[PATCH 0/6] Support for LEGO MINDSTORMS EV3 LCD display
Noralf Trønnes
noralf at tronnes.org
Sun Jul 30 10:14:15 PDT 2017
Den 29.07.2017 21.40, skrev David Lechner:
> On 07/29/2017 02:17 PM, David Lechner wrote:
>> The goal of this series is to get the built-in LCD of the LEGO
>> MINDSTORMS EV3
>> working. But, most of the content here is building up the
>> infrastructure to do
>> that.
>>
>
> Some general comments/questions:
>
> I have noticed that DRM doesn't really have support for monochrome
> displays. I'm guessing that is because no one really uses them anymore?
>
The repaper driver was the first monochrome drm driver and I chose to
present it to userspace as XRGB8888 and convert it to monochrome.
The reason for this is that everything, libraries, apps, plymouth (boot
splash, no rgb565) supports it. I didn't see any point in adding a new
monochrome drm format that didn't have, or probably wouldn't get
userspace support (by libraries at least). The application of course
needs to know this to get a good result.
tinydrm_xrgb8888_to_gray8() does the conversion:
https://cgit.freedesktop.org/drm/drm-misc/commit/drivers/gpu/drm/tinydrm?id=379ea9a1a59a5a32c8db6f164e80a3fd00cb3781
> The LEGO EV3 display is just an LCD (not the backlit kind). It has two
> modes of operation. It can to 2bbp grayscale or it can do 1bpp
> monochrome. The grayscale isn't the best (looks splotchy in places),
> so it would be nice to be able to choose between these two modes. How
> would I implement something like that?
>
Do you expect anyone to use grayscale if it doesn't look good?
Maybe better to add it later if there's a demand for it.
> Also, how can I indicate to userspace that this display really is
> monochrome/grayscale since the reported color depth 16bpp?
>
There isn't unless we add formats for it.
Since this display is in a Lego piece, doesn't it have custom userspace
that already know it's monochrome?
Noralf.
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