[PATCH v5] drm: Add UAPI for the Asahi driver
Neal Gompa
neal at gompa.dev
Thu Mar 27 06:17:08 PDT 2025
On Wed, Mar 26, 2025 at 2:16 PM Alyssa Rosenzweig <alyssa at rosenzweig.io> wrote:
>
> This adds the UAPI for the Asahi driver targeting the GPU in the Apple
> M1 and M2 series systems on chip. The UAPI design is based on other
> modern Vulkan-capable drivers, including Xe and Panthor. Memory
> management is based on explicit VM management. Synchronization is
> exclusively explicit sync.
>
> This UAPI is validated against our open source Mesa stack, which is
> fully conformant to the OpenGL 4.6, OpenGL ES 3.2, OpenCL 3.0, and
> Vulkan 1.4 standards. The Vulkan driver supports sparse, exercising the
> VM_BIND mechanism.
>
> This patch adds the standalone UAPI header. It is implemented by an open
> source DRM driver written in Rust. We fully intend to upstream this
> driver when possible. However, as a production graphics driver, it
> depends on a significant number of Rust abstractions that will take a
> long time to upstream. In the mean time, our userspace is upstream in
> Mesa but is not allowed to probe with upstream Mesa as the UAPI is not
> yet reviewed and merged in the upstream kernel. Although we ship a
> patched Mesa in Fedora Asahi Remix, any containers shipping upstream
> Mesa builds are broken for our users, including upstream Flatpak and
> Waydroid runtimes. Additionally, it forces us to maintain forks of Mesa
> and virglrenderer, which complicates bisects.
>
> The intention in sending out this patch is for this UAPI to be
> thoroughly reviewed. Once we as the DRM community are satisfied with the
> UAPI, this header lands signifying that the UAPI is stable and must only
> be evolved in backwards-compatible ways; it will be the UAPI implemented
> in the DRM driver that eventually lands upstream. That promise lets us
> enable upstream Mesa, solving all these issues while the upstream Rust
> abstractions are developed.
>
> https://github.com/alyssarosenzweig/linux/commits/agx-uapi-v5 contains
> the DRM driver implementing this proposed UAPI.
>
> https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33984 contains
> the Mesa patches to implement this proposed UAPI.
>
> That Linux and Mesa branch together give a complete graphics/compute
> stack on top of this UAPI.
Do we want these links to be present in the commit message? I doubt
they'll stick around permanently...
>
> Co-developed-by: Asahi Lina <lina at asahilina.net>
> Signed-off-by: Asahi Lina <lina at asahilina.net>
> Acked-by: Simona Vetter <simona.vetter at ffwll.ch>
> Signed-off-by: Alyssa Rosenzweig <alyssa at rosenzweig.io>
> ---
> Changes in v5:
> - Rename GEM_BIND to VM_BIND and make it take an array of bind ops. This
> significantly decreases the # of kernel<-->user roundtrips with Vulkan
> sparse binding. The uAPI here is lifted directly from Xe.
> - Merge in_syncs and out_syncs arrays, but leave
> in_sync_count/out_sync_count alone, requiring waits to precede
> signals. This simplifies both kernel & userspace, compared to either
> fully merged or fully separate arrays, so it seems like a Good idea.
> - Drop queue caps, make all caps render + compute. Even GLES2 uses
> compute to accelerate blits, and even compute workloads use render for
> a few fallback blits. This lets us drop a bunch of crud in both kernel
> & userspace and should slightly improve submit overhead.
> - Reorder ioctl IDs to group a little more logically (bikeshed...).
> - Improve some comments.
> - Link to v4: https://lore.kernel.org/r/20250323-agx-uapi-v4-1-12ed2db96737@rosenzweig.io
>
> Changes in v4:
> - get_time now returns time in nanoseconds, timer_frequency_hz dropped.
> This hides an extra time domain from userspace for no real downside.
> - Added lots more comments answering questions Faith raised in v3
> review.
> - Drop firmware_version per discussion.
> - Drop UNBIND_ALL, it is unused.
> - Switch priority to an enum per discussion.
> - Drop drm_asahi_subqueue and instead make barriers separate fields to
> make obvious the extensability situation resolving discusison on v3.
>
> Changes in v3:
> - Merge load/store/partial fields for depth/stencil as discussed with
> Faith. This shrinks the submit a lot with little loss of
> functionality. There's maaaybe a use case for splitting out depth load
> base (only) later. But it's easier to add uAPI than remove it!
> - Make usc_exec_base per-queue instead of per-command. No use case for
> doing it finer grained, and this shrinks the submits and simplifies
> userspace handling.
> - Improve descriptions.
> - Reorder/shrink fields to remove padding.
> - Use full names for vdm/cdm_ctrl_stream_base
> - Link to v2: https://lore.kernel.org/r/20250313-agx-uapi-v2-1-59cc53a59ea3@rosenzweig.io
>
> Changes in v2:
> - Flatten submits. Previously, the submit ioctl pointed to an array of
> command structures, which each pointed to separate payload structures,
> which pointed to attachment structures. This is a lot of indirection,
> which complicates greatly virtgpu. In the new approach, the submit
> ioctl points to a single contiguous blob of plain-old-data, no CPU
> pointers, copied from userspace in one go and suitable as virtgpu wire
> protocol.
> - Remove vm_page_size, userspace has to hardcode it anyway.
> - Turn random #defines into enums for better kernel doc, etc.
> - Improve comments, particularly around barriers[].
> - Rename various flags/fields to better match canonical names when known
> (a lot of the names are pulled from the drivers/gpu/drm/imagination,
> naturally).
> - Drop unnecessary encoder_id, cmd_id handles.
> - Fix padding in submit ioctl (thanks Ryan).
