[Resend v1 1/5] linux/bitqueue.h: add the bit queue implementation

Yury Norov yury.norov at gmail.com
Tue Jul 11 12:20:24 PDT 2023


+ Andy and Rasmus

On Tue, Jul 11, 2023 at 04:42:29PM +0200, Alexander Potapenko wrote:
> struct bitq represents a bit queue with external storage.
> 
> Its purpose is to easily pack sub-byte values, which can be used, for
> example, to implement RLE algorithms.

Whatever it is, it's not a queue. The queue implies O(1) for insertion
and deletion, but your 'dequeue' is clearly an O(n) procedure.

I'm not sure if I completely understand the purpose of the series, but
from this description:
        enqueueing/dequeueing of sub-byte values

I think, the simplest solution would be a circular queue (ringbuffer)
based on bitmaps:

Init an empty 10-bit bitmap:

Head = 0
v
..... .....
 ^
 Tail = 1

Enqueue 6-bit value 0b101010 at the end:

Head = 0
v
10101 0....
      ^
      Tail = 1

Dequeue 3 bits from the beginning:

   Head = 0
   v
...01 0....
      ^
      Tail = 1

And so on...

See some other comments inline.

Thanks,
Yury

> Signed-off-by: Alexander Potapenko <glider at google.com>
> ---
>  include/linux/bitqueue.h | 144 +++++++++++++++++++++++++++++++++++++++
>  1 file changed, 144 insertions(+)
>  create mode 100644 include/linux/bitqueue.h
> 
> diff --git a/include/linux/bitqueue.h b/include/linux/bitqueue.h
> new file mode 100644
> index 0000000000000..c4393f703c697
> --- /dev/null
> +++ b/include/linux/bitqueue.h
> @@ -0,0 +1,144 @@
> +/* SPDX-License-Identifier: GPL-2.0 */
> +/*
> + * A simple bit queue which supports enqueueing/dequeueing of sub-byte values.
> + *
> + * This can be used to pack complex bitfields into byte arrays.
> + */
> +#ifndef _LINUX_BITQUEUE_H
> +#define _LINUX_BITQUEUE_H
> +
> +#include <linux/string.h>
> +#include <linux/types.h>
> +
> +/**
> + * struct bitq - represents a bit queue with external storage.
> + * @data:	data buffer used by the queue.
> + * @size:	size of @data in bytes.
> + * @bit_pos:	current bit position.
> + */
> +struct bitq {
> +	u8 *data;
> +	int size, bit_pos;
> +};
> +
> +/**
> + * bitq_init - initialize an empty bit queue.
> + * @q:		struct bitq to be initialized.
> + * @data:	external data buffer to use.
> + * @size:	capacity in bytes.
> + *
> + * Return:	0 in the case of success, -1 if either of the pointers is NULL.

ENIVAL?

> + */
> +static inline int bitq_init(struct bitq *q, u8 *data, int size)
> +{
> +	if (!q || !data)
> +		return -1;

This is a useless check. Erroneous code may (and often does) pass a
broken pointer other than NULL.

And to make it worse, this error handling (instead of run-time
segfault which can be easily caught at debugging) may make users think
that passing NULL is the right thing. Check bit/bitmap and other kernel
functions: they don't check against NULL as a general rule, except for
well-justified cases, like 'free(NULL)'.


> +	q->data = data;
> +	q->size = size;
> +	memset(data, 0, size);

Useless memset?

> +	q->bit_pos = 0;
> +	return 0;
> +}
> +
> +/**
> + * bitq_init_full - make a bit queue from an initialized byte array.
> + * @q:		struct bitq to be initialized.
> + * @data:	external data buffer to use.
> + * @size:	capacity in bytes.
> + *
> + * Return:	0 in the case of success, -1 if either of the pointers is NULL.
> + */
> +static inline int bitq_init_full(struct bitq *q, u8 *data, int size)
> +{
> +	if (!q || !data)
> +		return -1;
> +	q->data = data;
> +	q->size = size;
> +	q->bit_pos = q->size * 8;
> +	return 0;
> +}

This all should not reside in a header.

