[PATCH 2/3] drm/v3d: Allocate all resources before enabling the clock
Maíra Canal
mcanal at igalia.com
Mon Jul 28 05:35:39 PDT 2025
Move all resource allocation operations before actually enabling the
clock, as those operation don't require the GPU to be powered on.
Signed-off-by: Maíra Canal <mcanal at igalia.com>
---
drivers/gpu/drm/v3d/v3d_drv.c | 92 ++++++++++++++++++++++---------------------
drivers/gpu/drm/v3d/v3d_drv.h | 3 +-
drivers/gpu/drm/v3d/v3d_gem.c | 14 +++++--
drivers/gpu/drm/v3d/v3d_irq.c | 15 +++----
4 files changed, 66 insertions(+), 58 deletions(-)
diff --git a/drivers/gpu/drm/v3d/v3d_drv.c b/drivers/gpu/drm/v3d/v3d_drv.c
index 2def155ce496ec5f159f6bda9929aeaae141d1a6..6e6b830bee6587e4170fd64d354916766e59d2e5 100644
--- a/drivers/gpu/drm/v3d/v3d_drv.c
+++ b/drivers/gpu/drm/v3d/v3d_drv.c
@@ -347,14 +347,55 @@ static int v3d_platform_drm_probe(struct platform_device *pdev)
return ret;
}
+ if (v3d->ver < V3D_GEN_41) {
+ ret = map_regs(v3d, &v3d->gca_regs, "gca");
+ if (ret)
+ return ret;
+ }
+
+ v3d->reset = devm_reset_control_get_exclusive(dev, NULL);
+ if (IS_ERR(v3d->reset)) {
+ ret = PTR_ERR(v3d->reset);
+
+ if (ret == -EPROBE_DEFER)
+ return ret;
+
+ v3d->reset = NULL;
+ ret = map_regs(v3d, &v3d->bridge_regs, "bridge");
+ if (ret) {
+ dev_err(dev,
+ "Failed to get reset control or bridge regs\n");
+ return ret;
+ }
+ }
+
+ v3d->mmu_scratch = dma_alloc_wc(dev, 4096, &v3d->mmu_scratch_paddr,
+ GFP_KERNEL | __GFP_NOWARN | __GFP_ZERO);
+ if (!v3d->mmu_scratch) {
+ dev_err(dev, "Failed to allocate MMU scratch page\n");
+ return -ENOMEM;
+ }
+
+ ret = v3d_gem_allocate(drm);
+ if (ret)
+ goto dma_free;
+
+ ret = v3d_irq_init(v3d);
+ if (ret)
+ goto gem_destroy;
+
+ v3d_perfmon_init(v3d);
+
v3d->clk = devm_clk_get_optional(dev, NULL);
- if (IS_ERR(v3d->clk))
- return dev_err_probe(dev, PTR_ERR(v3d->clk), "Failed to get V3D clock\n");
+ if (IS_ERR(v3d->clk)) {
+ ret = dev_err_probe(dev, PTR_ERR(v3d->clk), "Failed to get V3D clock\n");
+ goto gem_destroy;
+ }
ret = clk_prepare_enable(v3d->clk);
if (ret) {
dev_err(&pdev->dev, "Couldn't enable the V3D clock\n");
- return ret;
+ goto gem_destroy;
}
v3d_idle_sms(v3d);
@@ -381,45 +422,8 @@ static int v3d_platform_drm_probe(struct platform_device *pdev)
ident3 = V3D_READ(V3D_HUB_IDENT3);
v3d->rev = V3D_GET_FIELD(ident3, V3D_HUB_IDENT3_IPREV);
- v3d_perfmon_init(v3d);
-
- v3d->reset = devm_reset_control_get_exclusive(dev, NULL);
- if (IS_ERR(v3d->reset)) {
- ret = PTR_ERR(v3d->reset);
-
- if (ret == -EPROBE_DEFER)
- goto clk_disable;
-
- v3d->reset = NULL;
- ret = map_regs(v3d, &v3d->bridge_regs, "bridge");
- if (ret) {
- dev_err(dev,
- "Failed to get reset control or bridge regs\n");
- goto clk_disable;
- }
- }
-
- if (v3d->ver < V3D_GEN_41) {
- ret = map_regs(v3d, &v3d->gca_regs, "gca");
- if (ret)
- goto clk_disable;
- }
-
- v3d->mmu_scratch = dma_alloc_wc(dev, 4096, &v3d->mmu_scratch_paddr,
- GFP_KERNEL | __GFP_NOWARN | __GFP_ZERO);
- if (!v3d->mmu_scratch) {
- dev_err(dev, "Failed to allocate MMU scratch page\n");
- ret = -ENOMEM;
- goto clk_disable;
- }
-
- ret = v3d_gem_init(drm);
- if (ret)
- goto dma_free;
-
- ret = v3d_irq_init(v3d);
- if (ret)
- goto gem_destroy;
+ v3d_gem_init(drm);
+ v3d_irq_enable(v3d);
ret = drm_dev_register(drm, 0);
if (ret)
@@ -435,12 +439,12 @@ static int v3d_platform_drm_probe(struct platform_device *pdev)