> - Link to v1: https://lore.kernel.org/r/20250310-agx-uapi-v1-1-86c80905004e@rosenzweig.io
> ---
> Documentation/gpu/driver-uapi.rst | 5 +
> MAINTAINERS | 1 +
> include/uapi/drm/asahi_drm.h | 1211 +++++++++++++++++++++++++++++++++++++
> 3 files changed, 1217 insertions(+)
>
> diff --git a/Documentation/gpu/driver-uapi.rst b/Documentation/gpu/driver-uapi.rst
> index 971cdb4816fc98d80a64d93637481d10c2e79718..1f15a8ca126516c23bd7374cc4aead0dfbbccf67 100644
> --- a/Documentation/gpu/driver-uapi.rst
> +++ b/Documentation/gpu/driver-uapi.rst
> @@ -27,3 +27,8 @@ drm/xe uAPI
> ===========
>
> .. kernel-doc:: include/uapi/drm/xe_drm.h
> +
> +drm/asahi uAPI
> +================
> +
> +.. kernel-doc:: include/uapi/drm/asahi_drm.h
> diff --git a/MAINTAINERS b/MAINTAINERS
> index d1050702f681fbd0e4e2d0457b2ba569a64070d9..7f692a935808d4ec82ee741324f8043302dae491 100644
> --- a/MAINTAINERS
> +++ b/MAINTAINERS
> @@ -2256,6 +2256,7 @@ F: drivers/watchdog/apple_wdt.c
> F: include/dt-bindings/interrupt-controller/apple-aic.h
> F: include/dt-bindings/pinctrl/apple.h
> F: include/linux/soc/apple/*
> +F: include/uapi/drm/asahi_drm.h
>
> ARM/ARTPEC MACHINE SUPPORT
> M: Jesper Nilsson <jesper.nilsson at axis.com>
> diff --git a/include/uapi/drm/asahi_drm.h b/include/uapi/drm/asahi_drm.h
> new file mode 100644
> index 0000000000000000000000000000000000000000..a9465cb89ebde6f6768fbd5ba0fa4d753e2a7e32
> --- /dev/null
> +++ b/include/uapi/drm/asahi_drm.h
> @@ -0,0 +1,1211 @@
> +/* SPDX-License-Identifier: MIT */
> +/*
> + * Copyright (C) The Asahi Linux Contributors
> + * Copyright (C) 2018-2023 Collabora Ltd.
> + * Copyright (C) 2014-2018 Broadcom
> + */
> +#ifndef _ASAHI_DRM_H_
> +#define _ASAHI_DRM_H_
> +
> +#include "drm.h"
> +
> +#if defined(__cplusplus)
> +extern "C" {
> +#endif
> +
> +/**
> + * DOC: Introduction to the Asahi UAPI
> + *
> + * This documentation describes the Asahi IOCTLs.
> + *
> + * Just a few generic rules about the data passed to the Asahi IOCTLs (cribbed
> + * from Panthor):
> + *
> + * - Structures must be aligned on 64-bit/8-byte. If the object is not
> + * naturally aligned, a padding field must be added.
> + * - Fields must be explicitly aligned to their natural type alignment with
> + * pad[0..N] fields.
> + * - All padding fields will be checked by the driver to make sure they are
> + * zeroed.
> + * - Flags can be added, but not removed/replaced.
> + * - New fields can be added to the main structures (the structures
> + * directly passed to the ioctl). Those fields can be added at the end of
> + * the structure, or replace existing padding fields. Any new field being
> + * added must preserve the behavior that existed before those fields were
> + * added when a value of zero is passed.
> + * - New fields can be added to indirect objects (objects pointed by the
> + * main structure), iff those objects are passed a size to reflect the
> + * size known by the userspace driver (see
> + * drm_asahi_command::cmd_buffer_size).
> + * - If the kernel driver is too old to know some fields, those will be
> + * ignored if zero, and otherwise rejected (and so will be zero on output).
> + * - If userspace is too old to know some fields, those will be zeroed
> + * (input) before the structure is parsed by the kernel driver.
> + * - Each new flag/field addition must come with a driver version update so
> + * the userspace driver doesn't have to trial and error to know which
> + * flags are supported.
> + * - Structures should not contain unions, as this would defeat the
> + * extensibility of such structures.
> + * - IOCTLs can't be removed or replaced. New IOCTL IDs should be placed
> + * at the end of the drm_asahi_ioctl_id enum.
> + */
> +
> +/**
> + * enum drm_asahi_ioctl_id - IOCTL IDs
> + *
> + * Place new ioctls at the end, don't re-order, don't replace or remove entries.
> + *
> + * These IDs are not meant to be used directly. Use the DRM_IOCTL_ASAHI_xxx
> + * definitions instead.
> + */
> +enum drm_asahi_ioctl_id {
> + /** @DRM_ASAHI_GET_PARAMS: Query device properties. */
> + DRM_ASAHI_GET_PARAMS = 0,
> +
> + /** @DRM_ASAHI_GET_TIME: Query device time. */
> + DRM_ASAHI_GET_TIME,
> +
> + /** @DRM_ASAHI_VM_CREATE: Create a GPU VM address space. */
> + DRM_ASAHI_VM_CREATE,
> +
> + /** @DRM_ASAHI_VM_DESTROY: Destroy a VM. */
> + DRM_ASAHI_VM_DESTROY,
> +
> + /** @DRM_ASAHI_VM_BIND: Bind/unbind memory to a VM. */
> + DRM_ASAHI_VM_BIND,
> +
> + /** @DRM_ASAHI_GEM_CREATE: Create a buffer object. */
> + DRM_ASAHI_GEM_CREATE,
> +
> + /**
> + * @DRM_ASAHI_GEM_MMAP_OFFSET: Get offset to pass to mmap() to map a
> + * given GEM handle.
> + */
> + DRM_ASAHI_GEM_MMAP_OFFSET,
> +
> + /** @DRM_ASAHI_GEM_BIND_OBJECT: Bind memory as a special object */
> + DRM_ASAHI_GEM_BIND_OBJECT,
> +
> + /** @DRM_ASAHI_QUEUE_CREATE: Create a scheduling queue. */
> + DRM_ASAHI_QUEUE_CREATE,
> +
> + /** @DRM_ASAHI_QUEUE_DESTROY: Destroy a scheduling queue. */
> + DRM_ASAHI_QUEUE_DESTROY,
> +
> + /** @DRM_ASAHI_SUBMIT: Submit commands to a queue. */
> + DRM_ASAHI_SUBMIT,
> +};
> +
> +#define DRM_ASAHI_MAX_CLUSTERS 64
> +
> +/**
> + * struct drm_asahi_params_global - Global parameters.
> + *
> + * This struct may be queried by drm_asahi_get_params.
> + */
> +struct drm_asahi_params_global {
> + /** @features: Feature bits from drm_asahi_feature */
> + __u64 features;
> +
> + /** @gpu_generation: GPU generation, e.g. 13 for G13G */
> + __u32 gpu_generation;
> +
> + /** @gpu_variant: GPU variant as a character, e.g. 'G' for G13G */
> + __u32 gpu_variant;
> +
> + /**
> + * @gpu_revision: GPU revision in BCD, e.g. 0x00 for 'A0' or
> + * 0x21 for 'C1'
> + */
> + __u32 gpu_revision;
> +
> + /** @chip_id: Chip ID in BCD, e.g. 0x8103 for T8103 */
> + __u32 chip_id;
> +
> + /** @num_dies: Number of dies in the SoC */
> + __u32 num_dies;
> +
> + /** @num_clusters_total: Number of GPU clusters (across all dies) */
> + __u32 num_clusters_total;
> +
> + /**
> + * @num_cores_per_cluster: Number of logical cores per cluster
> + * (including inactive/nonexistent)
> + */
> + __u32 num_cores_per_cluster;
> +
> + /** @num_frags_per_cluster: Number of frags per cluster */
> + __u32 num_frags_per_cluster;
> +
> + /** @num_gps_per_cluster: Number of GPs per cluster */
> + __u32 num_gps_per_cluster;
> +
> + /** @max_power_mw: Maximum GPU power consumption */
> + __u32 max_power_mw;
> +
> + /** @core_masks: Bitmask of present/enabled cores per cluster */
> + __u64 core_masks[DRM_ASAHI_MAX_CLUSTERS];
> +
> + /** @min_frequency_khz: Minimum GPU core clock frequency */
> + __u32 min_frequency_khz;
> +
> + /** @max_frequency_khz: Maximum GPU core clock frequency */
> + __u32 max_frequency_khz;
> +
> + /**
> + * @vm_user_start: VM user range start VMA. Together with
> + * @vm_user_end, this defines the window of valid GPU VAs. Userspace is
> + * expected to subdivide VAs out of this window.
