[PATCH v2 08/10] dt-bindings: media: Document bindings for the Sunxi-Cedrus VPU driver

Paul Kocialkowski paul.kocialkowski at bootlin.com
Fri May 4 00:56:20 PDT 2018


Hi,

On Thu, 2018-04-26 at 22:04 -0500, Rob Herring wrote:
> On Fri, Apr 20, 2018 at 09:22:20AM +0200, Paul Kocialkowski wrote:
> > Hi and thanks for the review,
> > 
> > On Fri, 2018-04-20 at 01:31 +0000, Tomasz Figa wrote:
> > > Hi Paul, Philipp,
> > > 
> > > On Fri, Apr 20, 2018 at 1:04 AM Philipp Zabel <p.zabel at pengutronix
> > > .de>
> > > wrote:
> > > 
> > > > Hi Paul,
> > > > On Thu, 2018-04-19 at 17:45 +0200, Paul Kocialkowski wrote:
> > > > > This adds a device-tree binding document that specifies the
> > > > > properties
> > > > > used by the Sunxi-Cedurs VPU driver, as well as examples.
> > > > > 
> > > > > Signed-off-by: Paul Kocialkowski <paul.kocialkowski at bootlin.co
> > > > > m>
> > > > > ---
> > > > >  .../devicetree/bindings/media/sunxi-cedrus.txt     | 50
> > > 
> > > ++++++++++++++++++++++
> > > > >  1 file changed, 50 insertions(+)
> > > > >  create mode 100644
> > > 
> > > Documentation/devicetree/bindings/media/sunxi-cedrus.txt
> > > > > 
> > > > > diff --git a/Documentation/devicetree/bindings/media/sunxi-
> > > > > cedrus.txt
> > > 
> > > b/Documentation/devicetree/bindings/media/sunxi-cedrus.txt
> > > > > new file mode 100644
> > > > > index 000000000000..71ad3f9c3352
> > > > > --- /dev/null
> > > > > +++ b/Documentation/devicetree/bindings/media/sunxi-cedrus.txt
> > > > > @@ -0,0 +1,50 @@
> > > > > +Device-tree bindings for the VPU found in Allwinner SoCs,
> > > > > referred to
> > > 
> > > as the
> > > > > +Video Engine (VE) in Allwinner literature.
> > > > > +
> > > > > +The VPU can only access the first 256 MiB of DRAM, that are
> > > > > DMA-
> > > > > mapped
> > > 
> > > starting
> > > > > +from the DRAM base. This requires specific memory allocation
> > > > > and
> > > 
> > > handling.
> > > 
> > > And no IOMMU? Brings back memories.
> > 
> > Exactly, no IOMMU so we don't have much choice but cope with that
> > hardware limitation...
> > 
> > > > > +
> > > > > +Required properties:
> > > > > +- compatible         : "allwinner,sun4i-a10-video-engine";
> > > > > +- memory-region         : DMA pool for buffers allocation;
> > > > > +- clocks             : list of clock specifiers,
> > > > > corresponding to
> > > 
> > > entries in
> > > > > +                          the clock-names property;
> > > > > +- clock-names                : should contain "ahb", "mod"
> > > > > and
> > > > > "ram"
> > > 
> > > entries;
> > > > > +- assigned-clocks       : list of clocks assigned to the VE;
> > > > > +- assigned-clocks-rates : list of clock rates for the clocks
> > > > > assigned
> > > 
> > > to the VE;
> > > > > +- resets             : phandle for reset;
> > > > > +- interrupts         : should contain VE interrupt number;
> > > > > +- reg                        : should contain register base
> > > > > and
> > > > > length
> > > 
> > > of VE.
> > > > > +
> > > > > +Example:
> > > > > +
> > > > > +reserved-memory {
> > > > > +     #address-cells = <1>;
> > > > > +     #size-cells = <1>;
> > > > > +     ranges;
> > > > > +
> > > > > +     /* Address must be kept in the lower 256 MiBs of DRAM
> > > > > for
> > > > > VE. */
> > > > > +     ve_memory: cma at 4a000000 {
> > > > > +             compatible = "shared-dma-pool";
> > > > > +             reg = <0x4a000000 0x6000000>;
> > > > > +             no-map;
> > > > > +             linux,cma-default;
> > > > > +     };
> > > > > +};
> > > > > +
> > > > > +video-engine at 1c0e000 {
> > > > 
> > > > This is not really required by any specification, and not as
> > > > common
> > > > as
> > > > gpu at ..., but could this reasonably be called "vpu at 1c0e000" to
> > > > follow
> > > > somewhat-common practice?
> > > 
> > > AFAIR the name is supposed to be somewhat readable for someone
> > > that
> > > doesn't know the hardware. To me, "video-engine" sounds more
> > > obvious
> > > than "vpu", but we actually use "codec" already, in case of MFC
> > > and
> > > JPEG codec on Exynos. If encode/decode is the only functionality
> > > of
> > > this block, I'd personally go with "codec". If it can do other
> > > things,
> > > e.g. scaling/rotation without encode/decode, I'd probably call it
> > > "video-processor".
> > 
> > I agree that the term VPU is more commonly associated with video
> > decoding, while video engine could mean a number of things.
> > 
> > The reason I went with "video-engine" here (while still presenting
> > the
> > driver as a VPU driver) is that Video Engine is the term used in
> > Allwinner's litterature. Other nodes in Allwinner device-trees
> > generally
> > stick to these terms (for instance, we have "display-engine" nodes).
> > This also makes it easier to find the matching parts in the
> > documentation.
> 
> 'video-codec' is what is defined in the DT spec.

Is that an actively-enforced guideline or a suggestion? I'd like to keep
video-engine just to stick with the technical documentation wording and
my personal taste is also to prefer vpu over video-codec (in terms of
clarity/straightforwardness) as a second choice.

Still, if the choice isn't up to me, we can go with video-codec (or
vpu).

Cheers,

-- 
Paul Kocialkowski, Bootlin (formerly Free Electrons)
Embedded Linux and kernel engineering
https://bootlin.com
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