[PATCH] arm64: add missing conversion to __wsum in ip_fast_csum()
Will Deacon
will.deacon at arm.com
Thu Jun 29 03:07:44 PDT 2017
On Wed, Jun 28, 2017 at 04:58:14PM +0200, Luc Van Oostenryck wrote:
> ARM64 implementation of ip_fast_csum() do most of the work
> in 128 or 64 bit and call csum_fold() to finalize. csum_fold()
> itself take a __wsum argument, to insure that this value is
> always a 32bit native-order value.
>
> Fix this by using an helper __csum_fold() taking the native
> 32 bit value and doing the needed folding to 16 bit (and reuse
> this helper for csum_fold() itself).
>
> Note: a simpler patch would to use something like:
> return csum_fold((__wsum __force)(sum >> 32));
> but using an helper __csum_fold() allow to avoid
> a forced cast.
But you've added a __force cast in csum_fold, and we still have the one in
the return statement of __csum_fold, so I think I prefer the simpler patch.
Will
>
> Signed-off-by: Luc Van Oostenryck <luc.vanoostenryck at gmail.com>
> ---
> arch/arm64/include/asm/checksum.h | 10 +++++++---
> 1 file changed, 7 insertions(+), 3 deletions(-)
>
> diff --git a/arch/arm64/include/asm/checksum.h b/arch/arm64/include/asm/checksum.h
> index 09f65339d..dcc655137 100644
> --- a/arch/arm64/include/asm/checksum.h
> +++ b/arch/arm64/include/asm/checksum.h
> @@ -18,12 +18,16 @@
>
> #include <linux/types.h>
>
> -static inline __sum16 csum_fold(__wsum csum)
> +static inline __sum16 __csum_fold(u32 sum)
> {
> - u32 sum = (__force u32)csum;
> sum += (sum >> 16) | (sum << 16);
> return ~(__force __sum16)(sum >> 16);
> }
> +
> +static inline __sum16 csum_fold(__wsum csum)
> +{
> + return __csum_fold((__force u32)csum);
> +}
> #define csum_fold csum_fold
>
> static inline __sum16 ip_fast_csum(const void *iph, unsigned int ihl)
> @@ -42,7 +46,7 @@ static inline __sum16 ip_fast_csum(const void *iph, unsigned int ihl)
> } while (--ihl);
>
> sum += ((sum >> 32) | (sum << 32));
> - return csum_fold(sum >> 32);
> + return __csum_fold(sum >> 32);
> }
> #define ip_fast_csum ip_fast_csum
>
> --
> 2.13.0
>
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