> + */
> + __u64 vm_user_start;
> +
> + /** @vm_user_end: VM user range end VMA */
> + __u64 vm_user_end;
> +
> + /**
> + * @vm_kernel_min_size: Minimum kernel VMA window size within user
> + * range.
> + *
> + * When creating a VM, userspace is required to carve out a section of
> + * virtual addresses (within the range given by @vm_user_start and
> + * @vm_user_end). The kernel will allocate various internal structures
> + * within the specified VA range.
> + *
> + * Allowing userspace to choose the VA range for the kernel, rather than
> + * the kernel reserving VAs and requiring userspace to cope, can assist
> + * in implementing SVM.
> + */
> + __u64 vm_kernel_min_size;
> +
> + /**
> + * @max_commands_per_submission: Maximum number of supported commands
> + * per submission. This mirrors firmware limits. Userspace must split up
> + * larger command buffers, which may require inserting additional
> + * barriers explicitly.
> + */
> + __u32 max_commands_per_submission;
> +
> + /**
> + * @max_attachments: Maximum number of drm_asahi_attachment's per
> + * command
> + */
> + __u32 max_attachments;
> +
> + /**
> + * @command_timestamp_frequency_hz: Timebase frequency for timestamps
> + * written during command exeuction, specified via drm_asahi_timestamp
> + * structures. As this rate is controlled by the firmware, it is a
> + * queryable parameter.
> + *
> + * Userspace must divide by this frequency to convert timestamps to
> + * seconds, rather than hardcoding a particular firmware's rate.
> + */
> + __u64 command_timestamp_frequency_hz;
> +};
> +
> +/**
> + * enum drm_asahi_feature - Feature bits
> + *
> + * This covers only features that userspace cannot infer from the architecture
> + * version. Most features don't need to be here.
> + */
> +enum drm_asahi_feature {
> + /**
> + * @DRM_ASAHI_FEATURE_SOFT_FAULTS: GPU has "soft fault" enabled. Shader
> + * loads of unmapped memory will return zero. Shader stores to unmapped
> + * memory will be silently discarded. Note that only shader load/store
> + * is affected. Other hardware units are not affected, notably including
> + * texture sampling.
> + *
> + * Soft fault is set when initializing the GPU and cannot be runtime
> + * toggled. Therefore, it is exposed as a feature bit and not a
> + * userspace-settable flag on the VM. When soft fault is enabled,
> + * userspace can speculate memory accesses more aggressively.
> + */
> + DRM_ASAHI_FEATURE_SOFT_FAULTS = (1UL) << 0,
> +};
> +
> +/**
> + * struct drm_asahi_get_params - Arguments passed to DRM_IOCTL_ASAHI_GET_PARAMS
> + */
> +struct drm_asahi_get_params {
> + /** @param_group: Parameter group to fetch (MBZ) */
> + __u32 param_group;
> +
> + /** @pad: MBZ */
> + __u32 pad;
> +
> + /** @pointer: User pointer to write parameter struct */
> + __u64 pointer;
> +
> + /** @size: Size of user buffer, max size supported on return */
> + __u64 size;
> +};
> +
> +/**
> + * struct drm_asahi_vm_create - Arguments passed to DRM_IOCTL_ASAHI_VM_CREATE
> + */
> +struct drm_asahi_vm_create {
> + /**
> + * @kernel_start: Start of the kernel-reserved address range. See
> + * drm_asahi_params_global::vm_kernel_min_size.
> + *
> + * Both @kernel_start and @kernel_end must be within the range of
> + * valid VAs given by drm_asahi_params_global::vm_user_start and
> + * drm_asahi_params_global::vm_user_end. The size of the kernel range
> + * (@kernel_end - @kernel_start) must be at least
> + * drm_asahi_params_global::vm_kernel_min_size.
> + *
> + * Userspace must not bind any memory on this VM into this reserved
> + * range, it is for kernel use only.
> + */
> + __u64 kernel_start;
> +
> + /**
> + * @kernel_end: End of the kernel-reserved address range. See
> + * @kernel_start.
> + */
> + __u64 kernel_end;
> +
> + /** @vm_id: Returned VM ID */
> + __u32 vm_id;
> +
> + /** @pad: MBZ */
> + __u32 pad;
> +};
> +
> +/**
> + * struct drm_asahi_vm_destroy - Arguments passed to DRM_IOCTL_ASAHI_VM_DESTROY
> + */
> +struct drm_asahi_vm_destroy {
> + /** @vm_id: VM ID to be destroyed */
> + __u32 vm_id;
> +
> + /** @pad: MBZ */
> + __u32 pad;
> +};
> +
> +/**
> + * enum drm_asahi_gem_flags - Flags for GEM creation
> + */
> +enum drm_asahi_gem_flags {
> + /**
> + * @DRM_ASAHI_GEM_WRITEBACK: BO should be CPU-mapped as writeback.
> + *
> + * Map as writeback instead of write-combine. This optimizes for CPU
> + * reads.
> + */
> + DRM_ASAHI_GEM_WRITEBACK = (1L << 0),
> +
> + /**
> + * @DRM_ASAHI_GEM_VM_PRIVATE: BO is private to this GPU VM (no exports).
> + */
> + DRM_ASAHI_GEM_VM_PRIVATE = (1L << 1),
> +};
> +
> +/**
> + * struct drm_asahi_gem_create - Arguments passed to DRM_IOCTL_ASAHI_GEM_CREATE
> + */
> +struct drm_asahi_gem_create {
> + /** @size: Size of the BO */
> + __u64 size;
> +
> + /** @flags: Combination of drm_asahi_gem_flags flags. */
> + __u32 flags;
> +
> + /**
> + * @vm_id: VM ID to assign to the BO, if DRM_ASAHI_GEM_VM_PRIVATE is set
> + */
> + __u32 vm_id;
> +
> + /** @handle: Returned GEM handle for the BO */
> + __u32 handle;
> +
> + /** @pad: MBZ */
> + __u32 pad;
> +};
> +
> +/**
> + * struct drm_asahi_gem_mmap_offset - Arguments passed to
> + * DRM_IOCTL_ASAHI_GEM_MMAP_OFFSET
> + */
> +struct drm_asahi_gem_mmap_offset {
> + /** @handle: Handle for the object being mapped. */
> + __u32 handle;
> +
> + /** @flags: Must be zero */
> + __u32 flags;
> +
> + /** @offset: The fake offset to use for subsequent mmap call */
> + __u64 offset;
> +};
> +
> +/**
> + * enum drm_asahi_bind_flags - Flags for GEM binding
> + */
> +enum drm_asahi_bind_flags {
> + /**
> + * @DRM_ASAHI_BIND_UNBIND: Instead of binding a GEM object to the range,
> + * simply unbind the GPU VMA range.
