[PATCH v2 02/10] media-request: Add a request complete operation to allow m2m scheduling

Alexandre Courbot acourbot at chromium.org
Fri Apr 20 00:38:57 PDT 2018


On Fri, Apr 20, 2018 at 12:43 AM Paul Kocialkowski <
paul.kocialkowski at bootlin.com> wrote:

> When using the request API in the context of a m2m driver, the
> operations that come with a m2m run scheduling call in their
> (m2m-specific) ioctl handler are delayed until the request is queued
> (for instance, this includes queuing buffers and streamon).

> Thus, the m2m run scheduling calls are not called in due time since the
> request AP's internal plumbing will (rightfully) use the relevant core
> functions directly instead of the ioctl handler.

> This ends up in a situation where nothing happens if there is no
> run-scheduling ioctl called after queuing the request.

> In order to circumvent the issue, a new media operation is introduced,
> called at the time of handling the media request queue ioctl. It gives
> m2m drivers a chance to schedule a m2m device run at that time.

> The existing req_queue operation cannot be used for this purpose, since
> it is called with the request queue mutex held, that is eventually needed
> in the device_run call to apply relevant controls.

> Signed-off-by: Paul Kocialkowski <paul.kocialkowski at bootlin.com>
> ---
>   drivers/media/media-request.c | 3 +++
>   include/media/media-device.h  | 2 ++
>   2 files changed, 5 insertions(+)

> diff --git a/drivers/media/media-request.c b/drivers/media/media-request.c
> index 415f7e31019d..28ac5ccfe6a2 100644
> --- a/drivers/media/media-request.c
> +++ b/drivers/media/media-request.c
> @@ -157,6 +157,9 @@ static long media_request_ioctl_queue(struct
media_request *req)
>                  media_request_get(req);
>          }

> +       if (mdev->ops->req_complete)
> +               mdev->ops->req_complete(req);
> +
>          return ret;
>   }

> diff --git a/include/media/media-device.h b/include/media/media-device.h
> index 07e323c57202..c7dcf2079cc9 100644
> --- a/include/media/media-device.h
> +++ b/include/media/media-device.h
> @@ -55,6 +55,7 @@ struct media_entity_notify {
>    * @req_alloc: Allocate a request
>    * @req_free: Free a request
>    * @req_queue: Queue a request
> + * @req_complete: Complete a request
>    */
>   struct media_device_ops {
>          int (*link_notify)(struct media_link *link, u32 flags,
> @@ -62,6 +63,7 @@ struct media_device_ops {
>          struct media_request *(*req_alloc)(struct media_device *mdev);
>          void (*req_free)(struct media_request *req);
>          int (*req_queue)(struct media_request *req);
> +       void (*req_complete)(struct media_request *req);

This is called *before* the request is actually run, isn't it? In that
case, wouldn't something like "req_schedule" be less confusing?
req_complete implies that the request is already completed.



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