[RFC][PATCH 1/2] WIP: Devicetree bindings for Ion
Mitchel Humpherys
mitchelh at codeaurora.org
Tue Oct 20 09:34:24 PDT 2015
On Tue, Oct 13 2015 at 11:14:23 AM, Andrew <andrew at ncrmnt.org> wrote:
> On 2015-10-12 21:39, Mitchel Humpherys wrote:
>> On Tue, Oct 06 2015 at 05:35:41 PM, Rob Herring <robherring2 at gmail.com>
>> wrote:
>>> On Tue, Oct 6, 2015 at 3:47 PM, Laura Abbott <labbott at fedoraproject.org>
>>> wrote:
>>
>> [...]
>>
>>>> +Example:
>>>> +
>>>> + ion {
>>>> + compatbile = "linux,ion";
>>>> + #address-cells = <1>;
>>>> + #size-cells = <0>;
>>>> +
>>>> + ion-system-heap {
>>>> + linux,ion-heap-id = <0>;
>>>> + linux,ion-heap-type = <ION_SYSTEM_HEAP_TYPE>;
>>>> + linux,ion-heap-name = "system";
>>>
>>> How does this vary across platforms? Is all of this being pushed down
>>> to DT, because there is no coordination of this at the kernel ABI
>>> level across platforms. In other words, why can't heap 0 be hardcoded
>>> as system heap in the driver. It seems to me any 1 of these 3
>>> properties could be used to derive the other 2.
>>
>> The heap-id<->heap-type mapping isn't necessarily 1:1. As Laura
>> indicated elsewhere on this thread, a given heap might need to be
>> contiguous on one platform but not on another. In that case you just
>> swap out the heap-type here and there's no need for userspace to change.
>>
>> The heap-name, OTOH, could be derived from the heap-id, which is what we
>> hackishly do here [1] and here[2].
>
> By the way, since we agreed that heap id and heap type mappings
> are not 1:1 - we have a problem with the current API.
>
> In userspace we currently have this:
>
> int ion_alloc(int fd, size_t len, size_t align, unsigned int heap_mask,
> unsigned int flags, ion_user_handle_t *handle);
>
> We do not specify here what TYPE of heap we want the allocation to come
> from.
> This may lead to very unpleasant stuff when porting from one platfrom to
> another.
What "unpleasant stuff" are you referring to, exactly? Abstracting the
heap type away from userspace has actually made our lives easier since
userspace doesn't need to know anything about the properties of the
underlying platform. It just asks for a buffer from the "camera" heap,
for example. On some platforms that's contiguous, on others it's not.
-Mitch
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