[PATCH] drm/sun4i: Fix error handling
Maxime Ripard
maxime.ripard at free-electrons.com
Tue Nov 8 12:38:12 PST 2016
Salut,
On Sat, Nov 05, 2016 at 07:15:45AM +0100, Christophe JAILLET wrote:
> Le 02/11/2016 à 19:14, Maxime Ripard a écrit :
> > Hi,
> >
> > On Sun, Oct 30, 2016 at 12:53:02PM +0100, Christophe JAILLET wrote:
> > > BTW, memory allocation in 'sun4i_layers_init()' looks spurious, especially
> > > the use of 'layer' in the for loop.
> > > Just my 2 cents.
> > What do you mean by it's spurious?
> Hi Maxime,
>
> what I mean is:
>
> > struct sun4i_layer **sun4i_layers_init(struct drm_device *drm)
> > {
> > struct sun4i_drv *drv = drm->dev_private;
> > struct sun4i_layer **layers;
> > int i;
> >
> > layers = devm_kcalloc(drm->dev, ARRAY_SIZE(sun4i_backend_planes),
> > sizeof(**layers), GFP_KERNEL);
> Here, we allocate some memory for ARRAY_SIZE(sun4i_backend_planes) (i.e. 2)
> 'struct sun4i_layer'.
> We do not allocate some space for some pointers but for some structure.
>
> Also, these structures are zeroed and seem to never be initialized by
> anything else.
>
> > if (!layers)
> > return ERR_PTR(-ENOMEM);
> >
> > /*
> > * The hardware is a bit unusual here.
> > *
> > * Even though it supports 4 layers, it does the composition
> > * in two separate steps.
> > *
> > * The first one is assigning a layer to one of its two
> > * pipes. If more that 1 layer is assigned to the same pipe,
> > * and if pixels overlaps, the pipe will take the pixel from
> > * the layer with the highest priority.
> > *
> > * The second step is the actual alpha blending, that takes
> > * the two pipes as input, and uses the eventual alpha
> > * component to do the transparency between the two.
> > *
> > * This two steps scenario makes us unable to guarantee a
> > * robust alpha blending between the 4 layers in all
> > * situations. So we just expose two layers, one per pipe. On
> > * SoCs that support it, sprites could fill the need for more
> > * layers.
> > */
> The comment make me think that this driver (and this function) only handles
> 2 layers ("So we just expose two layers"), which is consistent with
> ARRAY_SIZE(sun4i_backend_planes) (i.e. 2)
> So I would expect that only 2 'struct sun4i_layer' to be allcoated
>
> > for (i = 0; i < ARRAY_SIZE(sun4i_backend_planes); i++) {
> > const struct sun4i_plane_desc *plane = &sun4i_backend_planes[i];
> > struct sun4i_layer *layer = layers[i];
> Here, we take the address of one of the 2 structure allocated above.
> This is overridden, just the line after.
>
> >
> > layer = sun4i_layer_init_one(drm, plane);
> 'sun4i_layer_init_one()' looks() like:
>
> struct sun4i_layer *layer;
> layer = devm_kzalloc(drm->dev, sizeof(*layer), GFP_KERNEL);
> ...
> return layer;
>
> So we once more allocate some 'struct sun4i_layer'
>
> BUT, the corresponding address is stored into the 'layer' variable, and
> finally seems to get lost and no reference is kept of this. (i.e. 'layers'
> (with an s) is left unchanged)
>
> > if (IS_ERR(layer)) {
> > dev_err(drm->dev, "Couldn't initialize %s plane\n",
> > i ? "overlay" : "primary");
> > return ERR_CAST(layer);
> > };
> >
> > DRM_DEBUG_DRIVER("Assigning %s plane to pipe %d\n",
> > i ? "overlay" : "primary", plane->pipe);
> > regmap_update_bits(drv->backend->regs,
> SUN4I_BACKEND_ATTCTL_REG0(i),
> > SUN4I_BACKEND_ATTCTL_REG0_LAY_PIPESEL_MASK,
> > SUN4I_BACKEND_ATTCTL_REG0_LAY_PIPESEL(plane->pipe));
> >
> > layer->id = i;
> > };
> >
> > return layers;
> > }
>
>
> So, 4 'struct sun4i_layer' have been allocated. 2 in 'sun4i_layers_init()'
> and 2 in 'sun4i_layer_init_one()' (once at a time, but called twice)
>
> What looks spurious to me is either:
> - 'struct sun4i_layer *layer = layers[i];' which should just be 'struct
> sun4i_layer *layer;'
> or
> - 'layers' (with an s) should be an array of pointers and the addresses
> returned by 'sun4i_layer_init_one()' should be saved there.
>
>
> I don't know at all this driver, so I'm maybe completely wrong.
> What I would have expected would be something like: (un-tested, just to give
> an idea)
>
>
> ==============8<================================================
>
> @@ -133,9 +133,9 @@ struct sun4i_layer **sun4i_layers_init(struct drm_device
> *drm)
> struct sun4i_layer **layers;
> int i;
>
> layers = devm_kcalloc(drm->dev, ARRAY_SIZE(sun4i_backend_planes),
> - sizeof(**layers), GFP_KERNEL);
> + sizeof(*layers), GFP_KERNEL);
> if (!layers)
> return ERR_PTR(-ENOMEM);
>
> /*
> @@ -160,16 +160,17 @@ struct sun4i_layer **sun4i_layers_init(struct
> drm_device *drm)
> * layers.
> */
> for (i = 0; i < ARRAY_SIZE(sun4i_backend_planes); i++) {
> const struct sun4i_plane_desc *plane = &sun4i_backend_planes[i];
> - struct sun4i_layer *layer = layers[i];
> + struct sun4i_layer *layer;
>
> layer = sun4i_layer_init_one(drm, plane);
> if (IS_ERR(layer)) {
> dev_err(drm->dev, "Couldn't initialize %s plane\n",
> i ? "overlay" : "primary");
> return ERR_CAST(layer);
> };
> + layers[i] = layer;
>
> DRM_DEBUG_DRIVER("Assigning %s plane to pipe %d\n",
> i ? "overlay" : "primary", plane->pipe);
> regmap_update_bits(drv->backend->regs,
> SUN4I_BACKEND_ATTCTL_REG0(i),
You're totally right. Can you send this as a formal patch?
Thanks!
Maxime
--
Maxime Ripard, Free Electrons
Embedded Linux and Kernel engineering
http://free-electrons.com
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