[patch] autogain support for bayer10 format (was Re: [patch] propagating controls in libv4l2)

Ivaylo Dimitrov ivo.g.dimitrov.75 at gmail.com
Thu Apr 27 01:52:21 EDT 2017



On 27.04.2017 01:51, Pavel Machek wrote:
> Hi!
>
>>>> There are two separate things here:
>>>>
>>>> 1) Autofoucs for a device that doesn't use subdev API
>>>> 2) libv4l2 support for devices that require MC and subdev API
>>>
>>> Actually there are three: 0) autogain. Unfortunately, I need autogain
>>> first before autofocus has a chance...
>>>
>>> And that means... bayer10 support for autogain.
>>>
>>> Plus, I changed avg_lum to long long. Quick calculation tells me int
>>> could overflow with few megapixel sensor.
>>>
>>> Oh, btw http://ytse.tricolour.net/docs/LowLightOptimization.html no
>>> longer works.
>>>
>>> Regards,
>>> 								Pavel
>>>
>>> diff --git a/lib/libv4lconvert/processing/autogain.c b/lib/libv4lconvert/processing/autogain.c
>>> index c6866d6..0b52d0f 100644
>>> --- a/lib/libv4lconvert/processing/autogain.c
>>> +++ b/lib/libv4lconvert/processing/autogain.c
>>> @@ -68,6 +71,41 @@ static void autogain_adjust(struct v4l2_queryctrl *ctrl, int *value,
>>> 	}
>>> }
>>>
>>> +static int get_luminosity_bayer10(uint16_t *buf, const struct v4l2_format *fmt)
>>> +{
>>> +	long long avg_lum = 0;
>>> +	int x, y;
>>> +	
>>> +	buf += fmt->fmt.pix.height * fmt->fmt.pix.bytesperline / 4 +
>>> +		fmt->fmt.pix.width / 4;
>>> +
>>> +	for (y = 0; y < fmt->fmt.pix.height / 2; y++) {
>>> +		for (x = 0; x < fmt->fmt.pix.width / 2; x++)
>>
>> That would take some time :). AIUI, we have NEON support in ARM kernels
>> (CONFIG_KERNEL_MODE_NEON), I wonder if it makes sense (me) to convert the
>> above loop to NEON-optimized when it comes to it? Are there any drawbacks in
>> using NEON code in kernel?
>
> Well, thanks for offer. This is actualy libv4l2.
>

Oh, somehow I got confused that this is kernel code :)

> But I'd say NEON conversion is not neccessary anytime soon. First,
> this is just trying to get average luminosity. We can easily skip
> quite a lot of pixels, and still get reasonable answer.
>
> Second, omap3isp actually has a hardware block computing statistics
> for us. We just don't use it for simplicity.
>

Right, I forgot about that.

> (But if you want to play with camera, I'll get you patches; there's
> ton of work to be done, both kernel and userspace :-).

Well, I saw a low hanging fruit I thought I can convert to NEON in a day 
or two, while having some rest from the huge "project" I am devoting all 
my spare time recently (rebasing hildon/maemo 5 on top of devuan 
Jessie). Still, if there is something relatively small to be done, just 
email me and I'll have a look.

Regards,
Ivo



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