[PATCH v3 16/20] drm/mode-config: Create drm_mode_config_create_initial_state()
Laurent Pinchart
laurent.pinchart at ideasonboard.com
Mon May 4 10:41:48 PDT 2026
On Fri, Apr 24, 2026 at 12:18:56PM +0200, Maxime Ripard wrote:
> drm_mode_config_reset() can be used to create the initial state, but
> also to return to the initial state, when doing a suspend/resume cycle
> for example.
>
> It also affects both the software and the hardware, and drivers can
> choose to reset the hardware as well. Most will just create an empty
> state and the synchronisation between hardware and software states will
> effectively be done when the first commit is done.
>
> That dual role can be harmful, since some objects do need to be
> initialized but also need to be preserved across a suspend/resume cycle.
> drm_private_obj are such objects for example.
>
> Thus, create another helper for drivers to call to initialize their
> state when the driver is loaded, so we can make
> drm_mode_config_reset() only about handling suspend/resume and similar.
>
> Reviewed-by: Dmitry Baryshkov <dmitry.baryshkov at oss.qualcomm.com>
> Signed-off-by: Maxime Ripard <mripard at kernel.org>
> ---
> drivers/gpu/drm/drm_atomic.c | 12 +++++-
> drivers/gpu/drm/drm_mode_config.c | 87 +++++++++++++++++++++++++++++++++++++++
> include/drm/drm_mode_config.h | 1 +
> 3 files changed, 98 insertions(+), 2 deletions(-)
>
> diff --git a/drivers/gpu/drm/drm_atomic.c b/drivers/gpu/drm/drm_atomic.c
> index 253a00f450b0..f31b6147e682 100644
> --- a/drivers/gpu/drm/drm_atomic.c
> +++ b/drivers/gpu/drm/drm_atomic.c
> @@ -59,12 +59,20 @@
> * when preparing the update and kept alive as long as they are active
> * in the device.
> *
> * Their respective lifetimes are:
> *
> - * - at reset time, the object reset implementation will allocate a new
> - * default state and will store it in the object state pointer.
> + * - at driver initialization time, the driver will allocate an initial,
> + * pristine, state and will store it using
> + * drm_mode_config_create_initial_state().
I think it's useful to keep documented where the state is stored.
* - at driver initialization time, the driver will call
* drm_mode_config_create_initial_state() to allocate an initial, pristine,
* state and store in the object state pointer.
> Historically, this was one
> + * of drm_mode_config_reset() job, so one might still encounter it in
> + * a driver.
> + *
> + * - at reset time, for example during suspend/resume,
> + * drm_mode_config_reset() will reset the software and hardware state
> + * to a known default and will store it in the object's state pointer.
> + * Not all objects are affected by drm_mode_config_reset() though.
Does the reset implementation store a new state in the object's state
pointer, or does it reset the contents of the already allocated state ?
I read the documentation here as meaning the former, if it's actually
the latter it should be reworded.
Reviewed-by: Laurent Pinchart <laurent.pinchart+renesas at ideasonboard.com>
> *
> * - whenever a new update is needed:
> *
> * + A new &struct drm_atomic_state is allocated using
> * drm_atomic_state_alloc().
> diff --git a/drivers/gpu/drm/drm_mode_config.c b/drivers/gpu/drm/drm_mode_config.c
> index 92ff907f2485..a43eb825671b 100644
> --- a/drivers/gpu/drm/drm_mode_config.c
> +++ b/drivers/gpu/drm/drm_mode_config.c
> @@ -21,10 +21,11 @@
> */
>
> #include <linux/export.h>
> #include <linux/uaccess.h>
>
> +#include <drm/drm_atomic.h>
> #include <drm/drm_drv.h>
> #include <drm/drm_encoder.h>
> #include <drm/drm_file.h>
> #include <drm/drm_framebuffer.h>
> #include <drm/drm_managed.h>
> @@ -281,10 +282,96 @@ void drm_mode_config_reset(struct drm_device *dev)
> }
> drm_connector_list_iter_end(&conn_iter);
> }
> EXPORT_SYMBOL(drm_mode_config_reset);
>
> +/**
> + * drm_mode_config_create_initial_state - Allocates the initial state
s/Allocates/Allocate/
> + * @dev: drm device
> + *
> + * This functions creates the initial state for all the objects. Drivers
> + * can use this in e.g. probe to initialize their software state.