> + */
> + DRM_ASAHI_BIND_UNBIND = (1L << 0),
> +
> + /** @DRM_ASAHI_BIND_READ: Map BO with GPU read permission */
> + DRM_ASAHI_BIND_READ = (1L << 1),
> +
> + /** @DRM_ASAHI_BIND_WRITE: Map BO with GPU write permission */
> + DRM_ASAHI_BIND_WRITE = (1L << 2),
> +
> + /**
> + * @DRM_ASAHI_BIND_SINGLE_PAGE: Map a single page of the BO repeatedly
> + * across the VA range.
> + *
> + * This is useful to fill a VA range with scratch pages or zero pages.
> + * It is intended as a mechanism to accelerate sparse.
> + */
> + DRM_ASAHI_BIND_SINGLE_PAGE = (1L << 3),
> +};
> +
> +/**
> + * struct drm_asahi_gem_bind_op - Description of a single GEM bind operation.
> + */
> +struct drm_asahi_gem_bind_op {
> + /** @flags: Combination of drm_asahi_bind_flags flags. */
> + __u32 flags;
> +
> + /** @handle: GEM object to bind (except for UNBIND) */
> + __u32 handle;
> +
> + /**
> + * @offset: Offset into the object (except for UNBIND).
> + *
> + * For a regular bind, this is the beginning of the region of the GEM
> + * object to bind.
> + *
> + * For a single-page bind, this is the offset to the single page that
> + * will be repeatedly bound.
> + *
> + * Must be page-size aligned.
> + */
> + __u64 offset;
> +
> + /**
> + * @range: Number of bytes to bind/unbind to @addr.
> + *
> + * Must be page-size aligned.
> + */
> + __u64 range;
> +
> + /**
> + * @addr: Address to bind to.
> + *
> + * Must be page-size aligned.
> + */
> + __u64 addr;
> +};
> +
> +/**
> + * struct drm_asahi_vm_bind - Arguments passed to
> + * DRM_IOCTL_ASAHI_VM_BIND
> + */
> +struct drm_asahi_vm_bind {
> + /** @vm_id: The ID of the VM to bind to */
> + __u32 vm_id;
> +
> + /** @num_binds: number of binds in this IOCTL. Must be non-zero. */
> + __u32 num_binds;
> +
> + /**
> + * @stride: If num_binds > 1, stride in bytes between consecutive binds.
> + * This allows extensibility of drm_asahi_gem_bind_op.
> + *
> + * If num_binds == 1, MBZ. Extensibility in that case is handled at the
> + * ioctl level instead.
> + */
> + __u32 stride;
> +
> + /** @pad: MBZ */
> + __u32 pad;
> +
> + /**
> + * @bind: Union holding the bind request.
> + *
> + * This union is named to make the Rust bindings nicer to work with.
> + */
> + union {
> + /** @bind.b: If num_binds == 1, the bind */
> + struct drm_asahi_gem_bind_op b;
> +
> + /**
> + * @bind.userptr: If num_binds > 1, user pointer to an array of
> + * @num_binds structures of type @drm_asahi_gem_bind_op and size
> + * @stride bytes.
> + */
> + __u64 userptr;
> + } bind;
> +};
> +
> +/**
> + * enum drm_asahi_bind_object_op - Special object bind operation
> + */
> +enum drm_asahi_bind_object_op {
> + /** @DRM_ASAHI_BIND_OBJECT_OP_BIND: Bind a BO as a special GPU object */
> + DRM_ASAHI_BIND_OBJECT_OP_BIND = 0,
> +
> + /** @DRM_ASAHI_BIND_OBJECT_OP_UNBIND: Unbind a special GPU object */
> + DRM_ASAHI_BIND_OBJECT_OP_UNBIND = 1,
> +};
> +
> +/**
> + * enum drm_asahi_bind_object_flags - Special object bind flags
> + */
> +enum drm_asahi_bind_object_flags {
> + /**
> + * @DRM_ASAHI_BIND_OBJECT_USAGE_TIMESTAMPS: Map a BO as a timestamp
> + * buffer.
> + */
> + DRM_ASAHI_BIND_OBJECT_USAGE_TIMESTAMPS = (1L << 0),
> +};
> +
> +/**
> + * struct drm_asahi_gem_bind_object - Arguments passed to
> + * DRM_IOCTL_ASAHI_GEM_BIND_OBJECT
> + */
> +struct drm_asahi_gem_bind_object {
> + /** @op: Bind operation (enum drm_asahi_bind_object_op) */
> + __u32 op;
> +
> + /** @flags: Combination of drm_asahi_bind_object_flags flags. */
> + __u32 flags;
> +
> + /** @handle: GEM object to bind/unbind (BIND) */
> + __u32 handle;
> +
> + /** @vm_id: The ID of the VM to operate on (MBZ currently) */
> + __u32 vm_id;
> +
> + /** @offset: Offset into the object (BIND only) */
> + __u64 offset;
> +
> + /** @range: Number of bytes to bind/unbind (BIND only) */
> + __u64 range;
> +
> + /** @object_handle: Object handle (out for BIND, in for UNBIND) */
> + __u32 object_handle;
> +
> + /** @pad: MBZ */
> + __u32 pad;
> +};
> +
> +/**
> + * enum drm_asahi_cmd_type - Command type
> + */
> +enum drm_asahi_cmd_type {
> + /**
> + * @DRM_ASAHI_CMD_RENDER: Render command, executing on the render
> + * subqueue. Combined vertex and fragment operation.
> + *
> + * Followed by a @drm_asahi_cmd_render payload.
> + */
> + DRM_ASAHI_CMD_RENDER = 0,
> +
> + /**
> + * @DRM_ASAHI_CMD_COMPUTE: Compute command on the compute subqueue.
> + *
> + * Followed by a @drm_asahi_cmd_compute payload.
> + */
> + DRM_ASAHI_CMD_COMPUTE = 1,
> +
> + /**
> + * @DRM_ASAHI_SET_VERTEX_ATTACHMENTS: Software command to set
> + * attachments for subsequent vertex shaders in the same submit.
> + *
> + * Followed by (possibly multiple) @drm_asahi_attachment payloads.
