[PATCH 2/2] pci: host: Add Broadcom STB PCIE RC controller
Florian Fainelli
f.fainelli at gmail.com
Thu May 5 11:19:57 PDT 2016
On 05/05/16 10:48, Jim Quinlan wrote:
>>> Why is this?
>>
>> This is so we do not end-up programming the PCIe RC which is agnostic of
>> the number of
>
> I believe this code is still around for folks passing us a device tree
> with lacking information. It should be removed.
I have actually reworked this to utilize the brcm,log2-scb-sizes
property, since the number of elements in the property is equal to the
number of memory controllers populated on the system.
>
>>
>>>
>>>> + resource_list_for_each_entry(win, &res) {
>>>> + struct brcm_window *w = &pcie->out_wins[i];
>>>> +
>>>> + r = win->res;
>>>> +
>>>> + if (!r->flags)
>>>> + continue;
>>>> +
>>>> + switch (resource_type(r)) {
>>>> + case IORESOURCE_MEM:
>>>> + w->cpu_addr = r->start;
>>>> + w->size = resource_size(r);
>>>> + w->pcie_iomem_res.name = "External PCIe MEM";
>>>> + w->pcie_iomem_res.flags = r->flags;
>>>> + w->pcie_iomem_res.start = r->start;
>>>> + w->pcie_iomem_res.end = r->end;
>>>> + pcie->num_out_wins++;
>>>> + i++;
>>>> + /* Request memory region resources. */
>>>> + ret = devm_request_resource(&pdev->dev,
>>>> + &iomem_resource,
>>>> + &w->pcie_iomem_res);
>>>> + if (ret) {
>>>> + dev_err(&pdev->dev,
>>>> + "request PCIe memory resource failed\n");
>>>> + goto out_err_clk;
>>>> + }
>>>> + break;
>>>> +
>>>> + default:
>>>> + continue;
>>>> + }
>>>> + }
>>>
>>> What about IORESOURCE_IO?
>>
>> We do not support I/O space on this controller AFAIR. Our downstream
>> driver does insert a fake bogus I/O range, but I cannot really remember
>> why that was needed now, Jim do you remember?
>> --
>> Florian
>
> We added a bogus IO region because there was no other way to proceed
> w/o getting an error. Or should I say, I knew of no other way to
> proceed...
AH, I found your commit doing that, I would really think that the PCI
domains logic should be able to take care of assigning non-conflicting
I/O regions these days, if not, that seems like a bug to me.
Do I need a specific board with a ton of switches/peripherals attached
to it to expose whether this is needed or not? Right now, I removed it
from this patchset, but I suppose we could add it back, would we need that?
Thanks Jim!
--
Florian
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