[PATCH v3 0/3] arm64/sve: Trivial optimisation for 128 bit SVE vectors
Mark Brown
broonie at kernel.org
Wed May 12 08:11:28 PDT 2021
This series is a combination of factoring out some duplicated code and a
very minor optimisation to the performance of handling converting FPSIMD
state to SVE in the live registers for 128 bit SVE vectors.
v3:
- Tweak comment.
v2:
- Combine P and FFR flushing into a single macro.
Mark Brown (3):
arm64/sve: Split _sve_flush macro into separate Z and predicate
flushes
arm64/sve: Use the sve_flush macros in sve_load_from_fpsimd_state()
arm64/sve: Skip flushing Z registers with 128 bit vectors
arch/arm64/include/asm/fpsimd.h | 2 +-
arch/arm64/include/asm/fpsimdmacros.h | 4 +++-
arch/arm64/kernel/entry-fpsimd.S | 22 +++++++++++++++-------
arch/arm64/kernel/fpsimd.c | 6 ++++--
4 files changed, 23 insertions(+), 11 deletions(-)
base-commit: 6efb943b8616ec53a5e444193dccf1af9ad627b5
--
2.20.1
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