> +
> +/**
> + * bitq_enqueue - push up to 8 bits to the end of the queue.
> + * @q:		struct bitq.
> + * @value:	byte containing the value to be pushed.
> + * @bits:	number of bits (1 to 8) to push.
> + *
> + * Return:	number of bits pushed, or -1 in the case of an error.
> + */
> +static inline int bitq_enqueue(struct bitq *q, u8 value, int bits)
> +{
> +	int byte_pos, left_in_byte, max_pos;
> +	u8 hi, lo;
> +
> +	if (!q || (bits < 1) || (bits > 8))
> +		return -1;

Pushing 0 elements in queue is usually not an error. Implementations
usually return and do nothing. From the malloc() man page:

        If size is 0, then malloc() returns a unique pointer value that
        can later be successfully passed to free().

> +	max_pos = q->size * 8;
> +	if ((max_pos - q->bit_pos) < bits)
> +		return -1;

ENOMEM? Or probably better to resize the queue.

> +
> +	left_in_byte = 8 - (q->bit_pos % 8);
> +	byte_pos = q->bit_pos / 8;
> +	/* Clamp @value. */
> +	value %= (1 << bits);
> +	if (left_in_byte >= bits) {
> +		/* @value fits into the current byte. */
> +		value <<= (left_in_byte - bits);
> +		q->data[byte_pos] |= value;
> +	} else {
> +		/*
> +		 * @value needs to be split between the current and the
> +		 * following bytes.
> +		 */
> +		hi = value >> (bits - left_in_byte);
> +		q->data[byte_pos] |= hi;
> +		byte_pos++;
> +		lo = value << (8 - (bits - left_in_byte));
> +		q->data[byte_pos] |= lo;
> +	}

This piece should be a bitmap_append() function, like:
bitmap_append(addr, 3, 2, 0b11) would append 0b11 to the bitmap at
offset 3. We already have bitmap_{set,get}_value8, so I suggest
to extend the interface for unaligned offsets and lengths up to
BITS_PER_LONG.

> +	q->bit_pos += bits;
> +	return bits;
> +}
> +
> +/**
> + * bitq_dequeue - pop up to 8 bits from the beginning of the queue.
> + * @q:		struct bitq.
> + * @value:	u8* to store the popped value (can be NULL).
> + * @bits:	number of bits (1 to 8) to pop.
> + *
> + * Return:	number of bits popped, or -1 in the case of an error.
> + */
> +
> +#include <linux/printk.h>
> +static inline int bitq_dequeue(struct bitq *q, u8 *value, int bits)
> +{
> +	int rem_bits = 8 - bits, i;
> +	u8 output;
> +
> +	/* Invalid arguments. */
> +	if (!q || (bits < 1) || (bits > 8))
> +		return -1;
> +	/* Not enough space to insert @bits. */
> +	if (q->bit_pos < bits)
> +		return -1;
> +	/* Take the first @bits bits from the first byte. */
> +	output = q->data[0];
> +	output >>= rem_bits;
> +	if (value)
> +		*value = output;
> +
> +	/*
> +	 * Shift every byte in the queue to the left by @bits, carrying over to
> +	 * the previous byte.
> +	 */
> +	for (i = 0; i < q->size - 1; i++) {
> +		q->data[i] = (q->data[i] << bits) |
> +			     (q->data[i + 1] >> rem_bits);
> +	}

As I already mentioned, this is O(N), which is wrong for queues. Add a
pointer to the head in the bitq structure to avoid shifting every
byte.

BTW, we've got bitmap_shift_{left,right} for this.

> +	q->data[q->size - 1] <<= bits;
> +	q->bit_pos -= bits;
> +	return bits;
> +}
> +
> +#endif // _LINUX_BITQUEUE_H
> -- 
> 2.41.0.255.g8b1d071c50-goog



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