> + */
> + DRM_ASAHI_SET_VERTEX_ATTACHMENTS = 2,
> +
> + /**
> + * @DRM_ASAHI_SET_FRAGMENT_ATTACHMENTS: Software command to set
> + * attachments for subsequent fragment shaders in the same submit.
> + *
> + * Followed by (possibly multiple) @drm_asahi_attachment payloads.
> + */
> + DRM_ASAHI_SET_FRAGMENT_ATTACHMENTS = 3,
> +
> + /**
> + * @DRM_ASAHI_SET_COMPUTE_ATTACHMENTS: Software command to set
> + * attachments for subsequent compute shaders in the same submit.
> + *
> + * Followed by (possibly multiple) @drm_asahi_attachment payloads.
> + */
> + DRM_ASAHI_SET_COMPUTE_ATTACHMENTS = 4,
> +};
> +
> +/**
> + * enum drm_asahi_priority - Scheduling queue priority.
> + *
> + * These priorities are forwarded to the firmware to influence firmware
> + * scheduling. The exact policy is ultimately decided by firmware, but
> + * these enums allow userspace to communicate the intentions.
> + */
> +enum drm_asahi_priority {
> + /** @DRM_ASAHI_PRIORITY_LOW: Low priority queue. */
> + DRM_ASAHI_PRIORITY_LOW = 0,
> +
> + /** @DRM_ASAHI_PRIORITY_MEDIUM: Medium priority queue. */
> + DRM_ASAHI_PRIORITY_MEDIUM = 1,
> +
> + /**
> + * @DRM_ASAHI_PRIORITY_HIGH: High priority queue.
> + *
> + * Reserved for future extension.
> + */
> + DRM_ASAHI_PRIORITY_HIGH = 2,
> +
> + /**
> + * @DRM_ASAHI_PRIORITY_REALTIME: Real-time priority queue.
> + *
> + * Reserved for future extension.
> + */
> + DRM_ASAHI_PRIORITY_REALTIME = 3,
> +};
> +
> +/**
> + * struct drm_asahi_queue_create - Arguments passed to
> + * DRM_IOCTL_ASAHI_QUEUE_CREATE
> + */
> +struct drm_asahi_queue_create {
> + /** @flags: MBZ */
> + __u32 flags;
> +
> + /** @vm_id: The ID of the VM this queue is bound to */
> + __u32 vm_id;
> +
> + /** @priority: One of drm_asahi_priority */
> + __u32 priority;
> +
> + /** @queue_id: The returned queue ID */
> + __u32 queue_id;
> +
> + /**
> + * @usc_exec_base: GPU base address for all USC binaries (shaders) on
> + * this queue. USC addresses are 32-bit relative to this 64-bit base.
> + *
> + * This sets the following registers on all queue commands:
> + *
> + * USC_EXEC_BASE_TA (vertex)
> + * USC_EXEC_BASE_ISP (fragment)
> + * USC_EXEC_BASE_CP (compute)
> + *
> + * While the hardware lets us configure these independently per command,
> + * we do not have a use case for this. Instead, we expect userspace to
> + * fix a 4GiB VA carveout for USC memory and pass its base address here.
> + */
> + __u64 usc_exec_base;
> +};
> +
> +/**
> + * struct drm_asahi_queue_destroy - Arguments passed to
> + * DRM_IOCTL_ASAHI_QUEUE_DESTROY
> + */
> +struct drm_asahi_queue_destroy {
> + /** @queue_id: The queue ID to be destroyed */
> + __u32 queue_id;
> +
> + /** @pad: MBZ */
> + __u32 pad;
> +};
> +
> +/**
> + * enum drm_asahi_sync_type - Sync item type
> + */
> +enum drm_asahi_sync_type {
> + /** @DRM_ASAHI_SYNC_SYNCOBJ: Binary sync object */
> + DRM_ASAHI_SYNC_SYNCOBJ = 0,
> +
> + /** @DRM_ASAHI_SYNC_TIMELINE_SYNCOBJ: Timeline sync object */
> + DRM_ASAHI_SYNC_TIMELINE_SYNCOBJ = 1,
> +};
> +
> +/**
> + * struct drm_asahi_sync - Sync item
> + */
> +struct drm_asahi_sync {
> + /** @sync_type: One of drm_asahi_sync_type */
> + __u32 sync_type;
> +
> + /** @handle: The sync object handle */
> + __u32 handle;
> +
> + /** @timeline_value: Timeline value for timeline sync objects */
> + __u64 timeline_value;
> +};
> +
> +/**
> + * define DRM_ASAHI_BARRIER_NONE - Command index for no barrier
> + *
> + * This special value may be passed in to drm_asahi_command::barriers[] to
> + * indicate that the respective subqueue should not wait on any previous work.
> + */
> +#define DRM_ASAHI_BARRIER_NONE (0xFFFFu)
> +
> +/**
> + * struct drm_asahi_cmd_header - Top level command structure
> + *
> + * This struct is core to the command buffer definition and therefore is not
> + * extensible.
> + */
> +struct drm_asahi_cmd_header {
> + /** @cmd_type: One of drm_asahi_cmd_type */
> + __u16 cmd_type;
> +
> + /**
> + * @size: Size of this command, not including this header.
> + *
> + * For hardware commands, this enables extensibility of commands without
> + * requiring extra command types. Passing a command that is shorter
> + * than expected is explicitly allowed for backwards-compatibility.
> + * Truncated fields will be zeroed.
> + *
> + * For the synthetic attachment setting commands, this implicitly
> + * encodes the number of attachments. These commands take multiple
> + * fixed-size @drm_asahi_attachment structures as their payload, so size
> + * equals number of attachments * sizeof(struct drm_asahi_attachment).
> + */
> + __u16 size;
> +
> + /**
> + * @vdm_barrier: VDM (render) command index to wait on.
> + *
> + * Barriers are indices relative to the beginning of a given submit. A
> + * barrier of 0 waits on commands submitted to the respective subqueue
> + * in previous submit ioctls. A barrier of N waits on N previous
> + * commands on the subqueue within the current submit ioctl. As a
> + * special case, passing @DRM_ASAHI_BARRIER_NONE avoids waiting on any
> + * commands in the subqueue.
> + *
> + * Examples:
> + *
> + * 0: This waits on all previous work.
> + *
> + * NONE: This does not wait for anything on this subqueue.
> + *
> + * 1: This waits on the first render command in the submit.
> + * This only makes sense if there are multiple render commands in the
> + * same submit.
> + *
> + * Barriers only make sense for hardware commands. Synthetic software
> + * commands to set attachments must pass NONE here.
> + */
> + __u16 vdm_barrier;
> +
> + /**
> + * @cdm_barrier: CDM (compute) command index to wait on.
> + *
> + * See @vdm_barrier, and substitute VDM/render for CDM/compute.
