[PATCH v4 04/11] mips: use fallback for random_get_entropy() instead of zero
Jason A. Donenfeld
Jason at zx2c4.com
Thu Apr 14 02:27:22 PDT 2022
Hi Maciej,
On Thu, Apr 14, 2022 at 02:16:18AM +0100, Maciej W. Rozycki wrote:
> Yes, for the relevant CPUs the range is 63-8 << 8 for R3k machines and
> 47-0 (the lower bound can be higher if wired entries are used, which I
> think we occasionally do) for R4k machines with a buggy CP0 counter. So
> there are either 56 or up to 48 distinct CP0 Random register values.
Ahh interesting, so it varies a bit, but it remains rather small.
> It depends on the exact system. Some have a 32-bit high-resolution
> counter in the chipset (arch/mips/kernel/csrc-ioasic.c) giving like 25MHz
> resolution, some have nothing but jiffies.
Alright, so there _are_ machines with no c0 cycles but with a good
clock. Yet, 25MHz is still less than the cpu cycle, so this c0 random
ORing trick remains useful perhaps.
> It seems like a reasonable idea to me, but the details would have to be
> sorted out, because where a chipset high-resolution counter is available
> we want to factor it in, and otherwise we need to extract the right bits
> from the CP0 Random register, either 13:8 for the R3k or 5:0 for the R4k.
One thing we could do here that would seemingly cover all the cases
without losing _that_ much would be:
return (random_get_entropy_fallback() << 13) | ((1<<13) - read_c0_random());
Or in case the 13 turns out to be wrong on some hardware, we could
mitigate the effect with:
return (random_get_entropy_fallback() << 13) ^ ((1<<13) - read_c0_random());
As mentioned in the 1/xx patch of this series,
random_get_entropy_fallback() should call the highest resolution thing.
We then shave off the least-changing bits and stuff in the
faster-changing bits from read_c0_random(). Then, in order to keep it
counting up instead of down, we do the subtraction there.
What do you think of this plan?
Jason
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