[PATCH] drm/mxsfb: Make supported modifiers explicit

Daniel Vetter daniel at ffwll.ch
Mon Jul 20 03:31:12 EDT 2020


On Sat, Jul 18, 2020 at 07:14:07PM +0200, Guido Günther wrote:
> Hi,
> On Mon, Mar 23, 2020 at 04:51:05PM +0100, Lucas Stach wrote:
> > Am Montag, den 23.03.2020, 15:52 +0100 schrieb Guido Günther:
> > > In contrast to other display controllers on imx like DCSS and ipuv3
> > > lcdif/mxsfb does not support detiling e.g. vivante tiled layouts.
> > > Since mesa might assume otherwise make it explicit that only
> > > DRM_FORMAT_MOD_LINEAR is supported.
> > > 
> > > Signed-off-by: Guido Günther <agx at sigxcpu.org>
> > 
> > Reviewed-by: Lucas Stach <l.stach at pengutronix.de>
> 
> Can i do anything to get this applied?
> Cheers,

Lucas has drm-misc commit rights, I expect him to push.
-Daniel

>  -- Guido
> 
> > 
> > > ---
> > >  drivers/gpu/drm/mxsfb/mxsfb_drv.c | 9 +++++++--
> > >  1 file changed, 7 insertions(+), 2 deletions(-)
> > > 
> > > diff --git a/drivers/gpu/drm/mxsfb/mxsfb_drv.c b/drivers/gpu/drm/mxsfb/mxsfb_drv.c
> > > index 762379530928..fc71e7a7a02e 100644
> > > --- a/drivers/gpu/drm/mxsfb/mxsfb_drv.c
> > > +++ b/drivers/gpu/drm/mxsfb/mxsfb_drv.c
> > > @@ -73,6 +73,11 @@ static const uint32_t mxsfb_formats[] = {
> > >  	DRM_FORMAT_RGB565
> > >  };
> > >  
> > > +static const uint64_t mxsfb_modifiers[] = {
> > > +	DRM_FORMAT_MOD_LINEAR,
> > > +	DRM_FORMAT_MOD_INVALID
> > > +};
> > > +
> > >  static struct mxsfb_drm_private *
> > >  drm_pipe_to_mxsfb_drm_private(struct drm_simple_display_pipe *pipe)
> > >  {
> > > @@ -334,8 +339,8 @@ static int mxsfb_load(struct drm_device *drm, unsigned long flags)
> > >  	}
> > >  
> > >  	ret = drm_simple_display_pipe_init(drm, &mxsfb->pipe, &mxsfb_funcs,
> > > -			mxsfb_formats, ARRAY_SIZE(mxsfb_formats), NULL,
> > > -			mxsfb->connector);
> > > +			mxsfb_formats, ARRAY_SIZE(mxsfb_formats),
> > > +			mxsfb_modifiers, mxsfb->connector);
> > >  	if (ret < 0) {
> > >  		dev_err(drm->dev, "Cannot setup simple display pipe\n");
> > >  		goto err_vblank;
> > 

-- 
Daniel Vetter
Software Engineer, Intel Corporation
http://blog.ffwll.ch



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