[PATCH] arm64: dts: imx95: Use GPU_CGC as core clock for GPU
Marek Vasut
marek.vasut at mailbox.org
Tue Dec 2 19:38:19 PST 2025
On 12/3/25 3:48 AM, Rain Yang wrote:
Hello Rain,
>> diff --git a/arch/arm64/boot/dts/freescale/imx95-clock.h b/arch/arm64/boot/dts/freescale/imx95-clock.h
>> index e1f91203e7947..22311612e4403 100644
>> --- a/arch/arm64/boot/dts/freescale/imx95-clock.h
>> +++ b/arch/arm64/boot/dts/freescale/imx95-clock.h
>> @@ -183,5 +183,6 @@
>> #define IMX95_CLK_SEL_A55P (IMX95_CCM_NUM_CLK_SRC + 123 + 7)
>> #define IMX95_CLK_SEL_DRAM (IMX95_CCM_NUM_CLK_SRC + 123 + 8)
>> #define IMX95_CLK_SEL_TEMPSENSE (IMX95_CCM_NUM_CLK_SRC + 123 + 9)
>> +#define IMX95_CLK_GPU_CGC (IMX95_CCM_NUM_CLK_SRC + 123 + 10)
>>
>> #endif /* __CLOCK_IMX95_H */
>> diff --git a/arch/arm64/boot/dts/freescale/imx95.dtsi b/arch/arm64/boot/dts/freescale/imx95.dtsi
>> index 6091c2713fa48..47f20e501315f 100644
>> --- a/arch/arm64/boot/dts/freescale/imx95.dtsi
>> +++ b/arch/arm64/boot/dts/freescale/imx95.dtsi
>> @@ -2874,7 +2874,7 @@ netc_emdio: mdio at 0,0 {
>> gpu: gpu at 4d900000 {
>> compatible = "nxp,imx95-mali", "arm,mali-valhall-csf";
>> reg = <0 0x4d900000 0 0x480000>;
>> - clocks = <&scmi_clk IMX95_CLK_GPU>, <&scmi_clk IMX95_CLK_GPUAPB>;
>> + clocks = <&scmi_clk IMX95_CLK_GPU_CGC>, <&scmi_clk IMX95_CLK_GPUAPB>;
>> clock-names = "core", "coregroup";
>> interrupts = <GIC_SPI 289 IRQ_TYPE_LEVEL_HIGH>,
>> <GIC_SPI 290 IRQ_TYPE_LEVEL_HIGH>,
>> --
>> 2.51.0
>>
> Hi Marek,
>
> Thanks for integrating this downstream patch.
Which downstream patch do you refer to ?
> Please note that CLK_GPUAPB and CLK_GPU are
> always-on, so the commit message should be amended accordingly.
The GPU clock do not seem to be always-on, neither do the GPUAPB . It
seems the SM can turn those clock off perfectly well.
> Additionally, the IMX95_CLK_GPUAPB handle shall be removed, as there is no valid OPP entry
> in the frequency table, this also helps minimize differences between downstream and upstream,
> reducing maintenance effort.
Downstream kernel forks are not relevant to this discussion, upstream
your content and then you won't have to spend maintenance effort on
downstream stuff.
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