[PATCH] ARM: dma-mapping: Just allocate one chunk at a time
Laurent Pinchart
laurent.pinchart at ideasonboard.com
Sun Dec 20 17:26:27 PST 2015
Hi Robin,
On Friday 18 December 2015 20:20:56 Robin Murphy wrote:
> On 18/12/15 18:55, Doug Anderson wrote:
> > On Fri, Dec 18, 2015 at 4:41 AM, Robin Murphy wrote:
> >> On 17/12/15 22:31, Doug Anderson wrote:
> >>> On Thu, Dec 17, 2015 at 12:30 PM, Douglas Anderson wrote:
> >>>> The __iommu_alloc_buffer() is expected to be called to allocate pretty
> >>>> sizeable buffers. Upon simple tests of video I saw it trying to
> >>>> allocate 4,194,304 bytes. The function tries to be efficient about
> >>>> this by starting out allocating large chunks and then moving to smaller
> >>>> and smaller chunk sizes until it succeeds.
> >>>>
> >>>> The current function is very, very slow.
> >>>>
> >>>> One problem is the way it keeps trying and trying to allocate big
> >>>> chunks. Imagine a very fragmented memory that has 4M free but no
> >>>> contiguous pages at all. Further imagine allocating 4M (1024 pages).
> >>>> We'll do the following memory allocations:
> >>>>
> >>>> - For page 1:
> >>>> - Try to allocate order 10 (no retry)
> >>>> - Try to allocate order 9 (no retry)
> >>>> - ...
> >>>> - Try to allocate order 0 (with retry, but not needed)
> >>>>
> >>>> - For page 2:
> >>>> - Try to allocate order 9 (no retry)
> >>>> - Try to allocate order 8 (no retry)
> >>>> - ...
> >>>> - Try to allocate order 0 (with retry, but not needed)
> >>>>
> >>>> - ...
> >>>> - ...
> >>>>
> >>>> Total number of calls to alloc() calls for this case is:
> >>>> sum(int(math.log(i, 2)) + 1 for i in range(1, 1025))
> >>>> => 9228
> >>>>
> >>>> The above is obviously worse case, but given how slow alloc can be we
> >>>> really want to try to avoid even somewhat bad cases. I timed the old
> >>>> code with a device under memory pressure and it wasn't hard to see it
> >>>> take more than 24 seconds to allocate 4 megs of memory (!!).
> >>>>
> >>>> A second problem (and maybe even more important) is that allocating big
> >>>> chunks when we don't need them is just not a good idea anyway. The
> >>>> first thing we do with these big chunks is break them into smaller
> >>>> chunks! If we allocate small chunks:
> >>>> - The memory manager doesn't need to work so hard to give us big
> >>>> chunks.
> >>>> - We can save the big chunks for those that really need them and this
> >>>> code can make great use of all the small chunks sitting around.
> >>>>
> >>>> Let's simplify by just allocating one page at a time. We may make more
> >>>> total allocate calls but it works way better. In real world tests that
> >>>> used to sometimes see a 24 second allocation call I can now see at most
> >>>> 250 ms.
> >
> > One thing to note is that testing yesterday I actually managed to
> > reproduce an allocation taking 120 seconds (!) with the old code.
>
> Yikes! That really is worth avoiding...
>
> >>> Off-list I talked to Dmitry about this a little bit and he pointed out
> >>> that contiguous chunks actually give a benefit to the IOMMU. I don't
> >>> think the benefit outweighs the cost in this case, but I'm happy to
> >>> hear what others have to say. I did some quick printouts and it turns
> >>> out that even when requesting page at a time the memory manager
> >>> (unsurprisingly) can in many cases still give us pages that are
> >>> contiguous.
> >>>
> >>> Also I'm happy to post up
> >>> <https://chromium-review.googlesource.com/#/c/319210/> which sorts the
> >>> array and could possibly give us larger chunks of contiguous memory.
> >>
> >> I think sorting individually-allocated pages really isn't worth the
> >> effort - I'm not aware of anything that's going to be capable of using
> >> larger page/section mappings without also having the necessary physical
> >> alignment, and if you _can_ cobble together, say, 2MB worth of
> >> contiguous pages *at 2MB alignment*, then you would have been far better
> >> off just asking the slab allocator for that in the first place.
> >>
> >> That's the key point of the higher-order allocation - not that you get
> >> some contiguous pages, but that the region you get is also naturally
> >> aligned to its size physically. That we break up the CPU page tables for
> >> that region into individual pages is just an inconsequential
> >> implementation detail from the IOMMU side. When you _do_ have plenty of
> >> unfragmented free memory it can really be a big win - here's an
> >> instrumented example of what happens on my Juno with the ARM HDLCD/SMMU
> >> combo setting up a framebuffer at boot time:
> >> iommu_dma_alloc: alloc size 0x753000, 1875 pages
> >> __iommu_dma_alloc_pages: allocated at order 10
> >> __iommu_dma_alloc_pages: allocated at order 9
> >> __iommu_dma_alloc_pages: allocated at order 8
> >> __iommu_dma_alloc_pages: allocated at order 6
> >> __iommu_dma_alloc_pages: allocated at order 4
> >> __iommu_dma_alloc_pages: allocated at order 1
> >> __iommu_dma_alloc_pages: allocated at order 0
> >> iommu: map: iova 0xff800000 pa 0x00000009f5400000 size 0x400000
> >> iommu: mapping: iova 0xff800000 pa 0x00000009f5400000 pgsize 0x200000
> >> iommu: mapping: iova 0xffa00000 pa 0x00000009f5600000 pgsize 0x200000
> >> iommu: map: iova 0xffc00000 pa 0x00000000fa200000 size 0x200000
> >> iommu: mapping: iova 0xffc00000 pa 0x00000000fa200000 pgsize 0x200000
> >> iommu: map: iova 0xffe00000 pa 0x00000009f5a00000 size 0x100000
> >> iommu: mapping: iova 0xffe00000 pa 0x00000009f5a00000 pgsize 0x1000
> >> iommu: mapping: iova 0xffe01000 pa 0x00000009f5a01000 pgsize 0x1000
> >> iommu: mapping: iova 0xffe02000 pa 0x00000009f5a02000 pgsize 0x1000
> >> iommu: mapping: iova 0xffe03000 pa 0x00000009f5a03000 pgsize 0x1000
> >> ...
