[PATCH v2 05/13] stackleak: clarify variable names
Kees Cook
keescook at chromium.org
Tue May 10 20:05:58 PDT 2022
On Tue, May 10, 2022 at 02:01:49PM +0100, Mark Rutland wrote:
> On Sun, May 08, 2022 at 11:49:46PM +0300, Alexander Popov wrote:
> > On 27.04.2022 20:31, Mark Rutland wrote:
> > > The logic within __stackleak_erase() can be a little hard to follow, as
> > > `boundary` switches from being the low bound to the high bound mid way
> > > through the function, and `kstack_ptr` is used to represent the start of
> > > the region to erase while `boundary` represents the end of the region to
> > > erase.
> > >
> > > Make this a little clearer by consistently using clearer variable names.
> > > The `boundary` variable is removed, the bounds of the region to erase
> > > are described by `erase_low` and `erase_high`, and bounds of the task
> > > stack are described by `task_stack_low` and `task_stck_high`.
> >
> > A typo here in `task_stck_high`.
>
> Ah; whoops.
No worries; I fixed this when I took the patch.
> > That was also the main reason why I reused the 'boundary' variable: I wanted
> > the compiler to allocate it in the register and I avoided creating many
> > local variables.
> >
> > Mark, did your refactoring make the compiler allocate local variables on the
> > stack instead of the registers?
>
> Considering the whole series, testing with GCC 11.1.0:
>
> * On arm64:
> before: stackleak_erase() uses 48 bytes of stack
> after: stackleak_erase() uses 0 bytes of stack
>
> Note: this is entirely due to patch 1; arm64 has enough GPRs that it
> doesn't need to use the stack.
>
> * On x86_64:
> before: stackleak_erase() uses 0 bytes of stack
> after: stackleak_erase() uses 0 bytes of stack
>
> * On i386
> before: stackleak_erase() uses 8 bytes of stach
> after: stackleak_erase() uses 16 bytes of stack
>
> The i386 case isn't ideal, but given that those bytes will easily be used by
> the entry triage code before getting to any syscall handling, I don't believe
> that's an issue in practice.
I am biased and totally fine with choosing a solution where 64-bit
improvement comes at a 32-bit cost.
--
Kees Cook
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