[PATCH v3 3/4] drm/v3d: Allocate all resources before enabling the clock

Melissa Wen mwen at igalia.com
Fri Jan 23 07:53:45 PST 2026



On 16/01/2026 17:19, Maíra Canal wrote:
> Move all resource allocation operations before actually enabling the
> clock, as those operations don't require the GPU to be powered on.
What are the benefits of doing it?
>
> While here, use devm_reset_control_get_optional_exclusive() instead of
> open-code it.
Overall LGTM. But I think this patch could be split into smaller units.
Maybe something like:
1. remove open-coded part
2. split gem resource allocation from initialization
3. move all resource allocation

Melissa

>
> Signed-off-by: Maíra Canal <mcanal at igalia.com>
> Reviewed-by: Philipp Zabel <p.zabel at pengutronix.de>
> ---
>   drivers/gpu/drm/v3d/v3d_drv.c | 93 +++++++++++++++++++++----------------------
>   drivers/gpu/drm/v3d/v3d_drv.h |  3 +-
>   drivers/gpu/drm/v3d/v3d_gem.c | 14 +++++--
>   drivers/gpu/drm/v3d/v3d_irq.c | 15 +++----
>   4 files changed, 64 insertions(+), 61 deletions(-)
>
> diff --git a/drivers/gpu/drm/v3d/v3d_drv.c b/drivers/gpu/drm/v3d/v3d_drv.c
> index a11ca276061a8462977ed3d837ffcc96b2f444f6..cb12d17cce2bf9e49432e3d3dddef1afdc4d93a0 100644
> --- a/drivers/gpu/drm/v3d/v3d_drv.c
> +++ b/drivers/gpu/drm/v3d/v3d_drv.c
> @@ -360,14 +360,50 @@ static int v3d_platform_drm_probe(struct platform_device *pdev)
>   			return ret;
>   	}
>   
> +	if (v3d->ver < V3D_GEN_41) {
> +		ret = map_regs(v3d, &v3d->gca_regs, "gca");
> +		if (ret)
> +			return ret;
> +	}
> +
> +	v3d->reset = devm_reset_control_get_optional_exclusive(dev, NULL);
> +	if (IS_ERR(v3d->reset))
> +		return dev_err_probe(dev, PTR_ERR(v3d->reset),
> +				     "Failed to get reset control\n");
> +
> +	if (!v3d->reset) {
> +		ret = map_regs(v3d, &v3d->bridge_regs, "bridge");
> +		if (ret) {
> +			dev_err(dev, "Failed to get bridge registers\n");
> +			return ret;
> +		}
> +	}
> +
>   	v3d->clk = devm_clk_get_optional(dev, NULL);
>   	if (IS_ERR(v3d->clk))
>   		return dev_err_probe(dev, PTR_ERR(v3d->clk), "Failed to get V3D clock\n");
>   
> +	ret = v3d_irq_init(v3d);
> +	if (ret)
> +		return ret;
> +
> +	v3d_perfmon_init(v3d);
> +
> +	v3d->mmu_scratch = dma_alloc_wc(dev, 4096, &v3d->mmu_scratch_paddr,
> +					GFP_KERNEL | __GFP_NOWARN | __GFP_ZERO);
> +	if (!v3d->mmu_scratch) {
> +		dev_err(dev, "Failed to allocate MMU scratch page\n");
> +		return -ENOMEM;
> +	}
> +
> +	ret = v3d_gem_allocate(drm);
> +	if (ret)
> +		goto dma_free;
> +
>   	ret = clk_prepare_enable(v3d->clk);
>   	if (ret) {
>   		dev_err(&pdev->dev, "Couldn't enable the V3D clock\n");
> -		return ret;
> +		goto gem_destroy;
>   	}
>   
>   	v3d_idle_sms(v3d);
