[PATCH v1 3/3] media: cedrus: Fix endless loop in cedrus_h265_skip_bits()

Jernej Škrabec jernej.skrabec at gmail.com
Thu Aug 25 14:13:52 PDT 2022


Dne petek, 19. avgust 2022 ob 17:39:25 CEST je Nicolas Dufresne napisal(a):
> Le vendredi 19 août 2022 à 06:16 +0200, Jernej Škrabec a écrit :
> > Dne četrtek, 18. avgust 2022 ob 22:33:08 CEST je Nicolas Dufresne 
napisal(a):
> > > From: Dmitry Osipenko <dmitry.osipenko at collabora.com>
> > > 
> > > The busy status bit may never de-assert if number of programmed skip
> > > bits is incorrect, resulting in a kernel hang because the bit is polled
> > > endlessly in the code. Fix it by adding timeout for the bit-polling.
> > > This problem is reproducible by setting the data_bit_offset field of
> > > the HEVC slice params to a wrong value by userspace.
> > > 
> > > Cc: stable at vger.kernel.org
> > > Reported-by: Nicolas Dufresne <nicolas.dufresne at collabora.com>
> > > Signed-off-by: Dmitry Osipenko <dmitry.osipenko at collabora.com>
> > > Signed-off-by: Nicolas Dufresne <nicolas.dufresne at collabora.com>
> > 
> > Fixes tag would be nice.
> > 
> > > ---
> > > 
> > >  drivers/staging/media/sunxi/cedrus/cedrus_h265.c | 6 ++++--
> > >  1 file changed, 4 insertions(+), 2 deletions(-)
> > > 
> > > diff --git a/drivers/staging/media/sunxi/cedrus/cedrus_h265.c
> > > b/drivers/staging/media/sunxi/cedrus/cedrus_h265.c index
> > > f703c585d91c5..f0bc118021b0a 100644
> > > --- a/drivers/staging/media/sunxi/cedrus/cedrus_h265.c
> > > +++ b/drivers/staging/media/sunxi/cedrus/cedrus_h265.c
> > > @@ -227,6 +227,7 @@ static void cedrus_h265_pred_weight_write(struct
> > > cedrus_dev *dev, static void cedrus_h265_skip_bits(struct cedrus_dev
> > > *dev,
> > > int num) {
> > > 
> > >  	int count = 0;
> > > 
> > > +	u32 reg;
> > > 
> > >  	while (count < num) {
> > >  	
> > >  		int tmp = min(num - count, 32);
> > > 
> > > @@ -234,8 +235,9 @@ static void cedrus_h265_skip_bits(struct cedrus_dev
> > > *dev, int num) cedrus_write(dev, VE_DEC_H265_TRIGGER,
> > > 
> > >  			     VE_DEC_H265_TRIGGER_FLUSH_BITS |
> > >  			     VE_DEC_H265_TRIGGER_TYPE_N_BITS(tmp));
> > > 
> > > -		while (cedrus_read(dev, VE_DEC_H265_STATUS) &
> > > VE_DEC_H265_STATUS_VLD_BUSY) -			udelay(1);
> > > +
> > > +		if (cedrus_wait_for(dev, VE_DEC_H265_STATUS,
> > > VE_DEC_H265_STATUS_VLD_BUSY)) +
> > 
> > dev_err_ratelimited(dev->dev, "timed out
> > 
> > > waiting to skip bits\n");
> > 
> > Reporting issue is nice, but better would be to propagate error, since
> > there is no way to properly decode this slice if above code block fails.
> This mimic what was already there, mind if we do that later ? The
> propagation is doing to be a lot more intrusive.

Since backporting fixes before 6.0 isn't priority, viability for backpporting 
isn't that important. You would only need to return 0 or -ETIMEDOUT and check 
for error in only one location. That doesn't sound  very intrusive for me.

Best regards,
Jernej

> 
> > Best regards,
> > Jernej
> > 
> > >  		count += tmp;
> > >  	
> > >  	}





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