> + */
> + __u16 cdm_barrier;
> +};
> +
> +/**
> + * struct drm_asahi_submit - Arguments passed to DRM_IOCTL_ASAHI_SUBMIT
> + */
> +struct drm_asahi_submit {
> + /**
> + * @syncs: An optional array of drm_asahi_sync. First @in_sync_count
> + * in-syncs then @out_sync_count out-syncs.
> + */
> + __u64 syncs;
> +
> + /**
> + * @cmdbuf: Pointer to the command buffer to submit.
> + *
> + * This is a flat command buffer. By design, it contains no CPU
> + * pointers, which makes it suitable for a virtgpu wire protocol without
> + * requiring any serializing/deserializing step.
> + *
> + * It consists of a series of commands. Each command begins with a
> + * fixed-size @drm_asahi_cmd_header and is followed by a variable-length
> + * payload according to the type and size in the header.
> + *
> + * The combined count of "real" hardware commands must be nonzero and at
> + * most drm_asahi_params_global::max_commands_per_submission.
> + */
> + __u64 cmdbuf;
> +
> + /** @flags: Flags for command submission (MBZ) */
> + __u32 flags;
> +
> + /** @queue_id: The queue ID to be submitted to */
> + __u32 queue_id;
> +
> + /**
> + * @in_sync_count: Number of sync objects to wait on before starting
> + * this job.
> + */
> + __u32 in_sync_count;
> +
> + /**
> + * @out_sync_count: Number of sync objects to signal upon completion of
> + * this job.
> + */
> + __u32 out_sync_count;
> +
> + /** @cmdbuf_size: Command buffer size in bytes */
> + __u32 cmdbuf_size;
> +
> + /** @pad: MBZ */
> + __u32 pad;
> +};
> +
> +/**
> + * struct drm_asahi_attachment - Describe an "attachment".
> + *
> + * Attachments are any memory written by shaders, notably including render
> + * target attachments written by the end-of-tile program. This is purely a hint
> + * about the accessed memory regions. It is optional to specify, which is
> + * fortunate as it cannot be specified precisely with bindless access anyway.
> + * But where possible, it's probably a good idea for userspace to include these
> + * hints, forwarded to the firmware.
> + *
> + * This struct is implicitly sized and therefore is not extensible.
> + */
> +struct drm_asahi_attachment {
> + /** @pointer: Base address of the attachment */
> + __u64 pointer;
> +
> + /** @size: Size of the attachment in bytes */
> + __u64 size;
> +
> + /** @pad: MBZ */
> + __u32 pad;
> +
> + /** @flags: MBZ */
> + __u32 flags;
> +};
> +
> +enum drm_asahi_render_flags {
> + /**
> + * @DRM_ASAHI_RENDER_VERTEX_SCRATCH: A vertex stage shader uses scratch
> + * memory.
> + */
> + DRM_ASAHI_RENDER_VERTEX_SCRATCH = (1U << 0),
> +
> + /**
> + * @DRM_ASAHI_RENDER_PROCESS_EMPTY_TILES: Process even empty tiles.
> + * This must be set when clearing render targets.
> + */
> + DRM_ASAHI_RENDER_PROCESS_EMPTY_TILES = (1U << 1),
> +
> + /**
> + * @DRM_ASAHI_RENDER_NO_VERTEX_CLUSTERING: Run vertex stage on a single
> + * cluster (on multi-cluster GPUs)
> + *
> + * This harms performance but can workaround certain sync/coherency
> + * bugs, and therefore is useful for debugging.
> + */
> + DRM_ASAHI_RENDER_NO_VERTEX_CLUSTERING = (1U << 2),
> +
> + /**
> + * @DRM_ASAHI_RENDER_DBIAS_IS_INT: Use integer depth bias formula.
> + *
> + * Graphics specifications contain two alternate formulas for depth
> + * bias, a float formula used with floating-point depth buffers and an
> + * integer formula using with unorm depth buffers. This flag specifies
> + * that the integer formula should be used. If omitted, the float
> + * formula is used instead.
> + *
> + * This corresponds to bit 18 of the relevant hardware control register,
> + * so we match that here for efficiency.
> + */
> + DRM_ASAHI_RENDER_DBIAS_IS_INT = (1U << 18),
> +};
> +
> +/**
> + * struct drm_asahi_zls_buffer - Describe a depth or stencil buffer.
> + *
> + * These fields correspond to hardware registers in the ZLS (Z Load/Store) unit.
> + * There are three hardware registers for each field respectively for loads,
> + * stores, and partial renders. In practice, it makes sense to set all to the
> + * same values, except in exceptional cases not yet implemented in userspace, so
> + * we do not duplicate here for simplicity/efficiency.
> + *
> + * This struct is embedded in other structs and therefore is not extensible.
> + */
> +struct drm_asahi_zls_buffer {
> + /** @base: Base address of the buffer */
> + __u64 base;
> +
> + /**
> + * @comp_base: If the load buffer is compressed, address of the
> + * compression metadata section.
> + */
> + __u64 comp_base;
> +
> + /**
> + * @stride: If layered rendering is enabled, the number of bytes
> + * between each layer of the buffer.
> + */
> + __u32 stride;
> +
> + /**
> + * @comp_stride: If layered rendering is enabled, the number of bytes
> + * between each layer of the compression metadata.
> + */
> + __u32 comp_stride;
> +};
> +
> +/**
> + * struct drm_asahi_timestamp - Describe a timestamp write.
> + *
> + * The firmware can optionally write the GPU timestamp at render pass
> + * granularities, but it needs to be mapped specially via
> + * DRM_IOCTL_ASAHI_GEM_BIND_OBJECT. This structure therefore describes where to
> + * write as a handle-offset pair, rather than a GPU address like normal.
> + *
> + * This struct is embedded in other structs and therefore is not extensible.
> + */
> +struct drm_asahi_timestamp {
> + /**
> + * @handle: Handle of the timestamp buffer, or 0 to skip this
> + * timestamp. If nonzero, this must equal the value returned in
> + * drm_asahi_gem_bind_object::object_handle.
> + */
> + __u32 handle;
> +
> + /** @offset: Offset to write into the timestamp buffer */
> + __u32 offset;
> +};
> +
> +/**
> + * struct drm_asahi_timestamps - Describe timestamp writes.
> + *
> + * Each operation that can be timestamped, can be timestamped at the start and
> + * end. Therefore, drm_asahi_timestamp structs always come in pairs, bundled
> + * together into drm_asahi_timestamps.
> + *
> + * This struct is embedded in other structs and therefore is not extensible.
> + */
> +struct drm_asahi_timestamps {
> + /** @start: Timestamp recorded at the start of the operation */
> + struct drm_asahi_timestamp start;
> +
> + /** @end: Timestamp recorded at the end of the operation */
> + struct drm_asahi_timestamp end;
> +};
> +
> +/**
> + * struct drm_asahi_helper_program - Describe helper program configuration.
