[PATCH 05/10] dt-bindings: display: imx: Add i.MX8qxp Display Controller

Liu Ying victor.liu at nxp.com
Mon Jul 8 00:01:14 PDT 2024


On 07/07/2024, Krzysztof Kozlowski wrote:
> On 05/07/2024 11:09, Liu Ying wrote:
>> i.MX8qxp Display Controller(DC) is comprised of three main components that
>> include a blit engine for 2D graphics accelerations, display controller for
>> display output processing, as well as a command sequencer.
>>
>> Signed-off-by: Liu Ying <victor.liu at nxp.com>
>> ---
>>  .../bindings/display/imx/fsl,imx8qxp-dc.yaml  | 243 ++++++++++++++++++
>>  1 file changed, 243 insertions(+)
>>  create mode 100644 Documentation/devicetree/bindings/display/imx/fsl,imx8qxp-dc.yaml
>>
>> diff --git a/Documentation/devicetree/bindings/display/imx/fsl,imx8qxp-dc.yaml b/Documentation/devicetree/bindings/display/imx/fsl,imx8qxp-dc.yaml
>> new file mode 100644
>> index 000000000000..a2ad280d2839
>> --- /dev/null
>> +++ b/Documentation/devicetree/bindings/display/imx/fsl,imx8qxp-dc.yaml
>> @@ -0,0 +1,243 @@
>> +# SPDX-License-Identifier: (GPL-2.0-only OR BSD-2-Clause)
>> +%YAML 1.2
>> +---
>> +$id: http://devicetree.org/schemas/display/imx/fsl,imx8qxp-dc.yaml#
>> +$schema: http://devicetree.org/meta-schemas/core.yaml#
>> +
>> +title: Freescale i.MX8qxp Display Controller
>> +
>> +description: |
>> +  The Freescale i.MX8qxp Display Controller(DC) is comprised of three main
>> +  components that include a blit engine for 2D graphics accelerations, display
>> +  controller for display output processing, as well as a command sequencer.
>> +
>> +                                  Display buffers              Source buffers
>> +                                 (AXI read master)            (AXI read master)
>> +                                  | .......... |                  | | |
>> +      +---------------------------+------------+------------------+-+-+------+
>> +      | Display Controller (DC)   | .......... |                  | | |      |
>> +      |                           |            |                  | | |      |
>> +      |   @@@@@@@@@@@  +----------+------------+------------+     | | |      |
>> +  A   |  | Command   | |          V            V            |     | | |      |
>> +  X <-+->| Sequencer | |    @@@@@@@@@@@@@@@@@@@@@@@@@@@@    |     V V V      |
>> +  I   |  | (AXI CLK) | |   |                            |   |   @@@@@@@@@@   |
>> +      |   @@@@@@@@@@@  |   |       Pixel Engine         |   |  |          |  |
>> +      |       |        |   |         (AXI CLK)          |   |  |          |  |
>> +      |       V        |    @@@@@@@@@@@@@@@@@@@@@@@@@@@@    |  |          |  |
>> +  A   |   ***********  |       |   |            |   |       |  |   Blit   |  |
>> +  H <-+->| Configure | |       V   V            V   V       |  |  Engine  |  |
>> +  B   |  | (CFG CLK) | |    00000000000      11111111111    |  | (AXI CLK)|  |
>> +      |   ***********  |   |  Display  |    |  Display  |   |  |          |  |
>> +      |                |   |  Engine   |    |  Engine   |   |  |          |  |
>> +      |                |   | (Disp CLK)|    | (Disp CLK)|   |  |          |  |
>> +      |   @@@@@@@@@@@  |    00000000000      11111111111    |   @@@@@@@@@@   |
>> +  I   |  |  Common   | |         |                |         |       |        |
>> +  R <-+--|  Control  | |         |    Display     |         |       |        |
>> +  Q   |  | (AXI CLK) | |         |   Controller   |         |       |        |
>> +      |   @@@@@@@@@@@  +------------------------------------+       |        |
>> +      |                          |                |       ^         |        |
>> +      +--------------------------+----------------+-------+---------+--------+
>> +              ^                  |                |       |         |
>> +              |                  V                V       |         V
>> +       Clocks & Resets        Display          Display  Panic   Destination
>> +                              Output0          Output1 Control    buffer
>> +                                                              (AXI write master)
>> +
>> +maintainers:
>> +  - Liu Ying <victor.liu at nxp.com>
>> +
>> +properties:
>> +  compatible:
>> +    const: fsl,imx8qxp-dc
>> +
>> +  reg:
>> +    maxItems: 1
>> +
>> +  clocks:
>> +    maxItems: 1
>> +
>> +  resets:
>> +    maxItems: 2
>> +
>> +  reset-names:
>> +    items:
>> +      - const: axi
>> +      - const: cfg
>> +
>> +  power-domains:
>> +    maxItems: 1
>> +
>> +  "#address-cells":
>> +    const: 1
>> +
>> +  "#size-cells":
>> +    const: 1
>> +
>> +  ranges: true
>> +
>> +patternProperties:
>> +  "^axi-performance-counter@[0-9a-f]+$":
> 
> Node names should be generic. See also an explanation and list of

Ok.

> examples (not exhaustive) in DT specification:
> https://devicetree-specification.readthedocs.io/en/latest/chapter2-devicetree-basics.html#generic-names-recommendation
> 
> 
> Is this a PMU?

Will use "^pmu@[0-9a-f]+$".  Thanks.

> 
>> +    type: object
>> +    additionalProperties: true
>> +
>> +    properties:
>> +      compatible:
>> +        const: fsl,imx8qxp-dc-axi-performance-counter
>> +
> 
> 
>> +        pixel-engine at 56180800 {
>> +            compatible = "fsl,imx8qxp-dc-pixel-engine";
>> +            reg = <0x56180800 0xac00>;
>> +            clocks = <&dc0_lpcg IMX_LPCG_CLK_5>;
>> +            #address-cells = <1>;
>> +            #size-cells = <1>;
>> +            ranges;
>> +        };
>> +
>> +        display-engine at 5618b400 {
>> +            compatible = "fsl,imx8qxp-dc-display-engine";
>> +            reg = <0x5618b400 0x14>, <0x5618b800 0x1c00>;
>> +            reg-names = "top", "cfg";
>> +            interrupt-parent = <&dc0_intc>;
> 
> Where is this node?

It's the interrupt controller documented in patch 4/10 in this series.
It's a child node in the main display controller node.

> 
> I think this proves that interrupt controller is part of the display
> controller.

Yes.  But, per Maxime, the interrupt controller is a separate device.

> 
> Best regards,
> Krzysztof
> 
> 

-- 
Regards,
Liu Ying




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