[PATCH RFCv3 01/14] arm64: introduce aarch64_insn_gen_comp_branch_imm()
Zi Shen Lim
zlim.lnx at gmail.com
Wed Jul 16 14:19:31 PDT 2014
On Wed, Jul 16, 2014 at 05:04:50PM +0100, Will Deacon wrote:
> On Tue, Jul 15, 2014 at 07:24:59AM +0100, Zi Shen Lim wrote:
[...]
> > +enum aarch64_insn_register {
> > + AARCH64_INSN_REG_0 = 0,
> > + AARCH64_INSN_REG_1 = 1,
> > + AARCH64_INSN_REG_2 = 2,
> > + AARCH64_INSN_REG_3 = 3,
> > + AARCH64_INSN_REG_4 = 4,
> > + AARCH64_INSN_REG_5 = 5,
> > + AARCH64_INSN_REG_6 = 6,
> > + AARCH64_INSN_REG_7 = 7,
> > + AARCH64_INSN_REG_8 = 8,
> > + AARCH64_INSN_REG_9 = 9,
> > + AARCH64_INSN_REG_10 = 10,
> > + AARCH64_INSN_REG_11 = 11,
> > + AARCH64_INSN_REG_12 = 12,
> > + AARCH64_INSN_REG_13 = 13,
> > + AARCH64_INSN_REG_14 = 14,
> > + AARCH64_INSN_REG_15 = 15,
> > + AARCH64_INSN_REG_16 = 16,
> > + AARCH64_INSN_REG_17 = 17,
> > + AARCH64_INSN_REG_18 = 18,
> > + AARCH64_INSN_REG_19 = 19,
> > + AARCH64_INSN_REG_20 = 20,
> > + AARCH64_INSN_REG_21 = 21,
> > + AARCH64_INSN_REG_22 = 22,
> > + AARCH64_INSN_REG_23 = 23,
> > + AARCH64_INSN_REG_24 = 24,
> > + AARCH64_INSN_REG_25 = 25,
> > + AARCH64_INSN_REG_26 = 26,
> > + AARCH64_INSN_REG_27 = 27,
> > + AARCH64_INSN_REG_28 = 28,
> > + AARCH64_INSN_REG_29 = 29,
> > + AARCH64_INSN_REG_FP = 29, /* Frame pointer */
> > + AARCH64_INSN_REG_30 = 30,
> > + AARCH64_INSN_REG_LR = 30, /* Link register */
> > + AARCH64_INSN_REG_ZR = 31, /* Zero: as source register */
> > + AARCH64_INSN_REG_SP = 31 /* Stack pointer: as load/store base reg */
>
> Can you just #define AARCH64_INSN_REG(x) instead, then have some magic
> values like ARM64_REG_LR which are defined as the appropriate numbers?
I actually had something like what you mentioned in the beginning, but
decided to go with the above - thinking that it's clearer to present
the complete set of valid register definitions.
The #define can still be added for convenience, though I think it's also a
potential source of errors - it's much easier to typo something like
AARCH64_INSN_REG(32) and not get caught.
[...]
> > + switch (variant) {
> > + case AARCH64_INSN_VARIANT_32BIT:
> > + break;
> > + case AARCH64_INSN_VARIANT_64BIT:
> > + insn |= BIT(31);
>
> FWIW, that bit (31) is referred to as the `SF' bit in the instruction
> encodings (for Sixty-Four). You could have a #define for that to help people
> match up the bitfield, if you like.
Something like this?
#define AARCH64_INSN_SF_BIT BIT(31)
...
case AARCH64_INSN_VARIANT_64BIT:
insn |= AARCH64_INSN_SF_BIT;
In the case of bitfield instruction, there's also an "N" bit.
So something like this?
#define AARCH64_INSN_N_BIT BIT(22)
...
case AARCH64_INSN_VARIANT_64BIT:
insn |= AARCH64_INSN_SF_BIT | AARCH64_INSN_N_BIT;
>
> > + break;
> > + default:
> > + BUG_ON(1);
>
> Is a BUG_ON justifiable here? Is there not a nicer way to fail?
In general, it'd be nice if we returned something like -EINVAL and
have all callers handle failures. Today all code gen functions return
the u32 instruction and there's no error handling by callers.
I think following the precedence (aarch64_insn_gen_branch_imm())
of failing with BUG_ON is a reasonable tradeoff.
In this case here, when we hit the default (failure) case, that means
there's a serious error of attempting to use an unsupported
variant. I think we're better off failing hard here than trying to
arbitrarily "fallback" on a default choice.
One potential option instead of switch (variant) is:
if (variant == AARCH64_INSN_VARIANT_64BIT)
/* do something */
else
/* do something else */
which would be quite reasonable to do as we only have VARIANT_{32,64}BIT
today.
However, consider the case where we add VARIANT_128BIT or other flavors
in the future. The if/else option (basically defaulting to VARIANT_32BIT)
would then make much less sense.
>
> Will
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