> + *
> + * The helper program is a compute-like kernel required for various hardware
> + * functionality. Its most important role is dynamically allocating
> + * scratch/stack memory for individual subgroups, by partitioning a static
> + * allocation shared for the whole device. It is supplied by userspace via
> + * drm_asahi_helper_program and internally dispatched by the hardware as needed.
> + *
> + * This struct is embedded in other structs and therefore is not extensible.
> + */
> +struct drm_asahi_helper_program {
> + /**
> + * @binary: USC address to the helper program binary. This is a tagged
> + * pointer with configuration in the bottom bits.
> + */
> + __u32 binary;
> +
> + /** @cfg: Configuration bits for the helper program. */
> + __u32 cfg;
> +
> + /**
> + * @data: Data passed to the helper program. This value is not
> + * interpreted by the kernel, firmware, or hardware in any way. It is
> + * simply a sideband for userspace, set with the submit ioctl and read
> + * via special registers inside the helper program.
> + *
> + * In practice, userspace will pass a 64-bit GPU VA here pointing to the
> + * actual arguments, which presumably don't fit in 64-bits.
> + */
> + __u64 data;
> +};
> +
> +/**
> + * struct drm_asahi_bg_eot - Describe a background or end-of-tile program.
> + *
> + * The background and end-of-tile programs are dispatched by the hardware at the
> + * beginning and end of rendering. As the hardware "tilebuffer" is simply local
> + * memory, these programs are necessary to implement API-level render targets.
> + * The fragment-like background program is responsible for loading either the
> + * clear colour or the existing render target contents, while the compute-like
> + * end-of-tile program stores the tilebuffer contents to memory.
> + *
> + * This struct is embedded in other structs and therefore is not extensible.
> + */
> +struct drm_asahi_bg_eot {
> + /**
> + * @usc: USC address of the hardware USC words binding resources
> + * (including images and uniforms) and the program itself. Note this is
> + * an additional layer of indirection compared to the helper program,
> + * avoiding the need for a sideband for data. This is a tagged pointer
> + * with additional configuration in the bottom bits.
> + */
> + __u32 usc;
> +
> + /**
> + * @rsrc_spec: Resource specifier for the program. This is a packed
> + * hardware data structure describing the required number of registers,
> + * uniforms, bound textures, and bound samplers.
> + */
> + __u32 rsrc_spec;
> +};
> +
> +/**
> + * struct drm_asahi_cmd_render - Command to submit 3D
> + *
> + * This command submits a single render pass. The hardware control stream may
> + * include many draws and subpasses, but within the command, the framebuffer
> + * dimensions and attachments are fixed.
> + *
> + * The hardware requires the firmware to set a large number of Control Registers
> + * setting up state at render pass granularity before each command rendering 3D.
> + * The firmware bundles this state into data structures. Unfortunately, we
> + * cannot expose either any of that directly to userspace, because the
> + * kernel-firmware ABI is not stable. Although we can guarantee the firmware
> + * updates in tandem with the kernel, we cannot break old userspace when
> + * upgrading the firmware and kernel. Therefore, we need to abstract well the
> + * data structures to avoid tying our hands with future firmwares.
> + *
> + * The bulk of drm_asahi_cmd_render therefore consists of values of hardware
> + * control registers, marshalled via the firmware interface.
> + *
> + * The framebuffer/tilebuffer dimensions are also specified here. In addition to
> + * being passed to the firmware/hardware, the kernel requires these dimensions
> + * to calculate various essential tiling-related data structures. It is
> + * unfortunate that our submits are heavier than on vendors with saner
> + * hardware-software interfaces. The upshot is all of this information is
> + * readily available to userspace with all current APIs.
> + *
> + * It looks odd - but it's not overly burdensome and it ensures we can remain
> + * compatible with old userspace.
> + */
> +struct drm_asahi_cmd_render {
> + /** @flags: Combination of drm_asahi_render_flags flags. */
> + __u32 flags;
> +
> + /**
> + * @isp_zls_pixels: ISP_ZLS_PIXELS register value. This contains the
> + * depth/stencil width/height, which may differ from the framebuffer
> + * width/height.
> + */
> + __u32 isp_zls_pixels;
> +
> + /**
> + * @vdm_ctrl_stream_base: VDM_CTRL_STREAM_BASE register value. GPU
> + * address to the beginning of the VDM control stream.
> + */
> + __u64 vdm_ctrl_stream_base;
> +
> + /** @vertex_helper: Helper program used for the vertex shader */
> + struct drm_asahi_helper_program vertex_helper;
> +
> + /** @fragment_helper: Helper program used for the fragment shader */
> + struct drm_asahi_helper_program fragment_helper;
> +
> + /**
> + * @isp_scissor_base: ISP_SCISSOR_BASE register value. GPU address of an
> + * array of scissor descriptors indexed in the render pass.
> + */
> + __u64 isp_scissor_base;
> +
> + /**
> + * @isp_dbias_base: ISP_DBIAS_BASE register value. GPU address of an
> + * array of depth bias values indexed in the render pass.
> + */
> + __u64 isp_dbias_base;
> +
> + /**
> + * @isp_oclqry_base: ISP_OCLQRY_BASE register value. GPU address of an
> + * array of occlusion query results written by the render pass.
> + */
> + __u64 isp_oclqry_base;
> +
> + /** @depth: Depth buffer */
> + struct drm_asahi_zls_buffer depth;
> +
> + /** @stencil: Stencil buffer */
> + struct drm_asahi_zls_buffer stencil;
> +
> + /** @zls_ctrl: ZLS_CTRL register value */
> + __u64 zls_ctrl;
> +
> + /** @ppp_multisamplectl: PPP_MULTISAMPLECTL register value */
> + __u64 ppp_multisamplectl;
> +
> + /**
> + * @sampler_heap: Base address of the sampler heap. This heap is used
> + * for both vertex shaders and fragment shaders. The registers are
> + * per-stage, but there is no known use case for separate heaps.
> + */
> + __u64 sampler_heap;
> +
> + /** @ppp_ctrl: PPP_CTRL register value */
> + __u32 ppp_ctrl;
> +
> + /** @width_px: Framebuffer width in pixels */
> + __u16 width_px;
> +
> + /** @height_px: Framebuffer height in pixels */
> + __u16 height_px;
> +
> + /** @layers: Number of layers in the framebuffer */
> + __u16 layers;
> +
> + /** @sampler_count: Number of samplers in the sampler heap. */
> + __u16 sampler_count;
> +
> + /** @utile_width_px: Width of a logical tilebuffer tile in pixels */
> + __u8 utile_width_px;
> +
> + /** @utile_height_px: Height of a logical tilebuffer tile in pixels */
> + __u8 utile_height_px;
> +
> + /** @samples: # of samples in the framebuffer. Must be 1, 2, or 4. */
> + __u8 samples;
> +
> + /** @sample_size_B: # of bytes in the tilebuffer required per sample. */
> + __u8 sample_size_B;
> +
> + /**
> + * @isp_merge_upper_x: 32-bit float used in the hardware triangle
> + * merging. Calculate as: tan(60 deg) * width.