> @@ -396,45 +432,8 @@ static int v3d_platform_drm_probe(struct platform_device *pdev)
>   	ident3 = V3D_READ(V3D_HUB_IDENT3);
>   	v3d->rev = V3D_GET_FIELD(ident3, V3D_HUB_IDENT3_IPREV);
>   
> -	v3d_perfmon_init(v3d);
> -
> -	v3d->reset = devm_reset_control_get_exclusive(dev, NULL);
> -	if (IS_ERR(v3d->reset)) {
> -		ret = PTR_ERR(v3d->reset);
> -
> -		if (ret == -EPROBE_DEFER)
> -			goto clk_disable;
> -
> -		v3d->reset = NULL;
> -		ret = map_regs(v3d, &v3d->bridge_regs, "bridge");
> -		if (ret) {
> -			dev_err(dev,
> -				"Failed to get reset control or bridge regs\n");
> -			goto clk_disable;
> -		}
> -	}
> -
> -	if (v3d->ver < V3D_GEN_41) {
> -		ret = map_regs(v3d, &v3d->gca_regs, "gca");
> -		if (ret)
> -			goto clk_disable;
> -	}
> -
> -	v3d->mmu_scratch = dma_alloc_wc(dev, 4096, &v3d->mmu_scratch_paddr,
> -					GFP_KERNEL | __GFP_NOWARN | __GFP_ZERO);
> -	if (!v3d->mmu_scratch) {
> -		dev_err(dev, "Failed to allocate MMU scratch page\n");
> -		ret = -ENOMEM;
> -		goto clk_disable;
> -	}
> -
> -	ret = v3d_gem_init(drm);
> -	if (ret)
> -		goto dma_free;
> -
> -	ret = v3d_irq_init(v3d);
> -	if (ret)
> -		goto gem_destroy;
> +	v3d_gem_init(drm);
> +	v3d_irq_enable(v3d);
>   
>   	ret = drm_dev_register(drm, 0);
>   	if (ret)
> @@ -450,12 +449,13 @@ static int v3d_platform_drm_probe(struct platform_device *pdev)
>   	drm_dev_unregister(drm);
>   irq_disable:
>   	v3d_irq_disable(v3d);
> +clk_disable:
> +	v3d_power_off_sms(v3d);
> +	clk_disable_unprepare(v3d->clk);
>   gem_destroy:
>   	v3d_gem_destroy(drm);
>   dma_free:
>   	dma_free_wc(dev, 4096, v3d->mmu_scratch, v3d->mmu_scratch_paddr);
> -clk_disable:
> -	clk_disable_unprepare(v3d->clk);
>   	return ret;
>   }
>   
> @@ -469,14 +469,13 @@ static void v3d_platform_drm_remove(struct platform_device *pdev)
>   
>   	drm_dev_unregister(drm);
>   
> -	v3d_gem_destroy(drm);
> -
> -	dma_free_wc(v3d->drm.dev, 4096, v3d->mmu_scratch,
> -		    v3d->mmu_scratch_paddr);
> -
>   	v3d_power_off_sms(v3d);
>   
>   	clk_disable_unprepare(v3d->clk);
> +
> +	v3d_gem_destroy(drm);
> +
> +	dma_free_wc(dev, 4096, v3d->mmu_scratch, v3d->mmu_scratch_paddr);
>   }
>   
>   static struct platform_driver v3d_platform_driver = {
> diff --git a/drivers/gpu/drm/v3d/v3d_drv.h b/drivers/gpu/drm/v3d/v3d_drv.h
> index 99a39329bb85b10aec990ea1c7ad2a780a6dad07..738a09351c306db33078db1e053cd133d55d2138 100644
> --- a/drivers/gpu/drm/v3d/v3d_drv.h
> +++ b/drivers/gpu/drm/v3d/v3d_drv.h
> @@ -565,7 +565,8 @@ struct dma_fence *v3d_fence_create(struct v3d_dev *v3d, enum v3d_queue q);
>   
>   /* v3d_gem.c */
>   extern bool super_pages;
> -int v3d_gem_init(struct drm_device *dev);
> +int v3d_gem_allocate(struct drm_device *dev);
> +void v3d_gem_init(struct drm_device *dev);
