[PATCH 1/2] clk: imx6: fix i.MX6DL clock tree to reflect reality

Stephen Boyd sboyd at codeaurora.org
Tue Sep 20 16:58:40 PDT 2016


On 09/16, Lucas Stach wrote:
> The current clock tree only implements the minimal set of differences
> between the i.MX6Q and the i.MX6DL, but that doesn't really reflect
> reality.
> 
> Apply the following fixes to match the RM:
> - DL has no GPU3D_SHADER_SEL/PODF, the shader domain is clocked by
>   GPU3D_CORE
> - GPU3D_SHADER_SEL/PODF has been repurposed as GPU2D_CORE_SEL/PODF
> - GPU2D_CORE_SEL/PODF has been repurposed as MLB_SEL/PODF
> 
> Cc: stable at vger.kernel.org
> Signed-off-by: Lucas Stach <l.stach at pengutronix.de>
> ---

Applied to clk-next

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