[RFC PATCH 5/8] arm64/sve: Switch sve_pffr() argument from task to thread
Dave Martin
Dave.Martin at arm.com
Fri Apr 20 09:46:39 PDT 2018
sve_pffr(), which is used to derive the base address used for
low-level SVE save/restore routines, currently takes the relevant
task_struct as an argument.
The only accessed fields are actually part of thread_struct, so
this patch changes the argument type accordingly. This is done in
preparation for moving this function to a header, where we do not
want to have to include <linux/sched.h> due to the consequent
circular #include problems.
No functional change.
Signed-off-by: Dave Martin <Dave.Martin at arm.com>
---
arch/arm64/kernel/fpsimd.c | 10 +++++-----
1 file changed, 5 insertions(+), 5 deletions(-)
diff --git a/arch/arm64/kernel/fpsimd.c b/arch/arm64/kernel/fpsimd.c
index 7fe3c1e..168a51e 100644
--- a/arch/arm64/kernel/fpsimd.c
+++ b/arch/arm64/kernel/fpsimd.c
@@ -44,6 +44,7 @@
#include <asm/fpsimd.h>
#include <asm/cpufeature.h>
#include <asm/cputype.h>
+#include <asm/processor.h>
#include <asm/simd.h>
#include <asm/sigcontext.h>
#include <asm/sysreg.h>
@@ -167,10 +168,9 @@ static size_t sve_ffr_offset(int vl)
return SVE_SIG_FFR_OFFSET(sve_vq_from_vl(vl)) - SVE_SIG_REGS_OFFSET;
}
-static void *sve_pffr(struct task_struct *task)
+static void *sve_pffr(struct thread_struct *thread)
{
- return (char *)task->thread.sve_state +
- sve_ffr_offset(task->thread.sve_vl);
+ return (char *)thread->sve_state + sve_ffr_offset(thread->sve_vl);
}
static void change_cpacr(u64 val, u64 mask)
@@ -253,7 +253,7 @@ static void task_fpsimd_load(void)
WARN_ON(!in_softirq() && !irqs_disabled());
if (system_supports_sve() && test_thread_flag(TIF_SVE))
- sve_load_state(sve_pffr(current),
+ sve_load_state(sve_pffr(¤t->thread),
¤t->thread.uw.fpsimd_state.fpsr,
sve_vq_from_vl(current->thread.sve_vl) - 1);
else
@@ -294,7 +294,7 @@ void task_fpsimd_save(void)
return;
}
- sve_save_state(sve_pffr(current), &st->fpsr);
+ sve_save_state(sve_pffr(¤t->thread), &st->fpsr);
} else
fpsimd_save_state(st);
}
--
2.1.4
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