[PATCH RFC 06/25] drm/connector: hdmi: Add VTEM EMP generation
Vidith Madhu
vmadhu at nvidia.com
Tue Sep 29 11:55:18 PDT 2026
On Sat, 26 Sep 2026, Nicolas Frattaroli wrote:
> On Friday, 25 September 2026 05:48:54 Central European Summer Time Vidith Madhu wrote:
> >
> > On Mon, 21 Sep 2026, Nicolas Frattaroli wrote:
> >
> > > From: Derek Foreman <derek.foreman at collabora.com>
> > >
> > > Add VTEM EMP generation to enable variable refresh rate signalling over
> > > HDMI.
> > >
> > > These infoframes are only generated if the sink supports VRR.
> > >
> > > Signed-off-by: Derek Foreman <derek.foreman at collabora.com>
> > > Signed-off-by: Nicolas Frattaroli <nicolas.frattaroli at collabora.com>
> > > ---
> > > drivers/gpu/drm/display/drm_hdmi_state_helper.c | 60 +++++++++++++++++++++++++
> > > include/drm/drm_connector.h | 5 +++
> > > 2 files changed, 65 insertions(+)
> > >
> > > diff --git a/drivers/gpu/drm/display/drm_hdmi_state_helper.c b/drivers/gpu/drm/display/drm_hdmi_state_helper.c
> > > index d55548399687..33d0c9491643 100644
> > > --- a/drivers/gpu/drm/display/drm_hdmi_state_helper.c
> > > +++ b/drivers/gpu/drm/display/drm_hdmi_state_helper.c
> > > @@ -853,6 +853,56 @@ static int hdmi_generate_hdmi_vendor_infoframe(const struct drm_connector *conne
> > > return 0;
> > > }
> > >
> > > +static int hdmi_generate_emp_infoframe_vtem(const struct drm_connector *connector,
> > > + struct drm_connector_state *conn_state)
> > > +{
> > > + const struct drm_display_info *info = &connector->display_info;
> > > + const struct drm_crtc_state *crtc_state =
> > > + drm_atomic_get_crtc_state(conn_state->state, conn_state->crtc);
> > > + struct drm_connector_hdmi_infoframe *infoframe =
> > > + &conn_state->hdmi.infoframes.vtem;
> > > + struct hdmi_emp_infoframe_vtem *vtem =
> > > + &infoframe->data.vtem;
> > > + const struct drm_crtc_vrr_state *vrr = &crtc_state->vrr_state;
> > > + int vfront;
> > > +
> > > + infoframe->set = false;
> > > +
> > > + if (!connector->hdmi.funcs->vtem.write_infoframe)
> > > + return 0;
> > > +
> > > + if (!info->hdmi.vrr_capable)
> > > + return 0;
> > > +
> > > + hdmi_emp_infoframe_vtem_init(vtem);
> > > + if (!crtc_state->vrr_enabled || vrr->vic) {
> > > + vtem->base_refresh_rate = 0;
> > > + vtem->base_vfront = 0;
> > It shouldn't hurt to always populate base_refresh_rate and base_vfront,
> > might be cleaner to skip this check.
>
> Hm, I thought they had to be blank when the vic was non-zero. If that's more
> of a "they can be blank" then yeah I'm fine with skipping it. But that makes
> me question the purpose of vrr->vic, which is then no longer needed as it's
> not used anywhere else.
That's how I interpreted what's written in the HDMI spec - populating
these fields is only required in the VRR_EN=1 case, there is nothing
stated for VRR_EN=0. And, for VRR_EN=1 + (VIC != 0 or RID != 0), it is
explicitly stated the source may choose whether to populate them.
>
> > > + } else {
> > > + vtem->base_refresh_rate = drm_mode_vrefresh(&crtc_state->mode);
> > > + vfront = crtc_state->adjusted_mode.crtc_vsync_start -
> > > + crtc_state->adjusted_mode.crtc_vdisplay;
> > > + if (vfront > U8_MAX || vfront < 0)
> > > + return -EINVAL;
> > > +
> > > + vtem->base_vfront = vfront;
> > > + }
> > > + vtem->fva_factor_m1 = 0;
> > > + infoframe->set = true;
> > > +
> > > + if (!crtc_state->vrr_enabled) {
> > I don't think we should use the vrr_enabled CRTC property to determine
> > VRR_EN in the VTEM EMP. Transitioning the VRR mode sink-side typically causes
> > blanking, and it was discussed in patch [03/25] that drivers should be
> > free to handle vrr_enabled changes as a seamless switch since it only
> > concerns source-side VRR state (this is how the NVIDIA driver handles it).
>
> I'll be honest, this is the first time I've thought about the VRR state
> communicated from userspace to kernel to be different to the VRR state
> communicated from kernel to display.