drm_dev_unregister(drm);
irq_disable:
v3d_irq_disable(v3d);
+clk_disable:
+ clk_disable_unprepare(v3d->clk);
gem_destroy:
v3d_gem_destroy(drm);
dma_free:
dma_free_wc(dev, 4096, v3d->mmu_scratch, v3d->mmu_scratch_paddr);
-clk_disable:
- clk_disable_unprepare(v3d->clk);
return ret;
}
diff --git a/drivers/gpu/drm/v3d/v3d_drv.h b/drivers/gpu/drm/v3d/v3d_drv.h
index dabda7aaf00074d8de42dcdb345d5f3331ac13b2..aa33dcdc6a371393576dd8c20ab1dae920039a0c 100644
--- a/drivers/gpu/drm/v3d/v3d_drv.h
+++ b/drivers/gpu/drm/v3d/v3d_drv.h
@@ -565,7 +565,8 @@ extern const struct dma_fence_ops v3d_fence_ops;
struct dma_fence *v3d_fence_create(struct v3d_dev *v3d, enum v3d_queue queue);
/* v3d_gem.c */
-int v3d_gem_init(struct drm_device *dev);
+int v3d_gem_allocate(struct drm_device *dev);
+void v3d_gem_init(struct drm_device *dev);
void v3d_gem_destroy(struct drm_device *dev);
void v3d_reset_sms(struct v3d_dev *v3d);
void v3d_reset(struct v3d_dev *v3d);
diff --git a/drivers/gpu/drm/v3d/v3d_gem.c b/drivers/gpu/drm/v3d/v3d_gem.c
index d7d16da78db328f004d1d702731d1a1b5437a394..4626ee6e4ac4412c293a87e8a8cc5ec84376cf24 100644
--- a/drivers/gpu/drm/v3d/v3d_gem.c
+++ b/drivers/gpu/drm/v3d/v3d_gem.c
@@ -257,7 +257,7 @@ v3d_invalidate_caches(struct v3d_dev *v3d)
}
int
-v3d_gem_init(struct drm_device *dev)
+v3d_gem_allocate(struct drm_device *dev)
{
struct v3d_dev *v3d = to_v3d_dev(dev);
u32 pt_size = 4096 * 1024;
@@ -302,9 +302,6 @@ v3d_gem_init(struct drm_device *dev)
return -ENOMEM;
}
- v3d_init_hw_state(v3d);
- v3d_mmu_set_page_table(v3d);
-
v3d_gemfs_init(v3d);
ret = v3d_sched_init(v3d);
@@ -318,6 +315,15 @@ v3d_gem_init(struct drm_device *dev)
return 0;
}
+void
+v3d_gem_init(struct drm_device *dev)
+{
+ struct v3d_dev *v3d = to_v3d_dev(dev);
+
+ v3d_init_hw_state(v3d);
+ v3d_mmu_set_page_table(v3d);
+}
+
void
v3d_gem_destroy(struct drm_device *dev)
{
diff --git a/drivers/gpu/drm/v3d/v3d_irq.c b/drivers/gpu/drm/v3d/v3d_irq.c
index 2cca5d3a26a22cf03d2c4e9ae0688ab57e0eedcd..89eb3034db4bddf878a88f17793b2ea08f4c37d5 100644
--- a/drivers/gpu/drm/v3d/v3d_irq.c
+++ b/drivers/gpu/drm/v3d/v3d_irq.c
@@ -260,17 +260,10 @@ v3d_hub_irq(int irq, void *arg)
int
v3d_irq_init(struct v3d_dev *v3d)
{
- int irq1, ret, core;
+ int irq1, ret;
INIT_WORK(&v3d->overflow_mem_work, v3d_overflow_mem_work);
- /* Clear any pending interrupts someone might have left around
- * for us.
- */
- for (core = 0; core < v3d->cores; core++)
- V3D_CORE_WRITE(core, V3D_CTL_INT_CLR, V3D_CORE_IRQS(v3d->ver));
- V3D_WRITE(V3D_HUB_INT_CLR, V3D_HUB_IRQS(v3d->ver));
-
irq1 = platform_get_irq_optional(v3d_to_pdev(v3d), 1);
if (irq1 == -EPROBE_DEFER)
return irq1;
@@ -297,7 +290,6 @@ v3d_irq_init(struct v3d_dev *v3d)
goto fail;
}
- v3d_irq_enable(v3d);
return 0;
fail:
@@ -311,6 +303,11 @@ v3d_irq_enable(struct v3d_dev *v3d)
{
int core;
+ /* Clear any pending interrupts someone might have left around for us. */
+ for (core = 0; core < v3d->cores; core++)
+ V3D_CORE_WRITE(core, V3D_CTL_INT_CLR, V3D_CORE_IRQS(v3d->ver));
+ V3D_WRITE(V3D_HUB_INT_CLR, V3D_HUB_IRQS(v3d->ver));
+
/* Enable our set of interrupts, masking out any others. */
for (core = 0; core < v3d->cores; core++) {
V3D_CORE_WRITE(core, V3D_CTL_INT_MSK_SET, ~V3D_CORE_IRQS(v3d->ver));
--
2.50.0
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