> >>
> >> Since the IOVA region itself is aligned to 8MB (for the total size) and
> >> the physical regions come out in optimal decreasing order, we're able to
> >> map over 80% of the whole buffer with just 3 section entries, with a
> >> corresponding saving on TLB pressure, page table maintenance (cache
> >> flushing), etc.
> >>
> >> That said, unless you're in the middle of some crazy allocator-thrashing
> >> race, then it's probably safe to assume that once allocation fails at a
> >> given order that's going to remain the case in the near future - would
> >> you mind taking the following diff for a spin under your test conditions
> >> to see how it compares?
> >>
> >> Robin.
> >>
> >> ----->8-----
> >> diff --git a/arch/arm/mm/dma-mapping.c b/arch/arm/mm/dma-mapping.c
> >> index dfb5001..95e75c4 100644
> >> --- a/arch/arm/mm/dma-mapping.c
> >> +++ b/arch/arm/mm/dma-mapping.c
> >> @@ -1129,6 +1129,7 @@ static struct page **__iommu_alloc_buffer(struct
> >> device *dev, size_t size,
> >> int count = size >> PAGE_SHIFT;
> >> int array_size = count * sizeof(struct page *);
> >> int i = 0;
> >> + unsigned int order = MAX_ORDER;
> >>
> >> if (array_size <= PAGE_SIZE)
> >> pages = kzalloc(array_size, GFP_KERNEL);
> >>
> >> @@ -1160,9 +1161,10 @@ static struct page **__iommu_alloc_buffer(struct
> >> device *dev, size_t size,
> >> gfp |= __GFP_NOWARN | __GFP_HIGHMEM;
> >>
> >> while (count) {
> >> - int j, order;
> >> + int j;
> >>
> >> - for (order = __fls(count); order > 0; --order) {
> >> + for (order = min_t(unsigned int, order, __fls(count));
> >> + order > 0; --order) {
> >
> > Yeah, I'd been playing with things like that, though not that exact patch.
> >
> > I just tried it now. As should be obvious, it certainly makes a
> > DRASTIC improvement in things but it still has some downsides as
> > compared to my patch.
> >
> > 1. It's still pretty easy for arm_iommu_alloc_attrs() to take many
> > seconds. I can no longer reproduce the 24 second or 120 second
> > allocation call, but I still see things like "alloc 4194304 bytes:
> > 3208093877 ns" (AKA an allocation taking > 3 seconds). That's
> > compared with 250 ms max with my patch.
>
> Hmm, I'm no mm expert, but from a look at the flags in gfp.h perhaps
> instead of just __GFP_NORETRY we should go all the way to clearing
> __GFP_RECLAIM for the opportunistic calls so they really fail fast?
>
> > 2. We still have the same problem that we're taking away all the
> > contiguous memory that other users may want. I've got a dwc2 USB
> > controller in my system and it needs to allocate bounce buffers for
> > its DMA. While looking at cat videos on Facebook and running a
> > program to simulate memory pressure (4 userspace programs each walking
> > through 350 Megs of memory over and over) I start seeing lots of order
> > 3 allocation failures in dwc2. It's true that the USB/network stack
> > is resilient against these allocation failures (other than spamming my
> > log), but performance will decrease. When I switch to WiFi I suddenly
> > start seeing "mwifiex_sdio mmc2:0001:1: single skb allocated fail,
> > drop pkt port=28 len=33024". Again, it's robust, but you're affecting
> > performance.
> >
> > I also tried using "4" instead of "MAX_ORDER" (as per Marek) so that
> > we don't try for > 64K chunks. This is might be a reasonable
> > compromise. My cat video test still reproduces "alloc 4194304 bytes:
> > 674318751 ns", but maybe ~700 ms is an OK? Of course, this still eats
> > all the large chunks of memory that everyone else would like to have.
> >
> > Oh, or how about this: we start allocating of order 4. Upon the first
> > failure we jump to order 1. AKA: if there's no memory pressure we're
> > golden. The moment we have the first bit of memory pressure we fold.
> > That's basically just a slight optimization on Marek's suggestion. I
> > still see 450 ms for an allocation, but that's not too bad. It can
> > still take away large chunks from other users, but maybe that's OK?
>
> That makes sense - there's really no benefit to be had from trying
> orders which don't correspond to our relevant IOMMU page sizes - I'm not
> sure off-hand how many contortions you'd have to go through to actually
> get at those from here, although it might be another argument in favour
> of moving the pgsize_bitmap into the iommu_domain as Will proposed some
> time ago.
What's the status of that ? Do we just need a volunteer to do the job ?
> In lieu of an actual lookup, my general inclination would be to go 2MB->1MB-
> >64K->4K to cover all the common page sizes, but Marek's probably right that
> >the larger two are less relevant in the context of mobile graphics stuff,
> >which lets face it is the prime concern for IOMMUs on 32-bit ARM.
>
> > Anyway, I'll plan to send that patch up. I'll also do a quick test to
> > see if my "sort()" actually helps anything.
>
> Sounds good. I'm about to disappear off for holidays, but it'll be good
> to see how much you've improved everything when I get back :D
--
Regards,
Laurent Pinchart
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