Proposal: Officially allow "incomplete" trees as a base
Rob Herring
robh at kernel.org
Mon Dec 1 17:07:37 PST 2025
On Mon, Dec 1, 2025 at 5:52 PM Linus Walleij <linusw at kernel.org> wrote:
>
> Hi Dough,
>
> thanks for your mail!
>
> Let me just see if I understand correctly what you're trying to
> do (and apparently actively doing in production):
>
> On Tue, Nov 18, 2025 at 11:43 PM Doug Anderson <dianders at chromium.org> wrote:
>
> > We would like an officially accepted scheme that lets us more
> > efficiently ship compiled device trees for a handful of related
> > products by breaking the device trees up into a common "base" device
> > tree and then applying "overlay" device trees atop the base to make a
> > full and complete device tree.
> (...)
> > In Android, we do a pretty good job of solving the stated problem
> > using device tree overlays. We describe the SoCs in "dts" files and
> > compile them into "dtb"s. We describe boards in "dtso" files and
> > compile them into "dtbo" files. A bootloader can handle identifying
> > the correct base and overlay (the scheme for doing this is a separate
> > but related topic) and applying the overlay atop the base "dtb". This
> > solution is fully implemented downstream for Android phones and is
> > well documented [2].
>
> So in the kernel we have several arch/*/boot/dts/vendor/ folders
> where they have:
>
> soc.dtsi included by board.dtsi included by system.dts
> and the top system.dts is all that get compiled.
>
> So what you say is that you do the same thing but at runtime?
>
> Can you just describe why this is done like this with
> overlays?
>
> I can only guess that you have one bootloader that needs
> to compose device trees to many systems and the bootloader
> only discovers the system it is running on and its constraints
> at runtime, so shipping the static system.dtb as many people
> do is not an option for you?
>
> And the reason the bootloader doesn't already know what
> it is running on and doesn't just pass that one device tree
> or is just prepared with that one device tree has something
> to do with manufacturing or so?
>
> Sorry it just evades me.
>
> Probably becayse even U-Boot these days use the provided
> device tree dtb, for the system targeted, to initialize itself. I
> suppose your bootloader is generic enough to avoid that
> chicken-and-egg problem, right?
>
> I guess if I had this problem:
>
> soc.dtsi
> board-a.dtsi
> board-b.dtsi
> system-board-a-v1.dts
> system-board-a-v2.dts
> system-board-b-v1.dts
This is the easy case. The harder one is you have soc-rev1.dtsi and
soc-rev2.dtsi and you just doubled the combinations.
> etc having to be combined at runtime, in a bootloader, I would
> consider shipping exactly these files in a memory-based
> filesystem in my bootloader, and bake a DTS compiler into
> my bootloader so it can just build a device tree for what
> it detects.
We don't want to do that for the same reasons we don't pass a dts to
the kernel...
> But I guess you didn't want to hear that :D
>
> Anyway, please describe how you ended up in this situation,
> I'm trying to understand this.
>
> It is quite clear that device tree overlays were intended for
> say plug-n-play additions and minor fragments to be added
> to a basically complete device tree, what you are doing was
> probably not how it was intended. (Or let's see if someone
> proves me wrong on that.)
Board DTs are relatively minor compared to the SoC DT.
I would be interested in some experiments around making this change
with existing DTs. Take a board DT and add the overlay boilerplate
(that may be nothing more than add '/plugin/') and remove the SoC
include. Does that apply to a compiled SoC DTB and is the result the
same as before?
Think of it as moving from building C code using a #include of every
.c file to build a single .o to linking multiple individual .o files.
No one would argue the former is better.
Rob
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