>
> > Maybe it would make sense to extend the qms_enabled connector property
> > introduced in this patchset to an enum of {Off, Gaming, QMS}? This would allow
> > a standard path to control the VRR state on the sink, separately from
> > vrr_enabled.
>
> An earlier version of the patch series I was working on internally had a
> VRR limiter property that would either be Off (i.e. Game), Game-Limited,
> QMS-Limited, and it self-inflicted some amount of confusion because of
> the way things were named, so I refactored it to the limiter values being
> what determines whether a limiter is used, and the QMS enable to determine
> whether QMS is used to apply said limit. So my initial reaction is to be
> hesitant about expanding the collection of possible states exposed through
> the uAPI.
>
> To help my understanding: what does
>
> vrr_enabled=true
> $new_property=Off
>
> mean for presentation?
In this case, it should be acceptable to disable VRR on both the source
and sink and effectively ignore vrr_enabled=true. From reading
https://elixir.bootlin.com/linux/v7.2.8/source/drivers/gpu/drm/drm_connector.c#L2370
vrr_enabled is essentially a hint and there is no need to reject commits
because of its value (at least, that is how we handle it in the NVIDIA
driver).
> Another state I'm curious about is
>
> vrr_enabled=false
> $new_property=Game
>
> which I assume is the case you're interested in, where the compositor does
> not want VRR presentation but we're keeping the sink in Game mode to avoid
> having the display go blank.
That's right, in this case VRR is enabled on the sink but deactivated
source-side. For NVIDIA, there is a distinct HW "deactivated" state of
VRR, but we could achieve the same result by setting the frame range
limits to a fixed value as you suggested.
>
> is that correct, and something that does need an expanded property? I feel
> like userspace could be smart enough to do that by keeping vrr_enabled=true
> and then setting a fixed target, if the goal is to have non-VRR but with the
> display still in VRR mode.
I agree, I am a little concerned though about the transition period for
compositors to adopt this new model. I know for example KDE is using the
vrr_enabled property for their "AdaptiveSync" option, and it seems like it
would be a regression if all of a sudden toggling it caused display
blanking on newer kernels.
If we're going to move towards this model, it may make sense to deprecate
the current vrr_enabled property and create a new one for connectors
rather than CRTCs (e.g. functionally similar to qms_enabled). This new
vrr_enabled property would then be used for the sink-side VRR mode
signalling. We could map it as follows:
qms_enabled=true, vrr_enabled={true, false} --> QMS-VRR
qms_enabled=false, vrr_enabled=true --> Gaming-VRR
qms_enabled=false, vrr_enabled=false --> Off
The semantics of the old vrr_enabled property would be implied by the
settings of vrr_{min_n, min_d, max_n, max_d} (e.g. if max=0, no VRR, else
hint the driver to use VRR).
Thanks,
Vidith
>
> Kind regards,
> Nicolas Frattaroli
>
> > > + vtem->m_const = false;
> > > + vtem->game_vrr_en = false;
> > > + return 0;
> > > + }
> > > +
> > > + vtem->game_vrr_en = true;
> > > +
> > > + vtem->m_const = !vrr->dynamic;
> > > +
> > > + return 0;
> > > +}
> > > +
> > > static int
> > > hdmi_generate_infoframes(const struct drm_connector *connector,
> > > struct drm_connector_state *conn_state)
> > > @@ -884,6 +934,10 @@ hdmi_generate_infoframes(const struct drm_connector *connector,
> > > if (ret)
> > > return ret;
> > >
> > > + ret = hdmi_generate_emp_infoframe_vtem(connector, conn_state);
> > > + if (ret)
> > > + return ret;
> > > +
> > > return 0;
> > > }
> > >
> > > @@ -1494,6 +1548,12 @@ int drm_atomic_helper_connector_hdmi_update_infoframes(struct drm_connector *con
> > > goto out;
> > > }
> > >
> > > + if (info->hdmi.vrr_capable)
> > > + ret = write_or_clear_infoframe(connector,
> > > + &funcs->vtem, "VTEM",
> > > + &old_conn_state->hdmi.infoframes.vtem,
> > > + &new_conn_state->hdmi.infoframes.vtem);
> > > +
> > > out:
> > > mutex_unlock(&connector->hdmi.infoframes.lock);
> > > return ret;
> > > diff --git a/include/drm/drm_connector.h b/include/drm/drm_connector.h
> > > index e561a444515f..6e431eb81705 100644
> > > --- a/include/drm/drm_connector.h
> > > +++ b/include/drm/drm_connector.h
> > > @@ -1180,6 +1180,11 @@ struct drm_connector_hdmi_state {
> > > * matching our state.
> > > */
> > > struct drm_connector_hdmi_infoframe hdmi;
> > > +
> > > + /**
> > > + * @vtem: VTEM EMP infoframes structure matching our state.
> > > + */
> > > + struct drm_connector_hdmi_infoframe vtem;
> > > } infoframes;
> > >
> > > /**
> > >
> >
>
>
>
>
>
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