> + *
> + * It has two main differences with drm_mode_config_reset(): the reset()
> + * hooks aren't called and thus the hardware will be left untouched, but
> + * also the &drm_private_obj structures will be initialized as opposed
> + * to drm_mode_config_reset() that skips them.
> + *
> + * Returns: 0 on success, negative error value on failure.
> + */
> +int drm_mode_config_create_initial_state(struct drm_device *dev)
> +{
> + struct drm_crtc *crtc;
> + struct drm_colorop *colorop;
> + struct drm_plane *plane;
> + struct drm_connector *connector;
> + struct drm_connector_list_iter conn_iter;
> + struct drm_private_obj *privobj;
> + int ret;
> +
> + drm_for_each_privobj(privobj, dev) {
> + struct drm_private_state *privobj_state;
> +
> + if (privobj->state)
> + continue;
> +
> + if (!privobj->funcs->atomic_create_state)
> + continue;
> +
> + privobj_state = privobj->funcs->atomic_create_state(privobj);
> + if (IS_ERR(privobj_state))
> + return PTR_ERR(privobj_state);
> +
> + privobj->state = privobj_state;
> + }
> +
> + drm_for_each_colorop(colorop, dev) {
> + struct drm_colorop_state *colorop_state;
> +
> + if (colorop->state)
> + continue;
> +
> + colorop_state = drm_atomic_helper_colorop_create_state(colorop);
> + if (IS_ERR(colorop_state))
> + return PTR_ERR(colorop_state);
> +
> + colorop->state = colorop_state;
> + }
> +
> + drm_for_each_plane(plane, dev) {
> + if (plane->state)
> + continue;
> +
> + ret = drm_mode_config_plane_create_state(plane);
> + if (ret)
> + return ret;
> + }
> +
> + drm_for_each_crtc(crtc, dev) {
> + if (crtc->state)
> + continue;
> +
> + ret = drm_mode_config_crtc_create_state(crtc);
> + if (ret)
> + return ret;
> + }
> +
> + drm_connector_list_iter_begin(dev, &conn_iter);
> + drm_for_each_connector_iter(connector, &conn_iter) {
> + if (connector->state)
> + continue;
> +
> + ret = drm_mode_config_connector_create_state(connector);
> + if (ret)
> + return ret;
> + }
> + drm_connector_list_iter_end(&conn_iter);
> +
> + return 0;
> +}
> +EXPORT_SYMBOL(drm_mode_config_create_initial_state);
> +
> /*
> * Global properties
> */
> static const struct drm_prop_enum_list drm_plane_type_enum_list[] = {
> { DRM_PLANE_TYPE_OVERLAY, "Overlay" },
> diff --git a/include/drm/drm_mode_config.h b/include/drm/drm_mode_config.h
> index 687c0ee163d2..00009250fde4 100644
> --- a/include/drm/drm_mode_config.h
> +++ b/include/drm/drm_mode_config.h
> @@ -1005,9 +1005,10 @@ int __must_check drmm_mode_config_init(struct drm_device *dev);
> static inline int drm_mode_config_init(struct drm_device *dev)
> {
> return drmm_mode_config_init(dev);
> }
>
> +int drm_mode_config_create_initial_state(struct drm_device *dev);
> void drm_mode_config_reset(struct drm_device *dev);
> void drm_mode_config_cleanup(struct drm_device *dev);
>
> #endif
>
--
Regards,
Laurent Pinchart
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