[PATCH 13/16] drm/mediatek: Convert to new iterator macros

Daniel Vetter daniel at ffwll.ch
Wed Jul 12 02:45:03 PDT 2017


On Wed, Jul 12, 2017 at 10:13:41AM +0200, Maarten Lankhorst wrote:
> for_each_obj_in_state is about to be removed, so use the new atomic
> iterator macros.
> 
> Signed-off-by: Maarten Lankhorst <maarten.lankhorst at linux.intel.com>
> Cc: CK Hu <ck.hu at mediatek.com>
> Cc: Philipp Zabel <p.zabel at pengutronix.de>
> Cc: Matthias Brugger <matthias.bgg at gmail.com>
> Cc: linux-arm-kernel at lists.infradead.org
> Cc: linux-mediatek at lists.infradead.org
> ---
>  drivers/gpu/drm/mediatek/mtk_drm_drv.c | 6 +++---
>  1 file changed, 3 insertions(+), 3 deletions(-)
> 
> diff --git a/drivers/gpu/drm/mediatek/mtk_drm_drv.c b/drivers/gpu/drm/mediatek/mtk_drm_drv.c
> index 56f802d0a51c..be0741638f94 100644
> --- a/drivers/gpu/drm/mediatek/mtk_drm_drv.c
> +++ b/drivers/gpu/drm/mediatek/mtk_drm_drv.c
> @@ -48,11 +48,11 @@ static void mtk_atomic_schedule(struct mtk_drm_private *private,
>  static void mtk_atomic_wait_for_fences(struct drm_atomic_state *state)
>  {
>  	struct drm_plane *plane;
> -	struct drm_plane_state *plane_state;
> +	struct drm_plane_state *new_plane_state;
>  	int i;
>  
> -	for_each_plane_in_state(state, plane, plane_state, i)
> -		mtk_fb_wait(plane->state->fb);
> +	for_each_new_plane_in_state(state, plane, new_plane_state, i)
> +		mtk_fb_wait(new_plane_state->fb);
>  }

I think a variant of drm_atomic_set_fence_for_plane, which takes a
reservation obj (or a dma-buf and then derefs dma_buf->resv itself) would
be nice, so that drivers don't have to hand-roll sub-par fence waiting
code like this (it's e.g. not interruptible for blocking commits).

Anyway, patch itself looks good.

Reviewed-by: Daniel Vetter <daniel.vetter at ffwll.ch>

>  
>  static void mtk_atomic_complete(struct mtk_drm_private *private,
> -- 
> 2.11.0
> 
> _______________________________________________
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> dri-devel at lists.freedesktop.org
> https://lists.freedesktop.org/mailman/listinfo/dri-devel

-- 
Daniel Vetter
Software Engineer, Intel Corporation
http://blog.ffwll.ch



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