[PATCH 0/2] arm64: csum: Add fused copy and Internet checksum
David Laight
david.laight.linux at gmail.com
Mon Nov 2 06:58:16 PST 2026
On Mon, 2 Nov 2026 13:44:37 +0200
saeed bishara <saeed.bishara.os at gmail.com> wrote:
> On Sun, Nov 1, 2026 at 3:34 PM Demian Shulhan <demyansh at gmail.com> wrote:
> >
> > I would prefer to keep only the scalar version of the fused copy+csum.
> > It reads the data once instead of twice, and on real Armv9 hardware it
> > cuts end-to-end cycles/byte for bulk TCP over WireGuard by 3-12%
> > depending on the core (+6-8% throughput). It uses only general-purpose
> > registers, so there is no FPSIMD state to save and it is safe in any
> > context.
> >
> > If you are OK with the scalar path, I can send v2 with NEON dropped,
> > the scalar path only, and the KUnit fix for the x86 zero-length case
> > Jakub reported.
> >
> The scalar path seems like generic C code and not restricted to arm64,
> curious how that performs against existing (e.g. x86) assembly
The x86 asm version manages to do more than one 'add with carry' every
clock. That needs the massive out-of-order execution unit and the ability
to have multiple independent 'flags' registers live at the same time.
The generic C do_csum() (I just looked at lib/checksum.c) is horrid
There are three dependent alu operations per iteration.
It is likely that the pipelineable:
u64 sum64_a(unsigned char *buf, unsigned long count)
{
u64 val, sum = 0, carry = 0;
buf += count;
count = -count;
do {
val = *(u64 *)(buf + count);
sum += val;
carry += sum < val;
} while ((count += 8));
sum += carry;
sum += sum < carry;
return sum;
}
or:
u64 sum64_b(unsigned char *buf, unsigned long count)
{
u64 val, sum = 0, carry = 0;
unsigned char *end = buf + count;
do {
val = *(u64 *)(buf);
sum += val;
carry += sum < val;
} while ((buf += 8) != end);
sum += carry;
sum += sum < carry;
return sum;
}
will generate 'pretty good' code https://godbolt.org/z/K9ob6d8vv.
The first needs 'reg+reg' addressing, the second better for mips-like
cpu that have 'compare and branch' rather than a flags register.
gcc and clang seem to make a reasonable job of compiling those
(provided buf isn't u64 *).
Today it left the 'negative offset from end' loop alone,
but it has a nasty habit of pessimising it.
For x86-64 gcc is generating:
.L4:
addq (%rdi,%rdx), %rax
adcq $0, %rcx
addq $8, %rdx
jne .L4
I think a zen5 would execute that at one iteration per clock.
Intel cpu can only execute two clock loops - so it needs unrolling once.
If you unroll it once (with separate sum/carry variables) there
is a moderate chance of it running faster than 'one word per clock'
(two words/clock is probably wishful thinking, zen5 can do 6 add/clock
but some timings I've done imply that memory addressing can use and alu
add).
For slower cpu (especially in-order ones with memory read delays)
you may need interleave the code, eg giving the loop:
val0 = *(u64 *)buf;
do {
val1 = *(u64 *)(buf + 8);
sum0 += val0;
carry0 += sum0 < val0;
val0 = *(u64 *)(buf + 16);
sum1 += val1;
carry1 += sum1 < val1;
} while ((buf += 16) != end);
I didn't try those loops when I was timing the cksum code a few
years back.
They have the big advantage of a small loop stride.
David
> optimized implementation.
> saeed
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