>   void v3d_gem_destroy(struct drm_device *dev);
>   void v3d_reset_sms(struct v3d_dev *v3d);
>   void v3d_reset(struct v3d_dev *v3d);
> diff --git a/drivers/gpu/drm/v3d/v3d_gem.c b/drivers/gpu/drm/v3d/v3d_gem.c
> index 697b0b3ca92cf8f4cc7910a2a7b01ea43c79fe11..1f532030c3883257810877c75da38636bf25f58e 100644
> --- a/drivers/gpu/drm/v3d/v3d_gem.c
> +++ b/drivers/gpu/drm/v3d/v3d_gem.c
> @@ -278,7 +278,7 @@ v3d_huge_mnt_init(struct v3d_dev *v3d)
>   }
>   
>   int
> -v3d_gem_init(struct drm_device *dev)
> +v3d_gem_allocate(struct drm_device *dev)
>   {
>   	struct v3d_dev *v3d = to_v3d_dev(dev);
>   	u32 pt_size = 4096 * 1024;
> @@ -325,9 +325,6 @@ v3d_gem_init(struct drm_device *dev)
>   		return -ENOMEM;
>   	}
>   
> -	v3d_init_hw_state(v3d);
> -	v3d_mmu_set_page_table(v3d);
> -
>   	v3d_huge_mnt_init(v3d);
>   
>   	ret = v3d_sched_init(v3d);
> @@ -341,6 +338,15 @@ v3d_gem_init(struct drm_device *dev)
>   	return 0;
>   }
>   
> +void
> +v3d_gem_init(struct drm_device *dev)
> +{
> +	struct v3d_dev *v3d = to_v3d_dev(dev);
> +
> +	v3d_init_hw_state(v3d);
> +	v3d_mmu_set_page_table(v3d);
> +}
> +
>   void
>   v3d_gem_destroy(struct drm_device *dev)
>   {
> diff --git a/drivers/gpu/drm/v3d/v3d_irq.c b/drivers/gpu/drm/v3d/v3d_irq.c
> index b55880fd6c508bd47a27c15db3fd8d21ded2dbd1..b901d416c9d6145f7b162cdeadc40e67e75fdffb 100644
> --- a/drivers/gpu/drm/v3d/v3d_irq.c
> +++ b/drivers/gpu/drm/v3d/v3d_irq.c
> @@ -248,17 +248,10 @@ v3d_hub_irq(int irq, void *arg)
>   int
>   v3d_irq_init(struct v3d_dev *v3d)
>   {
> -	int irq, ret, core;
> +	int irq, ret;
>   
>   	INIT_WORK(&v3d->overflow_mem_work, v3d_overflow_mem_work);
>   
> -	/* Clear any pending interrupts someone might have left around
> -	 * for us.
> -	 */
> -	for (core = 0; core < v3d->cores; core++)
> -		V3D_CORE_WRITE(core, V3D_CTL_INT_CLR, V3D_CORE_IRQS(v3d->ver));
> -	V3D_WRITE(V3D_HUB_INT_CLR, V3D_HUB_IRQS(v3d->ver));
> -
>   	irq = platform_get_irq_optional(v3d_to_pdev(v3d), 1);
>   	if (irq == -EPROBE_DEFER)
>   		return irq;
> @@ -296,7 +289,6 @@ v3d_irq_init(struct v3d_dev *v3d)
>   			goto fail;
>   	}
>   
> -	v3d_irq_enable(v3d);
>   	return 0;
>   
>   fail:
> @@ -310,6 +302,11 @@ v3d_irq_enable(struct v3d_dev *v3d)
>   {
>   	int core;
>   
> +	/* Clear any pending interrupts someone might have left around for us. */
> +	for (core = 0; core < v3d->cores; core++)
> +		V3D_CORE_WRITE(core, V3D_CTL_INT_CLR, V3D_CORE_IRQS(v3d->ver));
> +	V3D_WRITE(V3D_HUB_INT_CLR, V3D_HUB_IRQS(v3d->ver));
> +
>   	/* Enable our set of interrupts, masking out any others. */
>   	for (core = 0; core < v3d->cores; core++) {
>   		V3D_CORE_WRITE(core, V3D_CTL_INT_MSK_SET, ~V3D_CORE_IRQS(v3d->ver));
>




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