visual similarity of these
flags, it is quite easy to make a typo and accidentally combine
incompatible flags (e.g., AS_RES1 | RESx_WHEN_E2Hx, or RES0_WHEN_E2H0
| RES1_WHEN_E2H0), would it be worth adding a check to warn on
obviously invalid combinations?

Or maybe even redefining AS_RES1 to be
(RES1_WHEN_E2H1|RES1_WHEN_E2H0), which is what it is conceptually.
That could simplify this code even further:

+                       if (e2h0)
+                               is_res1 = (map[i].flags & RES1_WHEN_E2H0);
+                       else
+                               is_res1 = (map[i].flags & RES1_WHEN_E2H1);

What do you think?

Cheers,
/fuad




>                 }
>         }
>
> --
> 2.47.3
>



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