[PATCH 05/14] drm/meson: move to devm_platform_ioremap_resource() usage

Neil Armstrong neil.armstrong at linaro.org
Wed Jan 29 07:43:48 PST 2025


On 29/01/2025 16:40, Maxime Ripard wrote:
> On Tue, Jan 28, 2025 at 05:29:29PM -0500, Anusha Srivatsa wrote:
>> Replace platform_get_resource_byname + devm_ioremap
>> with just devm_platform_ioremap_resource()
>>
>> Used Coccinelle to do this change. SmPl patch:
>> @rule_3@
>> identifier res;
>> expression ioremap;
>> identifier pdev;
>> constant mem;
>> expression name;
>> @@
>> -struct resource *res;
>> ...
>> -res = platform_get_resource_byname(pdev,mem,name);
>> <...
>> -if (!res) {
>> -...
>> -}
>> ...>
>> -ioremap = devm_ioremap(...);
>> +ioremap = devm_platform_ioremap_resource_byname(pdev,name);
>>
>> Cc: Neil Armstrong <neil.armstrong at linaro.org>
>> Signed-off-by: Anusha Srivatsa <asrivats at redhat.com>
>> ---
>>   drivers/gpu/drm/meson/meson_drv.c | 9 +--------
>>   1 file changed, 1 insertion(+), 8 deletions(-)
>>
>> diff --git a/drivers/gpu/drm/meson/meson_drv.c b/drivers/gpu/drm/meson/meson_drv.c
>> index 81d2ee37e7732dca89d02347b9c972300b38771a..6c805805b7a7f675f8bb03944318972eb4df864e 100644
>> --- a/drivers/gpu/drm/meson/meson_drv.c
>> +++ b/drivers/gpu/drm/meson/meson_drv.c
>> @@ -184,7 +184,6 @@ static int meson_drv_bind_master(struct device *dev, bool has_components)
>>   	const struct meson_drm_match_data *match;
>>   	struct meson_drm *priv;
>>   	struct drm_device *drm;
>> -	struct resource *res;
>>   	void __iomem *regs;
>>   	int ret, i;
>>   
>> @@ -220,14 +219,8 @@ static int meson_drv_bind_master(struct device *dev, bool has_components)
>>   	}
>>   
>>   	priv->io_base = regs;
>> -
>> -	res = platform_get_resource_byname(pdev, IORESOURCE_MEM, "hhi");
>> -	if (!res) {
>> -		ret = -EINVAL;
>> -		goto free_drm;
>> -	}
>>   	/* Simply ioremap since it may be a shared register zone */
>> -	regs = devm_ioremap(dev, res->start, resource_size(res));
>> +	regs = devm_platform_ioremap_resource_byname(pdev, "hhi");
> 
> Given the comment, this one should probably be skipped.
> 
Yes please skip this one.

Thanks,
Neil

> Maxime




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