[PATCH 09/27] arm64/sve: Signal frame and context structure definition
Dave Martin
Dave.Martin at arm.com
Tue Aug 22 04:17:06 PDT 2017
On Tue, Aug 22, 2017 at 11:22:44AM +0100, Alex Bennée wrote:
>
> Dave Martin <Dave.Martin at arm.com> writes:
>
> > This patch defines the representation that will be used for the SVE
> > register state in the signal frame, and implements support for
> > saving and restoring the SVE registers around signals.
> >
> > The same layout will also be used for the in-kernel task state.
> >
> > Due to the variability of the SVE vector length, it is not possible
> > to define a fixed C struct to describe all the registers. Instead,
> > Macros are defined in sigcontext.h to facilitate access to the
> > parts of the structure.
> >
> > Signed-off-by: Dave Martin <Dave.Martin at arm.com>
> > ---
> > arch/arm64/include/uapi/asm/sigcontext.h | 113 ++++++++++++++++++++++++++++++-
> > 1 file changed, 112 insertions(+), 1 deletion(-)
> >
> > diff --git a/arch/arm64/include/uapi/asm/sigcontext.h b/arch/arm64/include/uapi/asm/sigcontext.h
> > index f0a76b9..0533bdf 100644
> > --- a/arch/arm64/include/uapi/asm/sigcontext.h
> > +++ b/arch/arm64/include/uapi/asm/sigcontext.h
> > @@ -16,6 +16,8 @@
> > #ifndef _UAPI__ASM_SIGCONTEXT_H
> > #define _UAPI__ASM_SIGCONTEXT_H
> >
> > +#ifndef __ASSEMBLY__
> > +
> > #include <linux/types.h>
> >
> > /*
> > @@ -41,10 +43,11 @@ struct sigcontext {
> > *
> > * 0x210 fpsimd_context
> > * 0x10 esr_context
> > + * 0x8a0 sve_context (vl <= 64) (optional)
> > * 0x20 extra_context (optional)
> > * 0x10 terminator (null _aarch64_ctx)
> > *
> > - * 0xdb0 (reserved for future allocation)
> > + * 0x510 (reserved for future allocation)
> > *
> > * New records that can exceed this space need to be opt-in for userspace, so
> > * that an expanded signal frame is not generated unexpectedly. The mechanism
> > @@ -116,4 +119,112 @@ struct extra_context {
> > __u32 __reserved[3];
> > };
> >
> > +#define SVE_MAGIC 0x53564501
> > +
> > +struct sve_context {
> > + struct _aarch64_ctx head;
> > + __u16 vl;
> > + __u16 __reserved[3];
> > +};
> > +
> > +#endif /* !__ASSEMBLY__ */
> > +
> > +/*
> > + * The SVE architecture leaves space for future expansion of the
> > + * vector length beyond its initial architectural limit of 2048 bits
> > + * (16 quadwords).
> > + */
> > +#define SVE_VQ_MIN 1
> > +#define SVE_VQ_MAX 0x200
> > +
> > +#define SVE_VL_MIN (SVE_VQ_MIN * 0x10)
> > +#define SVE_VL_MAX (SVE_VQ_MAX * 0x10)
> > +
> > +#define SVE_NUM_ZREGS 32
> > +#define SVE_NUM_PREGS 16
> > +
> > +#define sve_vl_valid(vl) \
> > + ((vl) % 0x10 == 0 && (vl) >= SVE_VL_MIN && (vl) <= SVE_VL_MAX)
> > +#define sve_vq_from_vl(vl) ((vl) / 0x10)
> > +#define sve_vl_from_vq(vq) ((vq) * 0x10)
>
> I got a little confused first time through over what VQ and VL where.
> Maybe it would make sense to expand a little more from first principles?
>
> /*
> * The SVE architecture defines vector registers as a multiple of 128
> * bit quadwords. The current architectural limit is 2048 bits (16
> * quadwords) but there is room for future expansion beyond that.
> */
This comes up in several places and so I didn't want to comment it
repeatedly everywhere.
Instead, I wrote up something in section 2 (Vector length terminology)
of Documentation/arm64/sve.txt -- see patch 25. Can you take a look and
see whether that's adequate?
[...]
Cheers
---Dave
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