[PATCH v6 01/19] drm/atomic: Document atomic commit lifetime
Thomas Zimmermann
tzimmermann at suse.de
Wed May 27 01:53:00 PDT 2026
Am 26.05.26 um 18:46 schrieb Maxime Ripard:
> How drm_atomic_commit and the various entity structures are allocated
> and freed isn't really trivial. Document it.
>
> Reviewed-by: Laurent Pinchart <laurent.pinchart+renesas at ideasonboard.com>
> Signed-off-by: Maxime Ripard <mripard at kernel.org>
Reviewed-by: Thomas Zimmermann <tzimmermann at suse.de>
> ---
> Documentation/gpu/drm-kms.rst | 6 ++++
> drivers/gpu/drm/drm_atomic.c | 72 +++++++++++++++++++++++++++++++++++++++++++
> 2 files changed, 78 insertions(+)
>
> diff --git a/Documentation/gpu/drm-kms.rst b/Documentation/gpu/drm-kms.rst
> index d22817fdf9aa..36d76e391074 100644
> --- a/Documentation/gpu/drm-kms.rst
> +++ b/Documentation/gpu/drm-kms.rst
> @@ -282,10 +282,16 @@ structure, ordering of committing state changes to hardware is sequenced using
> :c:type:`struct drm_crtc_commit <drm_crtc_commit>`.
>
> Read on in this chapter, and also in :ref:`drm_atomic_helper` for more detailed
> coverage of specific topics.
>
> +Atomic State Lifetime
> +---------------------
> +
> +.. kernel-doc:: drivers/gpu/drm/drm_atomic.c
> + :doc: state lifetime
> +
> Handling Driver Private State
> -----------------------------
>
> .. kernel-doc:: drivers/gpu/drm/drm_atomic.c
> :doc: handling driver private state
> diff --git a/drivers/gpu/drm/drm_atomic.c b/drivers/gpu/drm/drm_atomic.c
> index 170de30c28ae..3c5714481ad2 100644
> --- a/drivers/gpu/drm/drm_atomic.c
> +++ b/drivers/gpu/drm/drm_atomic.c
> @@ -45,10 +45,82 @@
> #include <drm/drm_colorop.h>
>
> #include "drm_crtc_internal.h"
> #include "drm_internal.h"
>
> +/**
> + * DOC: state lifetime
> + *
> + * &drm_atomic_commit represents an update to modeset pipeline state.
> + * It's a transient object that holds a state update as a collection of
> + * pointers to individual objects' states. &struct drm_atomic_commit has
> + * a much shorter lifetime than the objects' states, since it's only
> + * allocated while preparing, checking or committing the update, while
> + * object states are allocated when preparing the update and kept alive
> + * as long as they are active in the device.
> + *
> + * Their respective lifetimes are:
> + *
> + * - at reset time, the object reset implementation allocates a new
> + * default state and stores it in the object state pointer.
> + *
> + * - whenever a new update is needed:
> + *
> + * + drm_atomic_commit_alloc() allocates a new &drm_atomic_commit
> + * instance.
> + *
> + * + The code triggering the commit (ioctl, client modeset,
> + * drm_atomic_helper_reset_crtc(), etc.) copies the current active
> + * state of all entities affected by the update into this new
> + * &drm_atomic_commit using drm_atomic_get_plane_state(),
> + * drm_atomic_get_crtc_state(), drm_atomic_get_connector_state(), or
> + * drm_atomic_get_private_obj_state(). This new state can then be
> + * modified.
> + *
> + * At that point, &drm_atomic_commit stores three state pointers for
> + * any affected entity: the "old" and "new" states, and
> + * state_to_destroy. The old state is the state currently active in
> + * the hardware, which is either the one initialized by reset() or a
> + * newer one if a commit has been made. The new state is the state
> + * we just allocated and we might eventually commit to the hardware.
> + * The state_to_destroy points to the state we'll eventually have to
> + * free when the drm_atomic_commit will be destroyed, and points to
> + * the new state for now since the old state is still the active
> + * state.
> + *
> + * + After the calling code populated the commit with the entities
> + * states, it updates the new states with the new values we need to
> + * commit. The new commit instance is now ready.
> + *
> + * + Then we have two branches depending on the calling code intent:
> + *
> + * - If the calling code only wants to check that the commit would
> + * work (for example because of the DRM_MODE_ATOMIC_TEST_ONLY
> + * flag). It calls drm_atomic_check_only(), which in turn checks
> + * all these states by invoking atomic_check on all affected
> + * pipeline stages.
> + *
> + * - If the calling code actually wants to trigger a commit, it
> + * calls drm_atomic_commit(). The first stage is the check
> + * mentioned above, and if the check is successful, it performs
> + * the commit. Part of the commit is a call to
> + * drm_atomic_helper_swap_state() which turns the new states into
> + * the active states. After swapping states, each object's state
> + * pointer now refers to the formerly new state. The
> + * state_to_destroy now refers to the formerly old state.
> + *
> + * + Once done, and when the last refererence to our &struct
> + * drm_atomic_commit is given up through drm_atomic_commit_put(), it
> + * calls __drm_atomic_commit_free(). In turn,
> + * __drm_atomic_commit_free() calls drm_atomic_commit_clear() that
> + * will free all state_to_destroy (ie. old states), and it finally
> + * frees &drm_atomic_commit instance.
> + *
> + * + Now, we don't have any active &drm_atomic_commit anymore, and
> + * only the entity active states remain allocated.
> + */
> +
> void __drm_crtc_commit_free(struct kref *kref)
> {
> struct drm_crtc_commit *commit =
> container_of(kref, struct drm_crtc_commit, ref);
>
>
--
--
Thomas Zimmermann
Graphics Driver Developer
SUSE Software Solutions Germany GmbH
Frankenstr. 146, 90461 Nürnberg, Germany, www.suse.com
GF: Jochen Jaser, Andrew McDonald, Werner Knoblich, (HRB 36809, AG Nürnberg)
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