> + *
> + * Making these values UAPI avoids requiring floating-point calculations
> + * in the kernel in the hot path.
> + */
> + __u32 isp_merge_upper_x;
> +
> + /**
> + * @isp_merge_upper_y: 32-bit float. Calculate as: tan(60 deg) * height.
> + * See @isp_merge_upper_x.
> + */
> + __u32 isp_merge_upper_y;
> +
> + /** @bg: Background program run for each tile at the start */
> + struct drm_asahi_bg_eot bg;
> +
> + /** @eot: End-of-tile program ran for each tile at the end */
> + struct drm_asahi_bg_eot eot;
> +
> + /**
> + * @partial_bg: Background program ran at the start of each tile when
> + * resuming the render pass during a partial render.
> + */
> + struct drm_asahi_bg_eot partial_bg;
> +
> + /**
> + * @partial_eot: End-of-tile program ran at the end of each tile when
> + * pausing the render pass during a partial render.
> + */
> + struct drm_asahi_bg_eot partial_eot;
> +
> + /**
> + * @isp_bgobjdepth: ISP_BGOBJDEPTH register value. This is the depth
> + * buffer clear value, encoded in the depth buffer's format: either a
> + * 32-bit float or a 16-bit unorm (with upper bits zeroed).
> + */
> + __u32 isp_bgobjdepth;
> +
> + /**
> + * @isp_bgobjvals: ISP_BGOBJVALS register value. The bottom 8-bits
> + * contain the stencil buffer clear value.
> + */
> + __u32 isp_bgobjvals;
> +
> + /** @ts_vtx: Timestamps for the vertex portion of the render */
> + struct drm_asahi_timestamps ts_vtx;
> +
> + /** @ts_frag: Timestamps for the fragment portion of the render */
> + struct drm_asahi_timestamps ts_frag;
> +};
> +
> +/**
> + * struct drm_asahi_cmd_compute - Command to submit compute
> + *
> + * This command submits a control stream consisting of compute dispatches. There
> + * is essentially no limit on how many compute dispatches may be included in a
> + * single compute command, although timestamps are at command granularity.
> + */
> +struct drm_asahi_cmd_compute {
> + /** @flags: MBZ */
> + __u32 flags;
> +
> + /** @sampler_count: Number of samplers in the sampler heap. */
> + __u32 sampler_count;
> +
> + /**
> + * @cdm_ctrl_stream_base: CDM_CTRL_STREAM_BASE register value. GPU
> + * address to the beginning of the CDM control stream.
> + */
> + __u64 cdm_ctrl_stream_base;
> +
> + /**
> + * @cdm_ctrl_stream_end: GPU base address to the end of the hardware
> + * control stream. Note this only considers the first contiguous segment
> + * of the control stream, as the stream might jump elsewhere.
> + */
> + __u64 cdm_ctrl_stream_end;
> +
> + /** @sampler_heap: Base address of the sampler heap. */
> + __u64 sampler_heap;
> +
> + /** @helper: Helper program used for this compute command */
> + struct drm_asahi_helper_program helper;
> +
> + /** @ts: Timestamps for the compute command */
> + struct drm_asahi_timestamps ts;
> +};
> +
> +/**
> + * struct drm_asahi_get_time - Arguments passed to DRM_IOCTL_ASAHI_GET_TIME
> + */
> +struct drm_asahi_get_time {
> + /** @flags: MBZ. */
> + __u64 flags;
> +
> + /** @gpu_timestamp: On return, the GPU timestamp in nanoseconds. */
> + __u64 gpu_timestamp;
> +};
> +
> +/**
> + * DRM_IOCTL_ASAHI() - Build an Asahi IOCTL number
> + * @__access: Access type. Must be R, W or RW.
> + * @__id: One of the DRM_ASAHI_xxx id.
> + * @__type: Suffix of the type being passed to the IOCTL.
> + *
> + * Don't use this macro directly, use the DRM_IOCTL_ASAHI_xxx
> + * values instead.
> + *
> + * Return: An IOCTL number to be passed to ioctl() from userspace.
> + */
> +#define DRM_IOCTL_ASAHI(__access, __id, __type) \
> + DRM_IO ## __access(DRM_COMMAND_BASE + DRM_ASAHI_ ## __id, \
> + struct drm_asahi_ ## __type)
> +
> +/* Note: this is an enum so that it can be resolved by Rust bindgen. */
> +enum {
> + DRM_IOCTL_ASAHI_GET_PARAMS = DRM_IOCTL_ASAHI(WR, GET_PARAMS, get_params),
> + DRM_IOCTL_ASAHI_GET_TIME = DRM_IOCTL_ASAHI(WR, GET_TIME, get_time),
> + DRM_IOCTL_ASAHI_VM_CREATE = DRM_IOCTL_ASAHI(WR, VM_CREATE, vm_create),
> + DRM_IOCTL_ASAHI_VM_DESTROY = DRM_IOCTL_ASAHI(W, VM_DESTROY, vm_destroy),
> + DRM_IOCTL_ASAHI_VM_BIND = DRM_IOCTL_ASAHI(W, VM_BIND, vm_bind),
> + DRM_IOCTL_ASAHI_GEM_CREATE = DRM_IOCTL_ASAHI(WR, GEM_CREATE, gem_create),
> + DRM_IOCTL_ASAHI_GEM_MMAP_OFFSET = DRM_IOCTL_ASAHI(WR, GEM_MMAP_OFFSET, gem_mmap_offset),
> + DRM_IOCTL_ASAHI_GEM_BIND_OBJECT = DRM_IOCTL_ASAHI(WR, GEM_BIND_OBJECT, gem_bind_object),
> + DRM_IOCTL_ASAHI_QUEUE_CREATE = DRM_IOCTL_ASAHI(WR, QUEUE_CREATE, queue_create),
> + DRM_IOCTL_ASAHI_QUEUE_DESTROY = DRM_IOCTL_ASAHI(W, QUEUE_DESTROY, queue_destroy),
> + DRM_IOCTL_ASAHI_SUBMIT = DRM_IOCTL_ASAHI(W, SUBMIT, submit),
> +};
> +
> +#if defined(__cplusplus)
> +}
> +#endif
> +
> +#endif /* _ASAHI_DRM_H_ */
>
> ---
> base-commit: 0ed1356af8f629ae807963b7db4e501e3b580bc2
> change-id: 20250307-agx-uapi-930579437f19
>
> Best regards,
> --
> Alyssa Rosenzweig <alyssa at rosenzweig.io>
>
>
This looks good to me, and the referenced integration code also looks good.
Reviewed-by: Neal Gompa <neal at gompa.dev>
--
真実はいつも一つ!/ Always, there's only one truth!
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