[U-Boot] [linux-sunxi] Auto-detecting touchscreen controller and dealing with hw configuration differences on q8 tablets
Pantelis Antoniou
pantelis.antoniou at konsulko.com
Mon Jun 20 12:03:52 PDT 2016
Hi Rob,
> On Jun 20, 2016, at 21:20 , Rob Herring <robh at kernel.org> wrote:
>
> On Mon, Jun 20, 2016 at 04:08:47PM +0300, Pantelis Antoniou wrote:
>> Hi Hans,
>>
>>> On Jun 20, 2016, at 16:02 , Hans de Goede <hdegoede at redhat.com> wrote:
>>>
>>> Hi,
>>>
>>> On 20-06-16 14:22, Pantelis Antoniou wrote:
>>>> Hi Hans,
>>>>
>>>>> On Jun 20, 2016, at 14:03 , Hans de Goede <hdegoede at redhat.com> wrote:
>>>>>
>>>>> Hi,
>>>>>
>>>>> On 20-06-16 11:27, Pantelis Antoniou wrote:
>>>
>>> <snip>
>>>
>>>>>> Yes, it’s quite possible. You can even have stacked overlays.
>>>>>
>>>>> Ok, is there any example code how to change an overlay before applying it out there,
>>>>> or if not can you point to the functions to use to do this ?
>>>>>
>>>>
>>>> The canonical place for all the dynamic DT stuff is
>>>>
>>>> https://github.com/pantoniou/linux-beagle-track-mainline/tree/bbb-overlays
>>>>
>>>> The beaglebone cape manager is here.
>>>>
>>>> https://github.com/pantoniou/linux-beagle-track-mainline/commit/5028d1ed3beb8c75b28fce37b1bb5ee551b2ae9e
>>>>
>>>>> Specifically my plan is to:
>>>>>
>>>>> 1) Have a single overlay for q8 tablets with gsl1680 tablets
>>>>>
>>>>> 2) Write an in kernel overlay manager which when it detects a gsl1680 touchscreen
>>>>> will pick a best-default firmware-file + matching resolution + swap-x-y based on
>>>>> which SoC (A13/A23/A33) the tablet is based on as well as the gsl1680's chip-id
>>>>> and will then "patch" this info into the overlay before applying it. This
>>>>> means being able to set / modify several string, int and bool dt properties.
>>>>>
>>>>> 3) Offer a kernel-module option for the overlaymanager which will allows
>>>>> overriding the defaults for the firmware-filename, etc. This is also
>>>>> why I want to go with the patch approach instead of having multiple
>>>>> dt-overlay files.
>>>>>
>>>>
>>>> Hmm, your problem appears to be simpler. You already know all the possible
>>>> parts that your touchscreen/video/thingy is going to use.
>>>>
>>>> You don’t have to use an overlay then. Overlays are built on top of
>>>> changesets.
>>>>
>>>> For example, let’s say that you have various options for a touchscreen out
>>>> of a finite set.
>>>>
>>>> You just put the basic configuration for each in a disable node and your
>>>> manager only needs to update the properties and set the status to enabled
>>>> for it to be enabled.
>>>>
>>>> For instance let’s say you have an option of two devices (only one of them
>>>> being present).
>>>>
>>>> devA {
>>>> status = “disabled”;
>>>> compatible = “foo,A”;
>>>> };
>>>>
>>>> devB {
>>>> status = “disabled”;
>>>> compatible = “bar,B”;
>>>> };
>>>>
>>>> Your manager can simply use a changeset to enable A and put a property there
>>>> (example done using the extended helper API for clarity).
>>>>
>>>> struct of_changeset cset;
>>>> struct device_node *np = of_find_node_by_path(“/devA”);
>>>>
>>>> of_changeset_init(&cset);
>>>> of_changeset_add_property_bool(&cset, np, “invert-x”);
>>>> of_changeset_update_property_string(&cset, np, “status”, “okay”);
>>>>
>>>> of_changeset_apply(&cset);
>>>
>>> Cool that looks quite nice / easy. 2 questions on the above:
>>>
>>> 1) Is the functionality needed by the above snippet in mainline ?
>>
>> Changesets are in mainline; The extended API for the example above is not.
>
> The reason being that you sent it just before the merge window and there
> was a comment on it that has not been addressed.
>
True. I ran out of time and $JOB interfered. I hope I’ll be able to sent out
a new patchset this week.
> Rob
Regards
— Pantelis
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