[PATCH] pinctrl: bcm2835: make use of of_property_read_u32_index()
linus.walleij at linaro.org
Wed Apr 3 08:14:21 EDT 2013
On Thu, Mar 28, 2013 at 7:18 AM, Tony Prisk <linux at prisktech.co.nz> wrote:
> On Wed, 2013-03-27 at 23:09 -0600, Stephen Warren wrote:
>> Use the new standard API of_property_read_u32_index() instead of open-
>> coding it.
>> Signed-off-by: Stephen Warren <swarren at wwwdotorg.org>
>> Note: This depends on the proposed patch "of: Add support for reading
>> a u32 from a multi-value property" by Tony Prisk.
>> BTW, I realized why I didn't create that standard API, but wrote custom
>> prop_u32() instead; the code has already looked up the properties, and
>> validated their length, so prop_u32() can simply index into the property
>> data, whereas of_property_read_u32_index() needs to go search for the
>> property and re-validate it every time, so there's a bunch more overhead.
>> It also means duplicating the property name, although I could use a
>> define for that. I'm not entirely convinced that using this standard API
>> is a win in this case. LinusW, Tony, what do you think?
> When I was writing the function I had a similar thought about the fact
> we need to work out the length first, which as you mentioned, requires
> all the prior work on the property anyway.
> I didn't bring it up, because I thought someone might say 'hey, you
> should add a function to get the count as well' :)
> In both the brcm and vt8500 use cases, we will have the issue of
> multiple lookups on the same property using 'generic' functions. Price
> we have to pay for generic code?
My take on this is that if you look in for example:
drivers/of/platform.c you find that for every node in the device
tree when it creates a platform device with a resource it will
for example call of_address_to_resource() twice. The same
for IRQs IIRC.
So basically this behaviour is inherent in all OF/DT code,
and no point trying to work around it.
I don't know if there is a way to fix the problem at the root,
like have the DT parser annotate nodes with the number of
resources of each type (like a decorated tree) so it can be
looked up quickly somehow. I'm not smart enough on DT for
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