[PATCH 1/4] add gpio keyboard support

Sascha Hauer s.hauer at pengutronix.de
Thu Feb 16 02:51:03 EST 2012


On Wed, Feb 15, 2012 at 05:14:26PM +0100, Jean-Christophe PLAGNIOL-VILLARD wrote:
> > 
> > This information would be far more informative if you printed the
> > button that is pressed/released here.
> ok
> > 
> > > +		}
> > > +		gb->previous_state = val;
> > > +	}
> > 
> > You do nothing for debouncing the keys.
> yes my hardware manage directly (gpio IP)
> 
> we can add it later
> > > +			return ret;
> > > +		}
> > > +		gpio_direction_input(gpio);
> > > +	}
> > > +
> > > +	pdata->poller.func = gpio_key_poller;
> > > +
> > > +	cdev = &pdata->cdev;
> > > +	dev->type_data = cdev;
> > > +	cdev->dev = dev;
> > > +	cdev->f_caps = CONSOLE_STDIN;
> > > +	cdev->tstc = gpio_keys_tstc;
> > > +	cdev->getc = gpio_keys_getc;
> > > +
> > > +	console_register(&pdata->cdev);
> > 
> > As I tried to explain yesterday I'm not sure that directly registering
> > the gpio keys as a console is the right thing to do. A keyboard has
> > more attributes than what we have in the console. For example a keyboard
> > has a button press / button release event which we don't have on the
> > console.
> agreed but today we do not have a input framework yet
> 
> I'm planning to add such framework but as a second step
> I'll add the usb keyboard too

Ok, we can to it like this.

Sascha


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