[PATCH v3 20/20] KVM: arm/arm64: Rework kvm_timer_should_fire
Marc Zyngier
marc.zyngier at arm.com
Tue Oct 10 02:59:12 PDT 2017
On Sat, Sep 23 2017 at 2:42:07 am BST, Christoffer Dall <cdall at linaro.org> wrote:
> kvm_timer_should_fire() can be called in two different situations from
> the kvm_vcpu_block().
>
> The first case is before calling kvm_timer_schedule(), used for wait
> polling, and in this case the VCPU thread is running and the timer state
> is loaded onto the hardware so all we have to do is check if the virtual
> interrupt lines are asserted, becasue the timer interrupt handler
> functions will raise those lines as appropriate.
>
> The second case is inside the wait loop of kvm_vcpu_block(), where we
> have already called kvm_timer_schedule() and therefore the hardware will
> be disabled and the software view of the timer state is up to date
> (timer->loaded is false), and so we can simply check if the timer should
> fire by looking at the software state.
>
> Signed-off-by: Christoffer Dall <cdall at linaro.org>
> ---
> include/kvm/arm_arch_timer.h | 3 ++-
> virt/kvm/arm/arch_timer.c | 22 +++++++++++++++++++++-
> virt/kvm/arm/arm.c | 3 +--
> 3 files changed, 24 insertions(+), 4 deletions(-)
>
> diff --git a/include/kvm/arm_arch_timer.h b/include/kvm/arm_arch_timer.h
> index af29563..250db34 100644
> --- a/include/kvm/arm_arch_timer.h
> +++ b/include/kvm/arm_arch_timer.h
> @@ -73,7 +73,8 @@ int kvm_arm_timer_set_attr(struct kvm_vcpu *vcpu, struct kvm_device_attr *attr);
> int kvm_arm_timer_get_attr(struct kvm_vcpu *vcpu, struct kvm_device_attr *attr);
> int kvm_arm_timer_has_attr(struct kvm_vcpu *vcpu, struct kvm_device_attr *attr);
>
> -bool kvm_timer_should_fire(struct arch_timer_context *timer_ctx);
> +bool kvm_timer_is_pending(struct kvm_vcpu *vcpu);
> +
> void kvm_timer_schedule(struct kvm_vcpu *vcpu);
> void kvm_timer_unschedule(struct kvm_vcpu *vcpu);
>
> diff --git a/virt/kvm/arm/arch_timer.c b/virt/kvm/arm/arch_timer.c
> index f92459a..1d0cd3a 100644
> --- a/virt/kvm/arm/arch_timer.c
> +++ b/virt/kvm/arm/arch_timer.c
> @@ -49,6 +49,7 @@ static const struct kvm_irq_level default_vtimer_irq = {
> static bool kvm_timer_irq_can_fire(struct arch_timer_context *timer_ctx);
> static void kvm_timer_update_irq(struct kvm_vcpu *vcpu, bool new_level,
> struct arch_timer_context *timer_ctx);
> +static bool kvm_timer_should_fire(struct arch_timer_context *timer_ctx);
>
> u64 kvm_phys_timer_read(void)
> {
> @@ -223,7 +224,7 @@ static enum hrtimer_restart kvm_phys_timer_expire(struct hrtimer *hrt)
> return HRTIMER_NORESTART;
> }
>
> -bool kvm_timer_should_fire(struct arch_timer_context *timer_ctx)
> +static bool kvm_timer_should_fire(struct arch_timer_context *timer_ctx)
> {
> u64 cval, now;
>
> @@ -236,6 +237,25 @@ bool kvm_timer_should_fire(struct arch_timer_context *timer_ctx)
> return cval <= now;
> }
>
> +bool kvm_timer_is_pending(struct kvm_vcpu *vcpu)
> +{
> + struct arch_timer_context *vtimer = vcpu_vtimer(vcpu);
> + struct arch_timer_context *ptimer = vcpu_ptimer(vcpu);
> +
> + if (vtimer->irq.level || ptimer->irq.level)
> + return true;
> +
> + /*
> + * When this is called from withing the wait loop of kvm_vcpu_block(),
> + * the software view of the timer state is up to date (timer->loaded
> + * is false), and so we can simply check if the timer should fire now.
> + */
> + if (!vtimer->loaded && kvm_timer_should_fire(vtimer))
> + return true;
> +
> + return kvm_timer_should_fire(ptimer);
> +}
> +
> /*
> * Reflect the timer output level into the kvm_run structure
> */
> diff --git a/virt/kvm/arm/arm.c b/virt/kvm/arm/arm.c
> index 14c50d1..bc126fb 100644
> --- a/virt/kvm/arm/arm.c
> +++ b/virt/kvm/arm/arm.c
> @@ -307,8 +307,7 @@ void kvm_arch_vcpu_destroy(struct kvm_vcpu *vcpu)
>
> int kvm_cpu_has_pending_timer(struct kvm_vcpu *vcpu)
> {
> - return kvm_timer_should_fire(vcpu_vtimer(vcpu)) ||
> - kvm_timer_should_fire(vcpu_ptimer(vcpu));
> + return kvm_timer_is_pending(vcpu);
> }
>
> void kvm_arch_vcpu_blocking(struct kvm_vcpu *vcpu)
Reviewed-by: Marc Zyngier <marc.zyngier at arm.com>
M.
--
Jazz is not dead, it just smell funny.
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