[PATCH v2 2/3] prandom: Convert prandom_u32_state() to __always_inline

Ryan Roberts ryan.roberts at arm.com
Mon Dec 15 08:35:16 PST 2025


We will shortly use prandom_u32_state() to implement kstack offset
randomization and some arches need to call it from non-instrumentable
context. Given the function is just a handful of operations and doesn't
call out to any other functions, let's take the easy path and make it
__always_inline.

Signed-off-by: Ryan Roberts <ryan.roberts at arm.com>
---
 include/linux/prandom.h | 19 ++++++++++++++++++-
 lib/random32.c          | 19 -------------------
 2 files changed, 18 insertions(+), 20 deletions(-)

diff --git a/include/linux/prandom.h b/include/linux/prandom.h
index ff7dcc3fa105..e797b3709f5c 100644
--- a/include/linux/prandom.h
+++ b/include/linux/prandom.h
@@ -17,7 +17,24 @@ struct rnd_state {
 	__u32 s1, s2, s3, s4;
 };
 
-u32 prandom_u32_state(struct rnd_state *state);
+/**
+ * prandom_u32_state - seeded pseudo-random number generator.
+ * @state: pointer to state structure holding seeded state.
+ *
+ * This is used for pseudo-randomness with no outside seeding.
+ * For more random results, use get_random_u32().
+ */
+static __always_inline u32 prandom_u32_state(struct rnd_state *state)
+{
+#define TAUSWORTHE(s, a, b, c, d) ((s & c) << d) ^ (((s << a) ^ s) >> b)
+	state->s1 = TAUSWORTHE(state->s1,  6U, 13U, 4294967294U, 18U);
+	state->s2 = TAUSWORTHE(state->s2,  2U, 27U, 4294967288U,  2U);
+	state->s3 = TAUSWORTHE(state->s3, 13U, 21U, 4294967280U,  7U);
+	state->s4 = TAUSWORTHE(state->s4,  3U, 12U, 4294967168U, 13U);
+
+	return (state->s1 ^ state->s2 ^ state->s3 ^ state->s4);
+}
+
 void prandom_bytes_state(struct rnd_state *state, void *buf, size_t nbytes);
 void prandom_seed_full_state(struct rnd_state __percpu *pcpu_state);
 
diff --git a/lib/random32.c b/lib/random32.c
index 24e7acd9343f..d57baf489d4a 100644
--- a/lib/random32.c
+++ b/lib/random32.c
@@ -42,25 +42,6 @@
 #include <linux/slab.h>
 #include <linux/unaligned.h>
 
-/**
- *	prandom_u32_state - seeded pseudo-random number generator.
- *	@state: pointer to state structure holding seeded state.
- *
- *	This is used for pseudo-randomness with no outside seeding.
- *	For more random results, use get_random_u32().
- */
-u32 prandom_u32_state(struct rnd_state *state)
-{
-#define TAUSWORTHE(s, a, b, c, d) ((s & c) << d) ^ (((s << a) ^ s) >> b)
-	state->s1 = TAUSWORTHE(state->s1,  6U, 13U, 4294967294U, 18U);
-	state->s2 = TAUSWORTHE(state->s2,  2U, 27U, 4294967288U,  2U);
-	state->s3 = TAUSWORTHE(state->s3, 13U, 21U, 4294967280U,  7U);
-	state->s4 = TAUSWORTHE(state->s4,  3U, 12U, 4294967168U, 13U);
-
-	return (state->s1 ^ state->s2 ^ state->s3 ^ state->s4);
-}
-EXPORT_SYMBOL(prandom_u32_state);
-
 /**
  *	prandom_bytes_state - get the requested number of pseudo-random bytes
  *
-- 
2.43.0




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