[PATCH 11/11] ARM: versatile: move CLCD configuration to device tree
Arnd Bergmann
arnd at arndb.de
Thu Feb 25 08:08:24 PST 2016
On Thursday 25 February 2016 15:04:52 Linus Walleij wrote:
>
> I add support for doing this for the Integrator and RealView in
> the patch set, by grabbing a handle to the system controller
> where they have a few "misc registers". However if you look at
> it:
>
> static void integrator_clcd_enable(struct clcd_fb *fb)
> {
> struct fb_var_screeninfo *var = &fb->fb.var;
> u32 val;
>
> dev_info(&fb->dev->dev, "enable Integrator CLCD connectors\n");
>
> val = INTEGRATOR_CLCD_LCD_STATIC1 | INTEGRATOR_CLCD_LCD_STATIC2 |
> INTEGRATOR_CLCD_LCD0_EN | INTEGRATOR_CLCD_LCD1_EN;
> if (var->bits_per_pixel <= 8 ||
> (var->bits_per_pixel == 16 && var->green.length == 5))
> /* Pseudocolor, RGB555, BGR555 */
> val |= INTEGRATOR_CLCD_LCDMUX_VGA555;
> else if (fb->fb.var.bits_per_pixel <= 16)
> /* truecolor RGB565 */
> val |= INTEGRATOR_CLCD_LCDMUX_VGA565;
> else
> val = 0; /* no idea for this, don't trust the docs */
>
> regmap_update_bits(versatile_syscon_map,
> INTEGRATOR_HDR_CTRL_OFFSET,
> 0,
> INTEGRATOR_CLCD_MASK);
> }
>
> This is stuff that is so closely tied in to the fbdev driver that even
> if it is SoC-specific (and reside in arch/arm/mach-integrator etc
> today) it would be hard to argument that it should not be part
> of the fbdev driver: what it does is connect the lines out of the
> CLCD block to the physical VGA encode chip in different ways
> depending on how the pixels were set up.
I think the nicest approach here would be to make this a layered
driver, where you have a separate platform_driver instance
that contains all the versatile specific add-ons, and this calls
into the common driver that handles everything that is not specific
to versatile.
It may not be worth investing much into a rework to get there
though, so simply putting it all into one module sounds like
a reasonable compromise.
Arnd
More information about the linux-arm-kernel
mailing list